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  • 0.8.5-alpha Stable

    franzbonanza released this 2026年06月19日 19:04:44 +02:00 | 0 commits to main since this release

    Wasted 0.8.5 (15. giu 2026)

    A bug fixing release aimed to improve Wasted stability.

    TRACKS

    • update: #205 implement barrel explosion logic

    UI

    • update: player elimination icon #202
    • add: tooltip to menu icons
    • fix #219 don't display player's own name
    • fix: #210 add more space on top of the car to display player name on podium
    • fix: #180 add general tip about radio
    • fix: edit color button available in settings menu
    • update: integrate code from stk add resize code for screens and modals
    • add: garage screen and use it for garage instead of kart selection screen
    • add: onResize method for kartselection

    TEST

    • add: test to check if nitro is correctly retained after car change

    BUILD

    • update: appimage tool to support new distro which dropped libfuse2 support
    • update: remove old desktop file and update script to generate new desktop file
    • fix: broken compilation for winzozz due to mingw update
    • add: release orchestration script
    • fix: several errors with cmake version being newer and libs not supporting Cmake fully or cmake 4 yet, fixed sdl not working with new C version

    BUG FIXES

    • fix: #207 don't reset environment after first test to prevent crashing
    • fix: crash when match ends
    • fix: compilation issue with newer C++ versions
    • fix: #204 always set nitro after car change
    • fix: #218 - fix focus after pressing enter in chat box
    • fix: #170 by saving chat history in client lobby class
    • fix: #203 initialize the camera offset for fpv properly
    • fix: #79 wrong icon displayed in user settings in option
    • fix: #211 by manually clearing lights after car change and car destroy
    • fix: #217 modals opened in-game menu didn't trigger bg darkening
    • fix: #212 initialize blur boolean to avoid blur being initialized wrongly on some machines

    DEPENDENCIES

    • Updated SDL2 to 2.28.0
    Downloads
  • 0.8.0-alpha Stable

    franzbonanza released this 2026年03月08日 21:43:45 +01:00 | 44 commits to main since this release

    Another chubby release! With more than 4/5 months of work, a lot of stuff was included in this release. New features and many bug fixes. Although not everything I wanted made it in the release, this is still a pretty big one and that's why there was more than 1 month of delay with the release date. Some of the changes include a brand new garage screen, HP indicator in the UI, fixed radio playback, new music and much more!

    UI

    • fix: #156 align bars in the cars selection screen
    • add: implementation for garage screen
    • delete: car change from overworld modal
    • update: garage icon
    • add: garage section in the main menu
    • add: license for color icons
    • add: color picker icon in garage screen
    • add: garagebg background file and license
    • fix: new nitro bar not displayed correctly
    • update: tutorial icon
    • update: change icon for rename in profile screen
    • update: implement logic to blur screen during game pause, limit fps count and activate/disable blur when going through the menus in pause mode or opening or closing it
    • add: new icons for new damage counter feature
    • update: remove kart color selection from user screen
    • update: only print HP of the enemy players (the player's own HPs are displayed in the new UI)

    TRACKS

    • update: add scriptengine function to return back to garage from overworld

    SFX

    • update: implement new logic to simulate gears change sound
    • update: split logic of calculating gear params and sound pitch for the engine

    MUSIC

    • added new music to hiphop105

    RADIO

    • update: implementation of seek and randomSeek methods to seek first and then play music and add workaround for static radio sound (#101)
    • add: variable to keep track of staticRadioSound being played or not
    • add: loadMusic method to be able to properly manage seek and randomseek methods

    CARS

    • update: muscle class speed
    • add: allow to define custom values for max-force and suspension stiffness
    • fix: adjust nitro consumption and values for citycar class
    • update: sport type gears ratio characteristics
    • update: load destroyed car properties if we need to spawn a destroyed car on the podium otherwise load a normal car properties
    • add: pitch lean variable, initialize gearChangedRpmDropTimer to the right value and account for pitch leaning in model update method

