Classes
format and manage armature configuration and armature animation
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The base node include a lot of attributes.
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Singleton that handles asynchrounous http requests Once the request completed, a callback will issued in main thread when it provided during make request.
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defines the object which users must packed for CCHttpClient::send(HttpRequest*) method.
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defines the object which users will receive at onHttpCompleted(sender, HttpResponse) callback Please refer to samples/TestCpp/Classes/ExtensionTest/NetworkTest/HttpClientTest.cpp as a sample
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Draws an animated skeleton, providing a simple API for applying one or more animations and queuing animations to be played later.
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Abstract class for SWTableView cell node.
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Sole purpose of this delegate is to single touch event in this version.
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Typedefs
Enumerations
enum
FrameEaseType {
FrameEase_Custom = -1,
FrameEase_Linear = 0,
FrameEase_Sine_EaseIn,
FrameEase_Sine_EaseOut,
FrameEase_Sine_EaseInOut,
FrameEase_Quad_EaseIn,
FrameEase_Quad_EaseOut,
FrameEase_Quad_EaseInOut,
FrameEase_Cubic_EaseIn,
FrameEase_Cubic_EaseOut,
FrameEase_Cubic_EaseInOut,
FrameEase_Quart_EaseIn,
FrameEase_Quart_EaseOut,
FrameEase_Quart_EaseInOut,
FrameEase_Quint_EaseIn,
FrameEase_Quint_EaseOut,
FrameEase_Quint_EaseInOut,
FrameEase_Expo_EaseIn,
FrameEase_Expo_EaseOut,
FrameEase_Expo_EaseInOut,
FrameEase_Circ_EaseIn,
FrameEase_Circ_EaseOut,
FrameEase_Circ_EaseInOut,
FrameEase_Elastic_EaseIn,
FrameEase_Elastic_EaseOut,
FrameEase_Elastic_EaseInOut,
FrameEase_Back_EaseIn,
FrameEase_Back_EaseOut,
FrameEase_Back_EaseInOut,
FrameEase_Bounce_EaseIn,
FrameEase_Bounce_EaseOut,
FrameEase_Bounce_EaseInOut,
FrameEase_TWEEN_EASING_MAX = 10000
}
enum
FrameEasingType {
kCCBKeyframeEasingInstant,
kCCBKeyframeEasingLinear,
kCCBKeyframeEasingCubicIn,
kCCBKeyframeEasingCubicOut,
kCCBKeyframeEasingCubicInOut,
kCCBKeyframeEasingElasticIn,
kCCBKeyframeEasingElasticOut,
kCCBKeyframeEasingElasticInOut,
kCCBKeyframeEasingBounceIn,
kCCBKeyframeEasingBounceOut,
kCCBKeyframeEasingBounceInOut,
kCCBKeyframeEasingBackIn,
kCCBKeyframeEasingBackOut,
kCCBKeyframeEasingBackInOut
}
enum
CCBlendType {
BLEND_NORMAL,
BLEND_LAYER,
BLEND_DARKEN,
BLEND_MULTIPLY,
BLEND_LIGHTEN,
BLEND_SCREEN,
BLEND_OVERLAY,
BLEND_HARD_LIGHT,
BLEND_ADD,
BLEND_SUBSTRACT,
BLEND_DIFFERENCE,
BLEND_INVERT,
BLEND_ALPHA,
BLEND_ERASE
}
enum
CCTweenType {
CUSTOM_EASING = -1,
Linear,
Sine_EaseIn,
Sine_EaseOut,
Sine_EaseInOut,
Quad_EaseIn,
Quad_EaseOut,
Quad_EaseInOut,
Cubic_EaseIn,
Cubic_EaseOut,
Cubic_EaseInOut,
Quart_EaseIn,
Quart_EaseOut,
Quart_EaseInOut,
Quint_EaseIn,
Quint_EaseOut,
Quint_EaseInOut,
Expo_EaseIn,
Expo_EaseOut,
Expo_EaseInOut,
Circ_EaseIn,
Circ_EaseOut,
Circ_EaseInOut,
Elastic_EaseIn,
Elastic_EaseOut,
Elastic_EaseInOut,
Back_EaseIn,
Back_EaseOut,
Back_EaseInOut,
Bounce_EaseIn,
Bounce_EaseOut,
Bounce_EaseInOut,
TWEEN_EASING_MAX = 10000
}
Kinds of possible events for the control objects.
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The possible state for a control.
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The EditBoxInputMode defines the type of text that the user is allowed to enter.
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The EditBoxInputFlag defines how the input text is displayed/formatted.
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Functions
CC_EX_DLL void (
CCNode *pNode, float fScaleX, float fScaleY, int nType, const char *pPropName)
local ( local sprite, local point)
local ( local sprite, local point, local outPoint)
local ( local t, local point1, local point2, local point3)
var ( var name, var timelineCount)
local ( local name, local timelineCount)
var ( var self)
local ( local self)
var ( var self, var skeleton, var time, var intloop)
local ( local self, local skeleton, local time, local intloop)
var ( var self, var skeleton, var time, var intloop, var alpha)
local ( local self, local skeleton, local time, local intloop, local alpha)
var ( var self, var skeleton, var time, var alpha)
local ( local self, local skeleton, local time, local alpha)
var ( var self, var frameIndex)
local ( local self, local frameIndex)
var ( var self, var frameIndex)
local ( local self, local frameIndex)
var ( var self, var frameIndex, var cx1, var cy1, var cx2, var cy2)
local ( local self, local frameIndex, local cx1, local cy1, local cx2, local cy2)
local ( local self, local frameIndex, local percent)
var ( var self, var frameIndex, var time, var angle)
local ( local self, local frameIndex, local time, local angle)
var ( var frameCount)
local ( local frameCount)
var ( var self, var frameIndex, var time, var x, var y)
local ( local self, local frameIndex, local time, local x, local y)
var ( var self, var frameIndex, var time, var x, var y)
local ( local self, local frameIndex, local time, local x, local y)
var ( var frameCount)
local ( local frameCount)
var ( var self, var frameIndex, var time, var r, var g, var b, var a)
local ( local self, local frameIndex, local time, local r, local g, local b, local a)
var ( var self, var frameIndex, var time, var attachmentName)
local ( local self, local frameIndex, local time, local attachmentName)
var ( var data)
local ( local data)
var ( var self)
local ( local self)
var ( var self, var delta)
local ( local self, local delta)
var ( var self, var skeleton)
local ( local self, local skeleton)
var ( var self, var animationName, var intloop)
local ( local self, local animationName, local intloop)
local ( local self, local animation, local intloop, local delay)
var ( var self)
var ( var skeletonData)
local ( local skeletonData)
var ( var self, var fromName, var toName, var duration)
local ( local self, local fromName, local toName, local duration)
local ( local self, local from, local to, local duration)
var ( var self, var from, var to)
local ( local self, local from, local to)
var ( var name)
local ( local name)
var ( var self)
local ( local self)
var ()
local ()
var ( var self)
local ( local self)
var ( var data, var length, var dir)
local ( local data, local length, local dir)
var ( var atlas)
local ( local atlas)
var ( var self, var name)
local ( local self, local name)
var ( var self)
local ( local self)
var ( var self, var skin, var type, var name)
local ( local self, local skin, local type, local name)
local ( local data, local parent)
var ( var self)
local ( local self)
var ( var self)
local ( local self)
var ( var self, var intflipX, var intflipY)
local ( local self, local intflipX, local intflipY)
local ( local name, local parent)
var ( var self)
local ( local self)
var ( var self, var path)
local ( local self, local path)
var ( var self)
local ( local self)
CC_EX_DLL char * (const char *path, int *length)
var ( var path, var length)
local ( local path, local length)
var ( var size)
local ( local size)
local ( local num, local size)
var ( var ptr)
local ( local ptr)
CC_EX_DLL void (void *(*_malloc)(size_t size))
var ()
local ()
var ()
local ()
CC_EX_DLL char * (const char *path, int *length)
var ( var path, var length)
local ( local path, local length)
var ( var self)
local ( local self)
var ( var self, var error1, var error2)
local ( local self, local error1, local error2)
var ( var self, var name, var type)
local ( local self, local name, local type)
var ( var self)
local ( local self)
var ( var self, var self, var skeleton, var time)
local ( local self, local self, local skeleton, local time)
var ( var self, var frameCount, var self, var skeleton, var time)
local ( local self, local frameCount, local self, local skeleton, local time)
var ( var self)
local ( local self)
var ( var value)
local ( local value)
var ( var json)
local ( local json)
var ( var json)
local ( local json)
local ( local json, local item)
var ( var json, var string)
local ( local json, local string)
CC_EX_DLL const char * (
Json *json, const char *name, const char *defaultValue)
local ( local json, local name, local defaultValue)
CC_EX_DLL float (
Json *json, const char *name, float defaultValue)
var ( var json, var name, var defaultValue)
local ( local json, local name, local defaultValue)
var ( var json, var name, var defaultValue)
local ( local json, local name, local defaultValue)
var ()
local ()
var ( var name)
local ( local name)
var ( var self, var u, var v, var u2, var v2, var introtate)
local ( local self, local u, local v, local u2, local v2, local introtate)
var ( var self, var x, var y, var bone, var vertices)
local ( local self, local x, local y, local bone, local vertices)
var ( var data)
local ( local data)
var ( var self)
local ( local self)
var ( var self)
local ( local self)
var ( var self)
local ( local self)
var ( var self)
local ( local self)
var ( var self, var boneName)
local ( local self, local boneName)
var ( var self, var boneName)
local ( local self, local boneName)
var ( var self, var slotName)
local ( local self, local slotName)
var ( var self, var slotName)
local ( local self, local slotName)
var ( var self, var skin)
local ( local self, local skin)
var ( var self, var skinName)
local ( local self, local skinName)
var ( var self, var slotName, var attachmentName)
local ( local self, local slotName, local attachmentName)
var ()
local ()
var ( var self)
local ( local self)
var ( var self, var boneName)
local ( local self, local boneName)
var ( var self, var boneName)
local ( local self, local boneName)
var ( var self, var slotName)
local ( local self, local slotName)
var ( var self, var slotName)
local ( local self, local slotName)
var ( var self, var skinName)
local ( local self, local skinName)
var ( var self, var animationName)
local ( local self, local animationName)
var ( var self)
local ( local self)
local ( local self, local json)
var ( var self)
local ( local self)
var ( var self, var slotIndex, var name, var attachment)
local ( local self, local slotIndex, local name, local attachment)
var ( var self, var slotIndex, var name)
local ( local self, local slotIndex, local name)
CC_EX_DLL const char * (const
Skin *self, int slotIndex, int attachmentIndex)
var ( var self, var slotIndex, var attachmentIndex)
local ( local self, local slotIndex, local attachmentIndex)
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.
