Demos and sample projects
Explore demos, samples, and projects showcasing the advanced capabilities of the Unity ecosystem across different industries.
Sample projects and demos for Unity Games
The sample projects and demos are created in collaboration with internal and external Unity experts to help you make the most out of the latest Editor features.
Fantasy Kingdom in Unity 6
Discover Fantasy Kingdom in Unity 6, a stylized game environment that showcases the advanced rendering performance, cutting-edge lighting capabilities, and strong mobile optimization of the Universal Render Pipeline (URP).
Megacity Metro
Learn more about building ambitious multiplayer games using ECS, Unity Cloud, Multiplayer Services, and URP with this competitive action sample that supports 128+ players.
Gem Hunter Match
Gem Hunter Match is an official Unity cross-platform sample project that showcases the capabilities of 2D lighting and visual effects in the Universal Render Pipeline (URP) in Unity.
Happy Harvest
Happy Harvest is a 2D top-down farming simulation game that shows what’s possible with 2D lights, shadow effects, skeletal animation, sprite libraries, visual effects, and more, in Unity and URP.
Dragon Crashers - UI Toolkit
This official UI Toolkit project provides game interfaces that showcase UI Toolkit and UI Builder workflows for runtime games.
Dragon Crashers - URP 2D
This 2D sample project is a vertical slice of a side scrolling Idle RPG game that showcases how the suite of 2D tools can be combined with artwork to make your vision a reality.
Level up your code with design patterns and SOLID
This collection of samples demonstrates how you can implement some of the common design patterns and principles from object-oriented programming, such as SOLID and KISS, into your Unity game development.
C# code style guide
This guide focuses on the most common coding conventions you’ll encounter during Unity development. Find inspiration in this guide as a starting point to creating your own.
ScriptableObjects Paddle Ball project
The demo provides examples of how ScriptableObjects can help you create components that are testable and scalable, while still being designer-friendly.
Large-Scale Battle Royale with Photon Fusion
This battle royale sample shows how to create and implement the latest features of fast paced multiplayer games.
Boss Room
Create a small-scale cooperative game with this multiplayer sample project, built with Netcode for GameObjects.