    MULTIPLAYER

    • fix: implement #178 by adding a warning message to AFK players

    MISC AND BUGFIXES

    • fix: gearchange cooldown regression on slow machines
    • fix: small bug with destroyed cars name ident
    • fix: allow explosion to be displayed without sound
    • del old debug msg on help screen (cnix)
    • fix: #189 activate AFK punishment only for enabled cars
    • fix: #191 lower default volume for sfx and music
    • fix: #181 intro music track should not play during tutorial
    • fix: #182 disable rescue when car is tilted out of the map
    • fix: #185 be sure to print HPs after car change ONLY for other players
    • update: #83 remove wasted launcher from game repo, moved to launcher own repo
    • fix: #148 add a small delay when there's only 1 user left in the selection screen
    • fix: only update health points for other cars and not the one of the player too

    PHYSICS

    • update: default suspension values
    • add: rest suspensions offset
    • update: make car bounce not bound to hardcoded value and implemented car bounce physics for explosion replacing the car animation

    VISUALS

    • update: improve explosion
    • added destroyed car model spawned when player is eliminated

    BUILD

    • Added utility tool to precompile changelog
    • Updated openAL to 1.24.3
    • fix: wayland lib being compiled with no apparent reason
    • fix: #146 remove openglrecorder lib removing it from code and config
    Downloads
  • 0.7.8-onfoss Stable

    franzbonanza released this 2025年10月12日 18:40:14 +02:00 | 138 commits to main since this release

    Special release for the onFOSS event!

    This is a small release which is targeting the next onFOSS event and fixing some specific annoying bugs and the release of the 3rd map made by Blenderdumbass.

    BUGFIXES

    • Fixed #186: add more power to some cars in order to unstuck themselves, change wheels position so cars don't get stuck in the map, change suspensions settings
    • Fixed: #187 don't check for human players when playing end race sound which made spectators crash

    MAPS

    • Improved and added the 3rd map: sandpit by Blenderdumbass
    • Added 4 extra slots for players for Skatepark

    MUSIC

    • Added 2 new tracks to CountryFM

    Links to the release artifacts will come at some point!

    Downloads
  • 0.7.5-alpha Stable

    franzbonanza released this 2025年07月29日 22:19:35 +02:00 | 144 commits to main since this release

    Wasted 0.7.5-alpha (29. July 2025)

    This is only a small release to fix some bugs and add small features

    BUILD

    • Removed Wiiuse Dependency
    • Show start and end time for windows builder script
    • CURL bumped to 8.11.1

    CARS

    • Added new car ez-1
    • Remove 222RS
    • Improved characteristics for cars speed
    • Improved suspension rigidity behaviour to improve car climbing over obstacles

    MULTIPLAYER

    • Removed old official server from server list
    • Add punishment for AFK players

    BUGFIXES

    • Added atoka to offial kart list
    • Set difficulty to hardest by default in server config (use proper car values)

    UI

    • Added new icons in modals and screen to replace old stk ones #79
    • Implemented focus icon in IconButtonWidget class
    • Fixed #150, always draw the timer in free roam without the speedrun offset

    CAMERA

    • Fix fpv camera not initialized correctly for different cars sizes #144

    CUSTOMIZATION

    • Allow to pick random color in color selection screen in user options for cars

    TUTORIAL/FREEROAM

    • Spawn back on the map if it follows out of map bounds #143
    Downloads
  • 0.7.0-alpha Stable

    franzbonanza released this 2025年06月14日 18:22:57 +02:00 | 176 commits to main since this release

    Wasted 0.7.0-alpha (15. June 2025)

    Here we go with a new release! A lot of hard work went into this expecially to be sure that the release process is smoother from now on.
    Now a Windows VM is not needed anymore to build the game!

    Here is the changelog:

    SKIN

    • update: color for title text
    • update: background image

    CHAT

    • add: chatbox gui
    • add: new chatbox dialog
    • fix: removed chat textbox from network in-game pause dialog
    • add: new textchatbox class which inherits from textchatwidget to define custom behaviour when modal is opened
    • fix: chat button not bound to gamepad buttons
    • add: logic to chat toggle action, set only text field to visible (and active)
    • add: method to set chatbox to be visible, add message method to chatbox
    • add: chat toggle option to the game, customizable in options menu
    • update: don't hide gui when chatboxdialog is opened
    • fix: process inputs if chatbox modal is open, define special rules when ESCAPE is pressed and chatbox is on. We want to hide the text box field rather than destroy the modal
    • fix: don't try to close chat box when pressing esc
    • fix: don't draw chat if in result phase
    • update: add messages to chatbox modal instead of adding them to message queue object
    • add: method to always draw chatbox in race gui when online
    • fix: debug context menu not working when chat is open, using little workaround
    • add: method to update position of chatbox dialog and its widgets

