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Questions tagged [camera3d]

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Defining camera settings to optimize the use of a shadowmap texture

In my engine I have the possibility to switch from isometric or first person camera, with a far/close camera point of view. In isometric mode the camera point of view can also be in either the -X or +...
1 vote
2 answers
659 views

Enter The Gungeon-style fake 2D in 3D engine, in Godot 4

So I'm trying to create a top-down pixel-art RPG, but for the primary mechanic to work, I need the engine to be in 3D and just use camera trickery to make the game look like tile-based top-down 2D. ...
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0 answers
100 views

Camera Shake Issue in UE5

I'm experiencing unexpected camera behavior while implementing a camera shake effect in my first-person project. After adding the camera shake, the camera is not behaving correctly (the camera is not ...
0 votes
1 answer
70 views

A problem with PathFollow3D and camera

When the character follows the path, the camera stays still despite being a child node of the character. The hierarchy and the PathFollow3D script: ...
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2 votes
1 answer
94 views

How do I add a function to the sequence of functions which runs pre camera culling in Godot?

In unity you can do: Camera.onPreCull += OnPreCullCamera; void OnPreCullCamera(Camera3D cam){ //... } But in Godot I don't know what the equivalent is. How do you ...
2 votes
1 answer
3k views

How to increase Godot render distance?

I've tried changing the viewport far distance under view > settings, from 500 to 500 000 and nothing changes in game. The player can only see roughly 90-120 ...

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