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var ( var self)
local ( local self)
var ( var self, var attachment)
local ( local self, local attachment)
var ( var self, var time)
local ( local self, local time)
var ( var self)
local ( local self)
var ( var self)
local ( local self)
var ( var name, var boneData)
local ( local name, local boneData)
var ( var self)
local ( local self)
var ( var self, var attachmentName)
local ( local self, local attachmentName)
local ( local self, local slot, local quad, local false)
Typedef Documentation
typedef void(CCObject::*
SEL_CallFuncOD)(
CCObject
*, void *)
typedef void(CCObject::*
SEL_CallFuncOD)(
CCObject
*, void *)
typedef void(CCObject::*
SEL_CallFuncOD)(
CCObject
*, void *)
typedef void(CCObject::*
SEL_FrameEventCallFunc)(
CCBone
*, const char *, int, int)
typedef void(CCObject::*
SEL_FrameEventCallFunc)(
CCBone
*, const char *, int, int)
typedef void(CCObject::*
SEL_FrameEventCallFunc)(
CCBone
*, const char *, int, int)
Enumeration Type Documentation
| Enumerator |
|---|
| kIntValue |
| kFloatValue |
| kBoolValue |
| kUnsignedCharValue |
| kStringValue |
| kArrayValue |
| Enumerator |
|---|
| kIntValue |
| kFloatValue |
| kBoolValue |
| kUnsignedCharValue |
| kStringValue |
| kArrayValue |
| Enumerator |
|---|
| kIntValue |
| kFloatValue |
| kBoolValue |
| kUnsignedCharValue |
| kStringValue |
| kArrayValue |
| Enumerator |
|---|
| SINGLE_FRAME |
| ANIMATION_NO_LOOP |
the animation just have one frame
|
| ANIMATION_TO_LOOP_FRONT |
the animation isn't loop
|
| ANIMATION_TO_LOOP_BACK |
the animation loop from front
|
| ANIMATION_LOOP_FRONT |
the animation loop from back
|
| ANIMATION_LOOP_BACK |
the animation loop from front
|
| ANIMATION_MAX |
the animation loop from back
|
| Enumerator |
|---|
| SINGLE_FRAME |
| ANIMATION_NO_LOOP |
the animation just have one frame
|
| ANIMATION_TO_LOOP_FRONT |
the animation isn't loop
|
| ANIMATION_TO_LOOP_BACK |
the animation loop from front
|
| ANIMATION_LOOP_FRONT |
the animation loop from back
|
| ANIMATION_LOOP_BACK |
the animation loop from front
|
| ANIMATION_MAX |
the animation loop from back
|
| Enumerator |
|---|
| SINGLE_FRAME |
| ANIMATION_NO_LOOP |
the animation just have one frame
|
| ANIMATION_TO_LOOP_FRONT |
the animation isn't loop
|
| ANIMATION_TO_LOOP_BACK |
the animation loop from front
|
| ANIMATION_LOOP_FRONT |
the animation loop from back
|
| ANIMATION_LOOP_BACK |
the animation loop from front
|
| ANIMATION_MAX |
the animation loop from back
|
| Enumerator |
|---|
| ATLAS_NEAREST |
| ATLAS_LINEAR |
| ATLAS_MIPMAP |
| ATLAS_MIPMAP_NEAREST_NEAREST |
| ATLAS_MIPMAP_LINEAR_NEAREST |
| ATLAS_MIPMAP_NEAREST_LINEAR |
| ATLAS_MIPMAP_LINEAR_LINEAR |
| Enumerator |
|---|
| ATLAS_NEAREST |
| ATLAS_LINEAR |
| ATLAS_MIPMAP |
| ATLAS_MIPMAP_NEAREST_NEAREST |
| ATLAS_MIPMAP_LINEAR_NEAREST |
| ATLAS_MIPMAP_NEAREST_LINEAR |
| ATLAS_MIPMAP_LINEAR_LINEAR |
| Enumerator |
|---|
| ATLAS_NEAREST |
| ATLAS_LINEAR |
| ATLAS_MIPMAP |
| ATLAS_MIPMAP_NEAREST_NEAREST |
| ATLAS_MIPMAP_LINEAR_NEAREST |
| ATLAS_MIPMAP_NEAREST_LINEAR |
| ATLAS_MIPMAP_LINEAR_LINEAR |
| Enumerator |
|---|
| ATLAS_ALPHA |
| ATLAS_INTENSITY |
| ATLAS_LUMINANCE_ALPHA |
| ATLAS_RGB565 |
| ATLAS_RGBA4444 |
| ATLAS_RGB888 |
| ATLAS_RGBA8888 |
| Enumerator |
|---|
| ATLAS_ALPHA |
| ATLAS_INTENSITY |
| ATLAS_LUMINANCE_ALPHA |
| ATLAS_RGB565 |
| ATLAS_RGBA4444 |
| ATLAS_RGB888 |
| ATLAS_RGBA8888 |
| Enumerator |
|---|
| ATLAS_ALPHA |
| ATLAS_INTENSITY |
| ATLAS_LUMINANCE_ALPHA |
| ATLAS_RGB565 |
| ATLAS_RGBA4444 |
| ATLAS_RGB888 |
| ATLAS_RGBA8888 |
| Enumerator |
|---|
| ATLAS_MIRROREDREPEAT |
| ATLAS_CLAMPTOEDGE |
| ATLAS_REPEAT |
| Enumerator |
|---|
| ATLAS_MIRROREDREPEAT |
| ATLAS_CLAMPTOEDGE |
| ATLAS_REPEAT |
| Enumerator |
|---|
| ATLAS_MIRROREDREPEAT |
| ATLAS_CLAMPTOEDGE |
| ATLAS_REPEAT |
| Enumerator |
|---|
| ATTACH_EMPTY_NODE |
| ATTACH_RENDER_NODE |
| DEFAULT |
Default AttachComponentType is _EmptyNode.
|
| Enumerator |
|---|
| ATTACH_EMPTY_NODE |
| ATTACH_RENDER_NODE |
| DEFAULT |
Default AttachComponentType is _EmptyNode.
|
| Enumerator |
|---|
| ATTACH_EMPTY_NODE |
| ATTACH_RENDER_NODE |
| DEFAULT |
Default AttachComponentType is _EmptyNode.
