1. Web
  2. Web APIs
  3. GPUPipelineLayout

GPUPipelineLayout

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

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Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The GPUPipelineLayout interface of the WebGPU API defines the GPUBindGroupLayouts used by a pipeline. GPUBindGroups used with the pipeline during command encoding must have compatible GPUBindGroupLayouts.

A GPUPipelineLayout object instance is created using the GPUDevice.createPipelineLayout() method.

Instance properties

label

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

Note: The WebGPU samples feature many more examples.

Basic pipeline layout example

The following snippet:

js
// ...
const bindGroupLayout = device.createBindGroupLayout({
 entries: [
 {
 binding: 0,
 visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
 buffer: {},
 },
 {
 binding: 1,
 visibility: GPUShaderStage.FRAGMENT,
 texture: {},
 },
 {
 binding: 2,
 visibility: GPUShaderStage.FRAGMENT,
 sampler: {},
 },
 ],
});
const pipelineLayout = device.createPipelineLayout({
 bindGroupLayouts: [bindGroupLayout],
});
// ...

Specifications

Specification
WebGPU
# gpupipelinelayout

Browser compatibility

See also

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