1. Web
  2. Web APIs
  3. GPUBindGroup

GPUBindGroup

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

Want more support for this feature? Tell us why.

Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The GPUBindGroup interface of the WebGPU API is based on a GPUBindGroupLayout and defines a set of resources to be bound together in a group and how those resources are used in shader stages.

A GPUBindGroup object instance is created using the GPUDevice.createBindGroup() method.

Instance properties

label

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

Note: The WebGPU samples feature many more examples.

Basic example

Our basic compute demo shows an example of creating a bind group layout and then using that as a template when creating a bind group.

js
// ...
const bindGroupLayout = device.createBindGroupLayout({
 entries: [
 {
 binding: 0,
 visibility: GPUShaderStage.COMPUTE,
 buffer: {
 type: "storage",
 },
 },
 ],
});
const bindGroup = device.createBindGroup({
 layout: bindGroupLayout,
 entries: [
 {
 binding: 0,
 resource: {
 buffer: output,
 },
 },
 ],
});
// ...

Specifications

Specification
WebGPU
# gpubindgroup

Browser compatibility

See also

Help improve MDN

Learn how to contribute

This page was last modified on by MDN contributors.

AltStyle によって変換されたページ (->オリジナル) /