|
| Enumerator |
|---|
| ATTACHMENT_REGION |
| ATTACHMENT_REGION_SEQUENCE |
| Enumerator |
|---|
| ATTACHMENT_REGION |
| ATTACHMENT_REGION_SEQUENCE |
| Enumerator |
|---|
| ATTACHMENT_REGION |
| ATTACHMENT_REGION_SEQUENCE |
| Enumerator |
|---|
| BLEND_NORMAL |
| BLEND_LAYER |
| BLEND_DARKEN |
| BLEND_MULTIPLY |
| BLEND_LIGHTEN |
| BLEND_SCREEN |
| BLEND_OVERLAY |
| BLEND_HARD_LIGHT |
| BLEND_ADD |
| BLEND_SUBSTRACT |
| BLEND_DIFFERENCE |
| BLEND_INVERT |
| BLEND_ALPHA |
| BLEND_ERASE |
| Enumerator |
|---|
| BLEND_NORMAL |
| BLEND_LAYER |
| BLEND_DARKEN |
| BLEND_MULTIPLY |
| BLEND_LIGHTEN |
| BLEND_SCREEN |
| BLEND_OVERLAY |
| BLEND_HARD_LIGHT |
| BLEND_ADD |
| BLEND_SUBSTRACT |
| BLEND_DIFFERENCE |
| BLEND_INVERT |
| BLEND_ALPHA |
| BLEND_ERASE |
| Enumerator |
|---|
| BLEND_NORMAL |
| BLEND_LAYER |
| BLEND_DARKEN |
| BLEND_MULTIPLY |
| BLEND_LIGHTEN |
| BLEND_SCREEN |
| BLEND_OVERLAY |
| BLEND_HARD_LIGHT |
| BLEND_ADD |
| BLEND_SUBSTRACT |
| BLEND_DIFFERENCE |
| BLEND_INVERT |
| BLEND_ALPHA |
| BLEND_ERASE |
| Enumerator |
|---|
| kCCTableViewFillTopDown |
| kCCTableViewFillBottomUp |
| Enumerator |
|---|
| kCCTableViewFillTopDown |
| kCCTableViewFillBottomUp |
| Enumerator |
|---|
| kCCTableViewFillTopDown |
| kCCTableViewFillBottomUp |
| Enumerator |
|---|
| CUSTOM_EASING |
| Linear |
| Sine_EaseIn |
| Sine_EaseOut |
| Sine_EaseInOut |
| Quad_EaseIn |
| Quad_EaseOut |
| Quad_EaseInOut |
| Cubic_EaseIn |
| Cubic_EaseOut |
| Cubic_EaseInOut |
| Quart_EaseIn |
| Quart_EaseOut |
| Quart_EaseInOut |
| Quint_EaseIn |
| Quint_EaseOut |
| Quint_EaseInOut |
| Expo_EaseIn |
| Expo_EaseOut |
| Expo_EaseInOut |
| Circ_EaseIn |
| Circ_EaseOut |
| Circ_EaseInOut |
| Elastic_EaseIn |
| Elastic_EaseOut |
| Elastic_EaseInOut |
| Back_EaseIn |
| Back_EaseOut |
| Back_EaseInOut |
| Bounce_EaseIn |
| Bounce_EaseOut |
| Bounce_EaseInOut |
| TWEEN_EASING_MAX |
| Enumerator |
|---|
| CUSTOM_EASING |
| Linear |
| Sine_EaseIn |
| Sine_EaseOut |
| Sine_EaseInOut |
| Quad_EaseIn |
| Quad_EaseOut |
| Quad_EaseInOut |
| Cubic_EaseIn |
| Cubic_EaseOut |
| Cubic_EaseInOut |
| Quart_EaseIn |
| Quart_EaseOut |
| Quart_EaseInOut |
| Quint_EaseIn |
| Quint_EaseOut |
| Quint_EaseInOut |
| Expo_EaseIn |
| Expo_EaseOut |
| Expo_EaseInOut |
| Circ_EaseIn |
| Circ_EaseOut |
| Circ_EaseInOut |
| Elastic_EaseIn |
| Elastic_EaseOut |
| Elastic_EaseInOut |
| Back_EaseIn |
| Back_EaseOut |
| Back_EaseInOut |
| Bounce_EaseIn |
| Bounce_EaseOut |
| Bounce_EaseInOut |
| TWEEN_EASING_MAX |
| Enumerator |
|---|
| CUSTOM_EASING |
| Linear |
| Sine_EaseIn |
| Sine_EaseOut |
| Sine_EaseInOut |
| Quad_EaseIn |
| Quad_EaseOut |
| Quad_EaseInOut |
| Cubic_EaseIn |
| Cubic_EaseOut |
| Cubic_EaseInOut |
| Quart_EaseIn |
| Quart_EaseOut |
| Quart_EaseInOut |
| Quint_EaseIn |
| Quint_EaseOut |
| Quint_EaseInOut |
| Expo_EaseIn |
| Expo_EaseOut |
| Expo_EaseInOut |
| Circ_EaseIn |
| Circ_EaseOut |
| Circ_EaseInOut |
| Elastic_EaseIn |
| Elastic_EaseOut |
| Elastic_EaseInOut |
| Back_EaseIn |
| Back_EaseOut |
| Back_EaseInOut |
| Bounce_EaseIn |
| Bounce_EaseOut |
| Bounce_EaseInOut |
| TWEEN_EASING_MAX |
| Enumerator |
|---|
| CS_DISPLAY_SPRITE |
| CS_DISPLAY_ARMATURE |
display is a single CCSprite
|
| CS_DISPLAY_PARTICLE |
display is a CCArmature
|
| CS_DISPLAY_MAX |
display is a CCParticle.
|
| Enumerator |
|---|
| CS_DISPLAY_SPRITE |
| CS_DISPLAY_ARMATURE |
display is a single CCSprite
|
| CS_DISPLAY_PARTICLE |
display is a CCArmature
|
| CS_DISPLAY_MAX |
display is a CCParticle.
|
| Enumerator |
|---|
| CS_DISPLAY_SPRITE |
| CS_DISPLAY_ARMATURE |
display is a single CCSprite
|
| CS_DISPLAY_PARTICLE |
display is a CCArmature
|
| CS_DISPLAY_MAX |
display is a CCParticle.
|
The EditBoxInputFlag defines how the input text is displayed/formatted.
| Enumerator |
|---|
| kEditBoxInputFlagPassword |
| kEditBoxInputFlagSensitive |
| kEditBoxInputFlagInitialCapsWord |
| kEditBoxInputFlagInitialCapsSentence |
| kEditBoxInputFlagInitialCapsAllCharacters |
The EditBoxInputFlag defines how the input text is displayed/formatted.
| Enumerator |
|---|
| kEditBoxInputFlagPassword |
| kEditBoxInputFlagSensitive |
| kEditBoxInputFlagInitialCapsWord |
| kEditBoxInputFlagInitialCapsSentence |
| kEditBoxInputFlagInitialCapsAllCharacters |
The EditBoxInputFlag defines how the input text is displayed/formatted.
| Enumerator |
|---|
| kEditBoxInputFlagPassword |
| kEditBoxInputFlagSensitive |
| kEditBoxInputFlagInitialCapsWord |
| kEditBoxInputFlagInitialCapsSentence |
| kEditBoxInputFlagInitialCapsAllCharacters |
The EditBoxInputMode defines the type of text that the user is allowed to enter.
| Enumerator |
|---|
| kEditBoxInputModeAny |
| kEditBoxInputModeEmailAddr |
| kEditBoxInputModeNumeric |
| kEditBoxInputModePhoneNumber |
| kEditBoxInputModeUrl |
| kEditBoxInputModeDecimal |
| kEditBoxInputModeSingleLine |
The EditBoxInputMode defines the type of text that the user is allowed to enter.
| Enumerator |
|---|
| kEditBoxInputModeAny |
| kEditBoxInputModeEmailAddr |
| kEditBoxInputModeNumeric |
| kEditBoxInputModePhoneNumber |
| kEditBoxInputModeUrl |
| kEditBoxInputModeDecimal |
| kEditBoxInputModeSingleLine |
The EditBoxInputMode defines the type of text that the user is allowed to enter.
