Questions tagged [camera3d]
The camera3d tag has no summary.
6 questions
- Bountied 0
- Unanswered
- Frequent
- Score
- Trending
- Week
- Month
- Unanswered (my tags)
0
votes
0
answers
19
views
Defining camera settings to optimize the use of a shadowmap texture
In my engine I have the possibility to switch from isometric or first person camera, with a far/close camera point of view. In isometric mode the camera point of view can also be in either the -X or +...
1
vote
2
answers
659
views
Enter The Gungeon-style fake 2D in 3D engine, in Godot 4
So I'm trying to create a top-down pixel-art RPG, but for the primary mechanic to work, I need the engine to be in 3D and just use camera trickery to make the game look like tile-based top-down 2D. ...
0
votes
0
answers
100
views
Camera Shake Issue in UE5
I'm experiencing unexpected camera behavior while implementing a camera shake effect in my first-person project. After adding the camera shake, the camera is not behaving correctly (the camera is not ...
0
votes
1
answer
70
views
A problem with PathFollow3D and camera
When the character follows the path, the camera stays still despite being a child node of the character.
The hierarchy and the PathFollow3D script:
...
2
votes
1
answer
94
views
How do I add a function to the sequence of functions which runs pre camera culling in Godot?
In unity you can do:
Camera.onPreCull += OnPreCullCamera;
void OnPreCullCamera(Camera3D cam){
//...
}
But in Godot I don't know what the equivalent is. How do you ...
2
votes
1
answer
3k
views
How to increase Godot render distance?
I've tried changing the viewport far distance under view > settings, from 500 to 500 000 and nothing changes in game. The player can only see roughly 90-120 ...