1. Web
  2. Web APIs
  3. GPUBindGroupLayout
  4. label

GPUBindGroupLayout: label property

Limited availability

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Note: This feature is available in Web Workers.

The label property of the GPUBindGroupLayout interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createBindGroupLayout() call, or you can get and set it directly on the GPUBindGroupLayout object.

Value

A string. If this has not been previously set as described above, it will be an empty string.

Examples

Setting and getting a label via GPUBindGroupLayout.label:

js
// ...
const bindGroupLayout = device.createBindGroupLayout({
 entries: [
 {
 binding: 0,
 visibility: GPUShaderStage.COMPUTE,
 buffer: {
 type: "storage",
 },
 },
 ],
});
bindGroupLayout.label = "my_bind_group_layout";
console.log(bindGroupLayout.label); // "my_bind_group_layout"

Setting a label via the originating GPUDevice.createBindGroupLayout() call, and then getting it via GPUBindGroupLayout.label:

js
// ...
const bindGroupLayout = device.createBindGroupLayout({
 entries: [
 {
 binding: 0,
 visibility: GPUShaderStage.COMPUTE,
 buffer: {
 type: "storage",
 },
 },
 ],
 label: "my_bind_group_layout",
});
console.log(bindGroupLayout.label); // "my_bind_group_layout"

Specifications

Specification
WebGPU
# dom-gpuobjectbase-label

Browser compatibility

See also

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