| Enumerator |
|---|
| kEditBoxInputModeAny |
| kEditBoxInputModeEmailAddr |
| kEditBoxInputModeNumeric |
| kEditBoxInputModePhoneNumber |
| kEditBoxInputModeUrl |
| kEditBoxInputModeDecimal |
| kEditBoxInputModeSingleLine |
| Enumerator |
|---|
| FrameEase_Custom |
| FrameEase_Linear |
| FrameEase_Sine_EaseIn |
| FrameEase_Sine_EaseOut |
| FrameEase_Sine_EaseInOut |
| FrameEase_Quad_EaseIn |
| FrameEase_Quad_EaseOut |
| FrameEase_Quad_EaseInOut |
| FrameEase_Cubic_EaseIn |
| FrameEase_Cubic_EaseOut |
| FrameEase_Cubic_EaseInOut |
| FrameEase_Quart_EaseIn |
| FrameEase_Quart_EaseOut |
| FrameEase_Quart_EaseInOut |
| FrameEase_Quint_EaseIn |
| FrameEase_Quint_EaseOut |
| FrameEase_Quint_EaseInOut |
| FrameEase_Expo_EaseIn |
| FrameEase_Expo_EaseOut |
| FrameEase_Expo_EaseInOut |
| FrameEase_Circ_EaseIn |
| FrameEase_Circ_EaseOut |
| FrameEase_Circ_EaseInOut |
| FrameEase_Elastic_EaseIn |
| FrameEase_Elastic_EaseOut |
| FrameEase_Elastic_EaseInOut |
| FrameEase_Back_EaseIn |
| FrameEase_Back_EaseOut |
| FrameEase_Back_EaseInOut |
| FrameEase_Bounce_EaseIn |
| FrameEase_Bounce_EaseOut |
| FrameEase_Bounce_EaseInOut |
| FrameEase_TWEEN_EASING_MAX |
| Enumerator |
|---|
| FrameEase_Custom |
| FrameEase_Linear |
| FrameEase_Sine_EaseIn |
| FrameEase_Sine_EaseOut |
| FrameEase_Sine_EaseInOut |
| FrameEase_Quad_EaseIn |
| FrameEase_Quad_EaseOut |
| FrameEase_Quad_EaseInOut |
| FrameEase_Cubic_EaseIn |
| FrameEase_Cubic_EaseOut |
| FrameEase_Cubic_EaseInOut |
| FrameEase_Quart_EaseIn |
| FrameEase_Quart_EaseOut |
| FrameEase_Quart_EaseInOut |
| FrameEase_Quint_EaseIn |
| FrameEase_Quint_EaseOut |
| FrameEase_Quint_EaseInOut |
| FrameEase_Expo_EaseIn |
| FrameEase_Expo_EaseOut |
| FrameEase_Expo_EaseInOut |
| FrameEase_Circ_EaseIn |
| FrameEase_Circ_EaseOut |
| FrameEase_Circ_EaseInOut |
| FrameEase_Elastic_EaseIn |
| FrameEase_Elastic_EaseOut |
| FrameEase_Elastic_EaseInOut |
| FrameEase_Back_EaseIn |
| FrameEase_Back_EaseOut |
| FrameEase_Back_EaseInOut |
| FrameEase_Bounce_EaseIn |
| FrameEase_Bounce_EaseOut |
| FrameEase_Bounce_EaseInOut |
| FrameEase_TWEEN_EASING_MAX |
| Enumerator |
|---|
| FrameEase_Custom |
| FrameEase_Linear |
| FrameEase_Sine_EaseIn |
| FrameEase_Sine_EaseOut |
| FrameEase_Sine_EaseInOut |
| FrameEase_Quad_EaseIn |
| FrameEase_Quad_EaseOut |
| FrameEase_Quad_EaseInOut |
| FrameEase_Cubic_EaseIn |
| FrameEase_Cubic_EaseOut |
| FrameEase_Cubic_EaseInOut |
| FrameEase_Quart_EaseIn |
| FrameEase_Quart_EaseOut |
| FrameEase_Quart_EaseInOut |
| FrameEase_Quint_EaseIn |
| FrameEase_Quint_EaseOut |
| FrameEase_Quint_EaseInOut |
| FrameEase_Expo_EaseIn |
| FrameEase_Expo_EaseOut |
| FrameEase_Expo_EaseInOut |
| FrameEase_Circ_EaseIn |
| FrameEase_Circ_EaseOut |
| FrameEase_Circ_EaseInOut |
| FrameEase_Elastic_EaseIn |
| FrameEase_Elastic_EaseOut |
| FrameEase_Elastic_EaseInOut |
| FrameEase_Back_EaseIn |
| FrameEase_Back_EaseOut |
| FrameEase_Back_EaseInOut |
| FrameEase_Bounce_EaseIn |
| FrameEase_Bounce_EaseOut |
| FrameEase_Bounce_EaseInOut |
| FrameEase_TWEEN_EASING_MAX |
| Enumerator |
|---|
| kCCBKeyframeEasingInstant |
| kCCBKeyframeEasingLinear |
| kCCBKeyframeEasingCubicIn |
| kCCBKeyframeEasingCubicOut |
| kCCBKeyframeEasingCubicInOut |
| kCCBKeyframeEasingElasticIn |
| kCCBKeyframeEasingElasticOut |
| kCCBKeyframeEasingElasticInOut |
| kCCBKeyframeEasingBounceIn |
| kCCBKeyframeEasingBounceOut |
| kCCBKeyframeEasingBounceInOut |
| kCCBKeyframeEasingBackIn |
| kCCBKeyframeEasingBackOut |
| kCCBKeyframeEasingBackInOut |
| Enumerator |
|---|
| kCCBKeyframeEasingInstant |
| kCCBKeyframeEasingLinear |
| kCCBKeyframeEasingCubicIn |
| kCCBKeyframeEasingCubicOut |
| kCCBKeyframeEasingCubicInOut |
| kCCBKeyframeEasingElasticIn |
| kCCBKeyframeEasingElasticOut |
| kCCBKeyframeEasingElasticInOut |
| kCCBKeyframeEasingBounceIn |
| kCCBKeyframeEasingBounceOut |
| kCCBKeyframeEasingBounceInOut |
| kCCBKeyframeEasingBackIn |
| kCCBKeyframeEasingBackOut |
| kCCBKeyframeEasingBackInOut |
| Enumerator |
|---|
| kCCBKeyframeEasingInstant |
| kCCBKeyframeEasingLinear |
| kCCBKeyframeEasingCubicIn |
| kCCBKeyframeEasingCubicOut |
| kCCBKeyframeEasingCubicInOut |
| kCCBKeyframeEasingElasticIn |
| kCCBKeyframeEasingElasticOut |
| kCCBKeyframeEasingElasticInOut |
| kCCBKeyframeEasingBounceIn |
| kCCBKeyframeEasingBounceOut |
| kCCBKeyframeEasingBounceInOut |
| kCCBKeyframeEasingBackIn |
| kCCBKeyframeEasingBackOut |
| kCCBKeyframeEasingBackInOut |
| Enumerator |
|---|
| kKeyframeMove |
| kKeyframeScale |
| kKeyframeRotate |
| kKeyframeTint |
| kKeyframeFade |
| kKeyframeMax |
| Enumerator |
|---|
| kKeyframeMove |
| kKeyframeScale |
| kKeyframeRotate |
| kKeyframeTint |
| kKeyframeFade |
| kKeyframeMax |
| Enumerator |
|---|
| kKeyframeMove |
| kKeyframeScale |
| kKeyframeRotate |
| kKeyframeTint |
| kKeyframeFade |
| kKeyframeMax |
| Enumerator |
|---|
| kKeyboardReturnTypeDefault |
| kKeyboardReturnTypeDone |
| kKeyboardReturnTypeSend |
| kKeyboardReturnTypeSearch |
| kKeyboardReturnTypeGo |
| Enumerator |
|---|
| kKeyboardReturnTypeDefault |
| kKeyboardReturnTypeDone |
| kKeyboardReturnTypeSend |
| kKeyboardReturnTypeSearch |
| kKeyboardReturnTypeGo |
| Enumerator |
|---|
| kKeyboardReturnTypeDefault |
| kKeyboardReturnTypeDone |
| kKeyboardReturnTypeSend |
| kKeyboardReturnTypeSearch |
| kKeyboardReturnTypeGo |
| Enumerator |
|---|
| START |
| COMPLETE |
| LOOP_COMPLETE |
| Enumerator |
|---|
| START |
| COMPLETE |
| LOOP_COMPLETE |
| Enumerator |
|---|
| START |
| COMPLETE |
| LOOP_COMPLETE |
| Enumerator |
|---|
| VERTEX_X1 |
| VERTEX_Y1 |
| VERTEX_X2 |
| VERTEX_Y2 |
| VERTEX_X3 |
| VERTEX_Y3 |
| VERTEX_X4 |
| VERTEX_Y4 |
| Enumerator |
|---|
| VERTEX_X1 |
| VERTEX_Y1 |
| VERTEX_X2 |
| VERTEX_Y2 |
| VERTEX_X3 |
| VERTEX_Y3 |
| VERTEX_X4 |
| VERTEX_Y4 |
| Enumerator |
|---|
| VERTEX_X1 |
| VERTEX_Y1 |
| VERTEX_X2 |
| VERTEX_Y2 |
| VERTEX_X3 |
| VERTEX_Y3 |
| VERTEX_X4 |
| VERTEX_Y4 |
Function Documentation
int
nType,
const CCSize &
containerSize,
const char *
pPropName
)
var getAbsolutePosition
(
var
pt,
var
nType,
var
containerSize,
var
pPropName
)
local getAbsolutePosition
(
local
pt,
local
nType,
local
containerSize,
local
pPropName
)
CC_EX_DLL void
cocos2d::extension::setRelativeScale
(
CCNode *
pNode,
float
fScaleX,
float
fScaleY,
int
nType,
const char *
pPropName
)
var setRelativeScale
(
var
pNode,
var
fScaleX,
var
fScaleY,
var
nType,
var
pPropName
)
local setRelativeScale
(
local
pNode,
local
fScaleX,
local
fScaleY,
local
nType,
local
pPropName
)
CC_EX_DLL void
cocos2d::extension::RegionAttachment_updateQuad
(
RegionAttachment *
self,
cocos2d::ccV3F_C4B_T2F_Quad *
quad,
bool
premultiplied = false
)
var RegionAttachment_updateQuad
(
var
self,
var
slot,
var
quad,
var
premultiplied = false
)
local RegionAttachment_updateQuad
(
local
self,
local
slot,
local
quad,
local
premultiplied = false
)
CC_EX_DLL bool
cocos2d::extension::isSpriteContainPoint
(
CCSprite *
sprite,
CCPoint
point
)
var isSpriteContainPoint
(
var
sprite,
var
point
)
local isSpriteContainPoint
(
local
sprite,
local
point
)
var AnimationStateData_create
(
var
skeletonData )
local AnimationStateData_create
(
local
skeletonData )
var AtlasAttachmentLoader_create
(
var
atlas )
local AtlasAttachmentLoader_create
(
local
atlas )
CC_EX_DLL Skin*
cocos2d::extension::Skin_create
(
const char *
name )
var Skin_create
(
var
name )
local Skin_create
(
local
name )
var SlotData_create
(
var
name,
var
boneData
)
local SlotData_create
(
local
name,
local
boneData
)
CC_EX_DLL bool
cocos2d::extension::isSpriteContainPoint
(
CCSprite *
sprite,
CCPoint
point,
CCPoint &
outPoint
)
var isSpriteContainPoint
(
var
sprite,
var
point,
var
outPoint
)
local isSpriteContainPoint
(
local
sprite,
local
point,
local
outPoint
)
CC_EX_DLL void
cocos2d::extension::AnimationStateData_dispose
(
AnimationStateData *
self )
var AnimationStateData_dispose
(
var
self )
local AnimationStateData_dispose
(
local
self )
CC_EX_DLL void
cocos2d::extension::Skin_dispose
(
Skin *
self )
var Skin_dispose
(
var
self )
local Skin_dispose
(
local
self )
CC_EX_DLL void
cocos2d::extension::SlotData_dispose
(
SlotData *
self )
var SlotData_dispose
(
var
self )
local SlotData_dispose
(
local
self )
CC_EX_DLL void
cocos2d::extension::AnimationStateData_setMixByName
(
AnimationStateData *
self,
const char *
fromName,
const char *
toName,
float
duration
)
var AnimationStateData_setMixByName
(
var
self,
var
fromName,
var
toName,
var
duration
)
local
AnimationStateData_setMixByName
(
local
self,
local
fromName,
local
toName,
local
duration
)
AnimationState*
cocos2d::extension::AnimationState_create
(
AnimationStateData *
data )
var AnimationState_create
(
var
data )
local AnimationState_create
(
local
data )
CC_EX_DLL void
cocos2d::extension::Skin_addAttachment
(
Skin *
self,
int
slotIndex,
const char *
name,
Attachment *
attachment
)
var Skin_addAttachment
(
var
self,
var
slotIndex,
var
name,
var
attachment
)
local Skin_addAttachment
(
local
self,
local
slotIndex,
local
name,
local
attachment
)
CC_EX_DLL void
cocos2d::extension::AnimationState_dispose
(
AnimationState *
self )
var AnimationState_dispose
(
var
self )
local AnimationState_dispose
(
local
self )
CC_EX_DLL void
cocos2d::extension::AnimationStateData_setMix
(
AnimationStateData *
self,
Animation *
from,
Animation *
to,
float
duration
)
var AnimationStateData_setMix
(
var
self,
var
from,
var
to,
var
duration
)
local AnimationStateData_setMix
(
local
self,
local
from,
local
to,
local
duration
)
var BoneData_create
(
var
name,
var
parent
)
local BoneData_create
(
local
name,
local
parent
)
CC_EX_DLL SkeletonJson*
cocos2d::extension::SkeletonJson_createWithLoader
(
AttachmentLoader *
attachmentLoader )
var SkeletonJson_createWithLoader
(
var
attachmentLoader )
local SkeletonJson_createWithLoader
(
local
attachmentLoader )
CC_EX_DLL void
cocos2d::extension::BoneData_dispose
(
BoneData *
self )
var BoneData_dispose
(
var
self )
local BoneData_dispose
(
local
self )
CC_EX_DLL void
cocos2d::extension::SlotData_setAttachmentName
(
SlotData *
self,
const char *
attachmentName
)
var SlotData_setAttachmentName
(
var
self,
var
attachmentName
)
local SlotData_setAttachmentName
(
local
self,
local
attachmentName
)
var Animation_create
(
var
name,
var
timelineCount
)
local Animation_create
(
local
name,
local
timelineCount
)
var SkeletonJson_create
(
var
atlas )
local SkeletonJson_create
(
local
atlas )
CC_EX_DLL void
cocos2d::extension::AnimationState_update
(
AnimationState *
self,
float
delta
)
var AnimationState_update
(
var
self,
var
delta
)
local AnimationState_update
(
local
self,
local
delta
)
int
slotIndex,
const char *
name
)
var Skin_getAttachment
(
var
self,
var
slotIndex,
var
name
)
local Skin_getAttachment
(
local
self,
local
slotIndex,
local
name
)
CC_EX_DLL Slot*
cocos2d::extension::Slot_create
(
SlotData *
data,
struct Skeleton *
skeleton,
Bone *
bone
)
var Slot_create
(
var
data,
var
skeleton,
var
bone
)
local Slot_create
(
local
data,
local
skeleton,
local
bone
)
CC_EX_DLL float
cocos2d::extension::AnimationStateData_getMix
(
AnimationStateData *
self,
Animation *
from,
Animation *
to
)
var AnimationStateData_getMix
(
var
self,
var
from,
var
to
)
local AnimationStateData_getMix
(
local
self,
local
from,
local
to
)
CC_EX_DLL void
cocos2d::extension::AttachmentLoader_dispose
(
AttachmentLoader *
self )
var AttachmentLoader_dispose
(
var
self )
local AttachmentLoader_dispose
(
local
self )
CC_EX_DLL void
cocos2d::extension::Animation_dispose
(
Animation *
self )
var Animation_dispose
(
var
self )
local Animation_dispose
(
local
self )
CC_EX_DLL void
cocos2d::extension::SkeletonJson_dispose
(
SkeletonJson *
self )
var SkeletonJson_dispose
(
var
self )
local SkeletonJson_dispose
(
local
self )
var Slot_dispose
(
var
self )
local Slot_dispose
(
local
self )
CC_EX_DLL void
cocos2d::extension::AnimationState_apply
(
AnimationState *
self,
struct Skeleton *
skeleton
)
var AnimationState_apply
(
var
self,
var
skeleton
)
local AnimationState_apply
(
local
self,
local
skeleton
)
CCPoint &
point1,
CCPoint &
point2,
CCPoint &
point3
)
var bezierTo
(
var
t,
var
point1,
var
point2,
var
point3
)
local bezierTo
(
local
t,
local
point1,
local
point2,
local
point3
)
CC_EX_DLL void
cocos2d::extension::Animation_apply
(
const Animation *
self,
struct Skeleton *
skeleton,
float
time,
intloop
)
var Animation_apply
(
var
self,
var
skeleton,
var
time,
var
)
local Animation_apply
(
local
self,
local
skeleton,
local
time,
local
)
CC_EX_DLL void
cocos2d::extension::Attachment_dispose
(
Attachment *
self )
var Attachment_dispose
(
var
self )
local Attachment_dispose
(
local
self )
CC_EX_DLL void
cocos2d::extension::Bone_setYDown
(
intyDown
)
var Bone_setYDown
(
var
)
local Bone_setYDown
(
local
)
var SkeletonJson_readSkeletonData
(
var
self,
var
json
)
local SkeletonJson_readSkeletonData
(
local
self,
local
json
)
CC_EX_DLL const char*
cocos2d::extension::Skin_getAttachmentName
(
const Skin *
self,
int
slotIndex,
int
attachmentIndex
)
var Skin_getAttachmentName
(
var
self,
var
slotIndex,
var
attachmentIndex
)
local Skin_getAttachmentName
(
local
self,
local
slotIndex,
local
attachmentIndex
)
CC_EX_DLL void
cocos2d::extension::Animation_mix
(
const Animation *
self,
struct Skeleton *
skeleton,
float
time,
intloop
,
float
alpha
)
var Animation_mix
(
var
self,
var
skeleton,
var
time,
var
,
var
alpha
)
local Animation_mix
(
local
self,
local
skeleton,
local
time,
local
,
local
alpha
)
CC_EX_DLL Attachment*
cocos2d::extension::AttachmentLoader_newAttachment
(
AttachmentLoader *
self,
Skin *
skin,
AttachmentType
type,
const char *
name
)
var AttachmentLoader_newAttachment
(
var
self,
var
skin,
var
type,
var
name
)
local
AttachmentLoader_newAttachment
(
local
self,
local
skin,
local
type,
local
name
)
var
SkeletonJson_readSkeletonDataFile
(
var
self,
var
path
)
local
SkeletonJson_readSkeletonDataFile
(
local
self,
local
path
)
CCPoint &
point1,
CCPoint &
point2,
CCPoint &
point3,
CCPoint &
point4
)
var bezierTo
(
var
t,
var
point1,
var
point2,
var
point3,
var
point4
)
local bezierTo
(
local
t,
local
point1,
local
point2,
local
point3,
local
point4
)
CC_EX_DLL void
cocos2d::extension::Slot_setAttachment
(
Slot *
self,
Attachment *
attachment
)
var Slot_setAttachment
(
var
self,
var
attachment
)
local Slot_setAttachment
(
local
self,
local
attachment
)
CCPoint &
center,
float
radius,
float
fromRadian,
float
radianDif
)
var circleTo
(
var
t,
var
center,
var
radius,
var
fromRadian,
var
radianDif
)
local circleTo
(
local
t,
local
center,
local
radius,
local
fromRadian,
local
radianDif
)
CC_EX_DLL void
cocos2d::extension::AnimationState_setAnimationByName
(
AnimationState *
self,
const char *
animationName,
intloop
)
var
AnimationState_setAnimationByName
(
var
self,
var
animationName,
var
)
local
AnimationState_setAnimationByName
(
local
self,
local
animationName,
local
)
void
CC_EX_DLL
cocos2d::extension::sendEvent
(
unsigned int
event )
var sendEvent
(
var
event )
local sendEvent
(
local
event )
CC_EX_DLL Bone*
cocos2d::extension::Bone_create
(
BoneData *
data,
Bone *
parent
)
var Bone_create
(
var
data,
var
parent
)
local Bone_create
(
local
data,
local
parent
)
CC_EX_DLL void
cocos2d::extension::Slot_setAttachmentTime
(
Slot *
self,
float
time
)
var Slot_setAttachmentTime
(
var
self,
var
time
)
local Slot_setAttachmentTime
(
local
self,
local
time
)
CC_EX_DLL void
cocos2d::extension::Skin_attachAll
(
const Skin *
self,
struct Skeleton *
skeleton,
const Skin *
oldSkin
)
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.
var Skin_attachAll
(
var
self,
var
skeleton,
var
oldSkin
)
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.
local Skin_attachAll
(
local
self,
local
skeleton,
local
oldSkin
)
Attach each attachment in this skin if the corresponding attachment in oldSkin is currently attached.
var SkeletonData_create
(
)
local SkeletonData_create
(
)
CC_EX_DLL void
cocos2d::extension::Bone_dispose
(
Bone *
self )
var Bone_dispose
(
var
self )
local Bone_dispose
(
local
self )
CC_EX_DLL float
cocos2d::extension::Slot_getAttachmentTime
(
const
Slot *
self )
var Slot_getAttachmentTime
(
var
self )
local Slot_getAttachmentTime
(
local
self )
CC_EX_DLL void
cocos2d::extension::AnimationState_setAnimation
(
AnimationState *
self,
Animation *
animation,
intloop
)
var AnimationState_setAnimation
(
var
self,
var
animation,
var
)
local AnimationState_setAnimation
(
local
self,
local
animation,
local
)
CC_EX_DLL void
cocos2d::extension::SkeletonData_dispose
(
SkeletonData *
self )
var SkeletonData_dispose
(
var
self )
local SkeletonData_dispose
(
local
self )
CC_EX_DLL void
cocos2d::extension::Bone_setToSetupPose
(
Bone *
self )
var Bone_setToSetupPose
(
var
self )
local Bone_setToSetupPose
(
local
self )
var RegionAttachment_create
(
var
name )
local RegionAttachment_create
(
local
name )
CC_EX_DLL void
cocos2d::extension::Slot_setToSetupPose
(
Slot *
self )
var Slot_setToSetupPose
(
var
self )
local Slot_setToSetupPose
(
local
self )
CC_EX_DLL void
cocos2d::extension::RegionAttachment_setUVs
(
RegionAttachment *
self,
float
u,
float
v,
float
u2,
float
v2,
introtate
)
var RegionAttachment_setUVs
(
var
self,
var
u,
var
v,
var
u2,
var
v2,
var
)
local RegionAttachment_setUVs
(
local
self,
local
u,
local
v,
local
u2,
local
v2,
local
)
var Skeleton_create
(
var
data )
local Skeleton_create
(
local
data )
CC_EX_DLL BoneData*
cocos2d::extension::SkeletonData_findBone
(
const SkeletonData *
self,
const char *
boneName
)
var SkeletonData_findBone
(
var
self,
var
boneName
)
local SkeletonData_findBone
(
local
self,
local
boneName
)
CC_EX_DLL void
cocos2d::extension::RegionAttachment_updateOffset
(
RegionAttachment *
self )
var RegionAttachment_updateOffset
(
var
self )
local RegionAttachment_updateOffset
(
local
self )
CC_EX_DLL void
cocos2d::extension::Skeleton_dispose
(
Skeleton *
self )
var Skeleton_dispose
(
var
self )
local Skeleton_dispose
(
local
self )
CC_EX_DLL int
cocos2d::extension::SkeletonData_findBoneIndex
(
const SkeletonData *
self,
const char *
boneName
)
var SkeletonData_findBoneIndex
(
var
self,
var
boneName
)
local SkeletonData_findBoneIndex
(
local
self,
local
boneName
)
CC_EX_DLL void
cocos2d::extension::Bone_updateWorldTransform
(
Bone *
self,
intflipX
,
intflipY
)
var Bone_updateWorldTransform
(
var
self,
var
,
var
)
local Bone_updateWorldTransform
(
local
self,
local
,
local
)
CC_EX_DLL void
cocos2d::extension::AnimationState_addAnimationByName
(
AnimationState *
self,
const char *
animationName,
intloop
,
float
delay
)
- Parameters
-
animationName May be 0.
delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.
var
AnimationState_addAnimationByName
(
var
self,
var
animationName,
var
,
var
delay
)
- Parameters
-
animationName May be 0.
delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.
local
AnimationState_addAnimationByName
(
local
self,
local
animationName,
local
,
local
delay
)
- Parameters
-
animationName May be 0.
delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.
CC_EX_DLL void
cocos2d::extension::RegionAttachment_computeVertices
(
RegionAttachment *
self,
float
x,
float
y,
Bone *
bone,
float *
vertices
)
var
RegionAttachment_computeVertices
(
var
self,
var
x,
var
y,
var
bone,
var
vertices
)
local
RegionAttachment_computeVertices
(
local
self,
local
x,
local
y,
local
bone,
local
vertices
)
var Timeline_dispose
(
var
self )
local Timeline_dispose
(
local
self )
struct Skeleton *
skeleton,
float
time,
float
alpha
)
var Timeline_apply
(
var
self,
var
skeleton,
var
time,
var
alpha
)
local Timeline_apply
(
local
self,
local
skeleton,
local
time,
local
alpha
)
CC_EX_DLL SlotData*
cocos2d::extension::SkeletonData_findSlot
(
const SkeletonData *
self,
const char *
slotName
)
var SkeletonData_findSlot
(
var
self,
var
slotName
)
local SkeletonData_findSlot
(
local
self,
local
slotName
)
CC_EX_DLL Json*
cocos2d::extension::Json_create
(
const char *
value )
var Json_create
(
var
value )
local Json_create
(
local
value )
CC_EX_DLL void
cocos2d::extension::Skeleton_updateWorldTransform
(
const Skeleton *
self )
var Skeleton_updateWorldTransform
(
var
self )
local Skeleton_updateWorldTransform
(
local
self )
CC_EX_DLL int
cocos2d::extension::SkeletonData_findSlotIndex
(
const SkeletonData *
self,
const char *
slotName
)
var SkeletonData_findSlotIndex
(
var
self,
var
slotName
)
local SkeletonData_findSlotIndex
(
local
self,
local
slotName
)
CC_EX_DLL void
cocos2d::extension::AnimationState_addAnimation
(
AnimationState *
self,
Animation *
animation,
intloop
,
float
delay
)
- Parameters
-
animation May be 0.
delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.
var AnimationState_addAnimation
(
var
self,
var
animation,
var
,
var
delay
)
- Parameters
-
animation May be 0.
delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.
local AnimationState_addAnimation
(
local
self,
local
animation,
local
,
local
delay
)
- Parameters
-
animation May be 0.
delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay.
CC_EX_DLL void
cocos2d::extension::Skeleton_setToSetupPose
(
const Skeleton *
self )
var Skeleton_setToSetupPose
(
var
self )
local Skeleton_setToSetupPose
(
local
self )
CC_EX_DLL Skin*
cocos2d::extension::SkeletonData_findSkin
(
const SkeletonData *
self,
const char *
skinName
)
var SkeletonData_findSkin
(
var
self,
var
skinName
)
local SkeletonData_findSkin
(
local
self,
local
skinName
)
var Json_dispose
(
var
json )
local Json_dispose
(
local
json )
CC_EX_DLL void
cocos2d::extension::Skeleton_setBonesToSetupPose
(
const Skeleton *
self )
var Skeleton_setBonesToSetupPose
(
var
self )
local Skeleton_setBonesToSetupPose
(
local
self )
CC_EX_DLL void
cocos2d::extension::AnimationState_clearAnimation
(
AnimationState *
self )
var AnimationState_clearAnimation
(
var
self )
local AnimationState_clearAnimation
(
local
self )
CC_EX_DLL void
cocos2d::extension::Skeleton_setSlotsToSetupPose
(
const Skeleton *
self )
var Skeleton_setSlotsToSetupPose
(
var
self )
local Skeleton_setSlotsToSetupPose
(
local
self )
CC_EX_DLL Animation*
cocos2d::extension::SkeletonData_findAnimation
(
const SkeletonData *
self,
const char *
animationName
)
var SkeletonData_findAnimation
(
var
self,
var
animationName
)
local SkeletonData_findAnimation
(
local
self,
local
animationName
)
CC_EX_DLL int
cocos2d::extension::AnimationState_isComplete
(
AnimationState *
self )
var AnimationState_isComplete
(
var
self )
local AnimationState_isComplete
(
local
self )
var Json_getSize
(
var
json )
local Json_getSize
(
local
json )
var AtlasPage_create
(
var
name )
local AtlasPage_create
(
local
name )
CC_EX_DLL Bone*
cocos2d::extension::Skeleton_findBone
(
const Skeleton *
self,
const char *
boneName
)
var Skeleton_findBone
(
var
self,
var
boneName
)
local Skeleton_findBone
(
local
self,
local
boneName
)
CC_EX_DLL void
cocos2d::extension::AtlasPage_dispose
(
AtlasPage *
self )
var AtlasPage_dispose
(
var
self )
local AtlasPage_dispose
(
local
self )
var Json_getItemAt
(
var
json,
var
item
)
local Json_getItemAt
(
local
json,
local
item
)
CC_EX_DLL void
cocos2d::extension::CurveTimeline_setLinear
(
CurveTimeline *
self,
int
frameIndex
)
var CurveTimeline_setLinear
(
var
self,
var
frameIndex
)
local CurveTimeline_setLinear
(
local
self,
local
frameIndex
)
CC_EX_DLL int
cocos2d::extension::Skeleton_findBoneIndex
(
const Skeleton *
self,
const char *
boneName
)
var Skeleton_findBoneIndex
(
var
self,
var
boneName
)
local Skeleton_findBoneIndex
(
local
self,
local
boneName
)
CC_EX_DLL void
cocos2d::extension::CurveTimeline_setStepped
(
CurveTimeline *
self,
int
frameIndex
)
var CurveTimeline_setStepped
(
var
self,
var
frameIndex
)
local CurveTimeline_setStepped
(
local
self,
local
frameIndex
)
CC_EX_DLL const char*
cocos2d::extension::armatureVersion
(
)
local armatureVersion
(
)
var Json_getItem
(
var
json,
var
string
)
local Json_getItem
(
local
json,
local
string
)
CC_EX_DLL Slot*
cocos2d::extension::Skeleton_findSlot
(
const Skeleton *
self,
const char *
slotName
)
var Skeleton_findSlot
(
var
self,
var
slotName
)
local Skeleton_findSlot
(
local
self,
local
slotName
)
CC_EX_DLL const char*
cocos2d::extension::Json_getString
(
Json *
json,
const char *
name,
const char *
defaultValue
)
var Json_getString
(
var
json,
var
name,
var
defaultValue
)
local Json_getString
(
local
json,
local
name,
local
defaultValue
)
const char *
name,
float
defaultValue
)
var Json_getFloat
(
var
json,
var
name,
var
defaultValue
)
local Json_getFloat
(
local
json,
local
name,
local
defaultValue
)
CC_EX_DLL int
cocos2d::extension::Skeleton_findSlotIndex
(
const Skeleton *
self,
const char *
slotName
)
var Skeleton_findSlotIndex
(
var
self,
var
slotName
)
local Skeleton_findSlotIndex
(
local
self,
local
slotName
)
const char *
name,
int
defaultValue
)
var Json_getInt
(
var
json,
var
name,
var
defaultValue
)
local Json_getInt
(
local
json,
local
name,
local
defaultValue
)
CC_EX_DLL void
cocos2d::extension::CurveTimeline_setCurve
(
CurveTimeline *
self,
int
frameIndex,
float
cx1,
float
cy1,
float
cx2,
float
cy2
)
var CurveTimeline_setCurve
(
var
self,
var
frameIndex,
var
cx1,
var
cy1,
var
cx2,
var
cy2
)
local CurveTimeline_setCurve
(
local
self,
local
frameIndex,
local
cx1,
local
cy1,
local
cx2,
local
cy2
)
CC_EX_DLL float
cocos2d::extension::CurveTimeline_getCurvePercent
(
const CurveTimeline *
self,
int
frameIndex,
float
percent
)
var CurveTimeline_getCurvePercent
(
var
self,
var
frameIndex,
var
percent
)
local CurveTimeline_getCurvePercent
(
local
self,
local
frameIndex,
local
percent
)
CC_EX_DLL const char*
cocos2d::extension::Json_getError
(
void
)
CC_EX_DLL void
cocos2d::extension::Skeleton_setSkin
(
Skeleton *
self,
Skin *
skin
)
var Skeleton_setSkin
(
var
self,
var
skin
)
local Skeleton_setSkin
(
local
self,
local
skin
)
CC_EX_DLL int
cocos2d::extension::Skeleton_setSkinByName
(
Skeleton *
self,
const char *
skinName
)
var Skeleton_setSkinByName
(
var
self,
var
skinName
)
local Skeleton_setSkinByName
(
local
self,
local
skinName
)
CC_EX_DLL Attachment*
cocos2d::extension::Skeleton_getAttachmentForSlotName
(
const Skeleton *
self,
const char *
slotName,
const char *
attachmentName
)
var
Skeleton_getAttachmentForSlotName
(
var
self,
var
slotName,
var
attachmentName
)
local
Skeleton_getAttachmentForSlotName
(
local
self,
local
slotName,
local
attachmentName
)
var RotateTimeline_create
(
var
frameCount )
local RotateTimeline_create
(
local
frameCount )
CC_EX_DLL Attachment*
cocos2d::extension::Skeleton_getAttachmentForSlotIndex
(
const Skeleton *
self,
int
slotIndex,
const char *
attachmentName
)
var
Skeleton_getAttachmentForSlotIndex
(
var
self,
var
slotIndex,
var
attachmentName
)
local
Skeleton_getAttachmentForSlotIndex
(
local
self,
local
slotIndex,
local
attachmentName
)
CCEditBoxImpl*
cocos2d::extension::__createSystemEditBox
(
CCEditBox *
pEditBox )
var __createSystemEditBox
(
var
pEditBox )
local __createSystemEditBox
(
local
pEditBox )
CC_EX_DLL int
cocos2d::extension::Skeleton_setAttachment
(
Skeleton *
self,
const char *
slotName,
const char *
attachmentName
)
var Skeleton_setAttachment
(
var
self,
var
slotName,
var
attachmentName
)
local Skeleton_setAttachment
(
local
self,
local
slotName,
local
attachmentName
)
int
frameIndex,
float
time,
float
angle
)
var RotateTimeline_setFrame
(
var
self,
var
frameIndex,
var
time,
var
angle
)
local RotateTimeline_setFrame
(
local
self,
local
frameIndex,
local
time,
local
angle
)
var AtlasRegion_create
(
)
local AtlasRegion_create
(
)
CC_EX_DLL void
cocos2d::extension::AtlasRegion_dispose
(
AtlasRegion *
self )
var AtlasRegion_dispose
(
var
self )
local AtlasRegion_dispose
(
local
self )
CC_EX_DLL void
cocos2d::extension::Skeleton_update
(
Skeleton *
self,
float
deltaTime
)
var Skeleton_update
(
var
self,
var
deltaTime
)
local Skeleton_update
(
local
self,
local
deltaTime
)
var TranslateTimeline_create
(
var
frameCount )
local TranslateTimeline_create
(
local
frameCount )
CC_EX_DLL void
cocos2d::extension::TranslateTimeline_setFrame
(
TranslateTimeline *
self,
int
frameIndex,
float
time,
float
x,
float
y
)
var TranslateTimeline_setFrame
(
var
self,
var
frameIndex,
var
time,
var
x,
var
y
)
local TranslateTimeline_setFrame
(
local
self,
local
frameIndex,
local
time,
local
x,
local
y
)
CC_EX_DLL void
cocos2d::extension::_AtlasPage_createTexture
(
AtlasPage *
self,
const char *
path
)
var _AtlasPage_createTexture
(
var
self,
var
path
)
local _AtlasPage_createTexture
(
local
self,
local
path
)
CC_EX_DLL void
cocos2d::extension::_AtlasPage_disposeTexture
(
AtlasPage *
self )
var _AtlasPage_disposeTexture
(
var
self )
local _AtlasPage_disposeTexture
(
local
self )
CC_EX_DLL Atlas*
cocos2d::extension::Atlas_readAtlas
(
const char *
data,
int
length,
const char *
dir
)
var Atlas_readAtlas
(
var
data,
var
length,
var
dir
)
local Atlas_readAtlas
(
local
data,
local
length,
local
dir
)
CC_EX_DLL char*
cocos2d::extension::_Util_readFile
(
const char *
path,
int *
length
)
var _Util_readFile
(
var
path,
var
length
)
local _Util_readFile
(
local
path,
local
length
)
CC_EX_DLL Atlas*
cocos2d::extension::Atlas_readAtlasFile
(
const char *
path )
var Atlas_readAtlasFile
(
var
path )
local Atlas_readAtlasFile
(
local
path )
var ScaleTimeline_create
(
var
frameCount )
local ScaleTimeline_create
(
local
frameCount )
CC_EX_DLL void
cocos2d::extension::Atlas_dispose
(
Atlas *
atlas )
var Atlas_dispose
(
var
atlas )
local Atlas_dispose
(
local
atlas )
CC_EX_DLL void
cocos2d::extension::ScaleTimeline_setFrame
(
ScaleTimeline *
self,
int
frameIndex,
float
time,
float
x,
float
y
)
var ScaleTimeline_setFrame
(
var
self,
var
frameIndex,
var
time,
var
x,
var
y
)
local ScaleTimeline_setFrame
(
local
self,
local
frameIndex,
local
time,
local
x,
local
y
)
var Atlas_findRegion
(
var
self,
var
name
)
local Atlas_findRegion
(
local
self,
local
name
)
CC_EX_DLL void*
cocos2d::extension::_malloc
(
size_t
size )
local _malloc
(
local
size )
CC_EX_DLL void*
cocos2d::extension::_calloc
(
size_t
num,
size_t
size
)
var _calloc
(
var
num,
var
size
)
local _calloc
(
local
num,
local
size
)
CC_EX_DLL void
cocos2d::extension::_free
(
void *
ptr )
local _free
(
local
ptr )
CC_EX_DLL void
cocos2d::extension::_setMalloc
(
void *(*)(size_t size)
_malloc )
var _setMalloc
(
var
_malloc )
local _setMalloc
(
local
_malloc )
CC_EX_DLL void
cocos2d::extension::_setFree
(
void(*)(void *ptr)
_free )
var _setFree
(
var
_free )
local _setFree
(
local
_free )
CC_EX_DLL char*
cocos2d::extension::_readFile
(
const char *
path,
int *
length
)
var _readFile
(
var
path,
var
length
)
local _readFile
(
local
path,
local
length
)
var ColorTimeline_create
(
var
frameCount )
local ColorTimeline_create
(
local
frameCount )
CC_EX_DLL void
cocos2d::extension::ColorTimeline_setFrame
(
ColorTimeline *
self,
int
frameIndex,
float
time,
float
r,
float
g,
float
b,
float
a
)
var ColorTimeline_setFrame
(
var
self,
var
frameIndex,
var
time,
var
r,
var
g,
var
b,
var
a
)
local ColorTimeline_setFrame
(
local
self,
local
frameIndex,
local
time,
local
r,
local
g,
local
b,
local
a
)
CC_EX_DLL void
cocos2d::extension::_AttachmentLoader_init
(
AttachmentLoader *
self,
void(*)(AttachmentLoader *self)
dispose,
Attachment *(*)(AttachmentLoader *self, Skin *skin, AttachmentType type, const char *name)
newAttachment
)
var _AttachmentLoader_init
(
var
self,
var
dispose,
var
newAttachment
)
local _AttachmentLoader_init
(
local
self,
local
dispose,
local
newAttachment
)
CC_EX_DLL void
cocos2d::extension::_AttachmentLoader_deinit
(
AttachmentLoader *
self )
var _AttachmentLoader_deinit
(
var
self )
local _AttachmentLoader_deinit
(
local
self )
CC_EX_DLL void
cocos2d::extension::_AttachmentLoader_setError
(
AttachmentLoader *
self,
const char *
error1,
const char *
error2
)
var _AttachmentLoader_setError
(
var
self,
var
error1,
var
error2
)
local _AttachmentLoader_setError
(
local
self,
local
error1,
local
error2
)
CC_EX_DLL void
cocos2d::extension::_AttachmentLoader_setUnknownTypeError
(
AttachmentLoader *
self,
AttachmentType
type
)
var
_AttachmentLoader_setUnknownTypeError
(
var
self,
var
type
)
local
_AttachmentLoader_setUnknownTypeError
(
local
self,
local
type
)
CC_EX_DLL void
cocos2d::extension::_Attachment_init
(
Attachment *
self,
const char *
name,
AttachmentType
type,
void(*)(Attachment *self)
dispose
)
var _Attachment_init
(
var
self,
var
name,
var
type,
var
dispose
)
local _Attachment_init
(
local
self,
local
name,
local
type,
local
dispose
)
CC_EX_DLL void
cocos2d::extension::_Attachment_deinit
(
Attachment *
self )
var _Attachment_deinit
(
var
self )
local _Attachment_deinit
(
local
self )
var AttachmentTimeline_create
(
var
frameCount )
local AttachmentTimeline_create
(
local
frameCount )
CC_EX_DLL void
cocos2d::extension::AttachmentTimeline_setFrame
(
AttachmentTimeline *
self,
int
frameIndex,
float
time,
const char *
attachmentName
)
var AttachmentTimeline_setFrame
(
var
self,
var
frameIndex,
var
time,
var
attachmentName
)
local AttachmentTimeline_setFrame
(
local
self,
local
frameIndex,
local
time,
local
attachmentName
)
void(*)(const
Timeline *self, Skeleton *skeleton, float time, float alpha)
apply
)
var _Timeline_init
(
var
self,
var
dispose,
var
apply
)
local _Timeline_init
(
local
self,
local
dispose,
local
apply
)
var _Timeline_deinit
(
var
self )
local _Timeline_deinit
(
local
self )
CC_EX_DLL void
cocos2d::extension::_CurveTimeline_init
(
CurveTimeline *
self,
int
frameCount,
void(*)(const
Timeline *self, Skeleton *skeleton, float time, float alpha)
apply
)
var _CurveTimeline_init
(
var
self,
var
frameCount,
var
dispose,
var
apply
)
local _CurveTimeline_init
(
local
self,
local
frameCount,
local
dispose,
local
apply
)
CC_EX_DLL void
cocos2d::extension::_CurveTimeline_deinit
(
CurveTimeline *
self )
var _CurveTimeline_deinit
(
var
self )
local _CurveTimeline_deinit
(
local
self )