    UI

    • fix: #79, changed default timer font to new main font
    • fix: make online button invisible in user screen options
    • update: set font size to 2 by default
    • add: modal top right position
    • add: loading points for loading progress screen
    • add: implement new logic to draw loading progress
    • add: methods definitions to engine file in order to achieve progress loading %
    • fix: reset framebuffer viewport after skybox framebuffer initialization for loading screen
    • add: new loading bg image #79
    • fix: #111, timer font doesn't resize when window resolution changes
    • Merge pull request 'Add speedometer' (#120) from Rampoina/wasted-code:speedometer (Rampoina)
    • update: speedometer max speed ratio displayed, color of speed text, add shadow instead of border for readability issues
    • update: speedometer for freeroaming mode too related to #79, fix speedometer not being drawn correctly
    • add: getters to get % modal size relative to screen size, add method to recalculate layout of widgets of the modal
    • fix: allow screen to resize even if modal is open
    • add: drawSpeed method to RaceGUI
    • fix: drawSpeed method drawing negative velocity, refactor method
    • add: speed counter to speedometer

    MUSIC

    • fix: #109, play music only when it is enabled in user settings
    • fix: radioStationFeature broken when switching game modes because the radio backlog was not fully cleaned
    • add: some comment info about how the radiobacklog works
    • fix: #113 manage music manager manually for radio/menu tune when enabling music
    • fix: use method to return track music array size
    • update: play only race summary music when a race ends #79

    GFX

    • add: new dirt trail effect

    CAMERA

    • fix: #102 set smooth camera on by default, disable debug menu by default
    • fix: #117 always point to kart center as target, add new exception for fps camera

    BUGFIXING

    • Merge pull request 'fix: Use valid directory name' (#121) from xavidcr/wasted-code:fix-dir-name (Xavi)
    • fix: #103 always calculate absolute speed even when driving backwards
    • fix: pressing reset camera button online would trigger skidmark action too
    • fix: #104, disable cutscenes for overworld
    • fix: #118 by changing wall friction and other physics options
    • fix: logic for #113
    • update: improve draw speed method by not fetching the kart max speed again and multiply it to get km/h, pass the value already calculated instead

    ICONS

    • add: new lobby icon
    • update: icons for wasted
    • fix: pushed a bunch of new icon to replace old ones #79
    • fix: tutorial dialog having restart button and restart button not having focus icon
    • update: replaced old confirm modal icons #79
    • update: tutorial dialog restart button
    • update: #79 icons in the network lobby menu
    • fix: mess to use custom icons for network lobby screen in stkgui interface

    TEST

    • fix: #100, powerupmanager unit test

    POWERUP

    • add: implementation for new car bounce powerup and gameprotocol event
    • add: new powerup (carbounce) instead of reusing old cake

    COMPILATION

    • add: new script for building windows buils from linux
    • fix: win32 compilation hardcoded value
    • fix: some problems with harfbuzz find package function
    • fix: force wiiuse on non-msvc compilers
    • fix: try to fix more errors with gcc++15
    • fix: wasted not compiling with gcc++15
    • fix: #107 remove mbedtls classes since they are not used anymore

    CARS

    • update: adjust muscle car class
    • update: balancing of van, sport and minicar classes
    • update: dajiban class balance
    • fix: always set max difficulty to get max speed for cars
    • update: dajiban specs to make it heavier and more powerful

    RADIO

    • Add 1 more track to wasted radio
    • Add a new jingle to wasted radio

    SFX

    • Add new pre-race countdown sound
    • Replaced end-race track

    TRACKS

    • Add second powerup in skatepark map
    Downloads
  • Wasted 0.6.0 Stable

    franzbonanza released this 2025年02月08日 16:29:26 +01:00 | 284 commits to main since this release

    Wasted 0.6.0-alpha (08. February 2025)

    This new release finally implements the radio feature, an ARM64 Linux build.. and much more

    ICONS

    • update: #79 - replace all overworld dialog modal icons and add new icon for options
    • update: help icon in paused-game modal #79
    • update: pause menu icons replaced with new ones

    MAPS

    • Add new Skatepark map by Blenderbumbass

    FREEROAM

    • add: speed counter gui to overworld gamemode

    CAMERA

    • update: gamepad camera rotation using setters
    • update: gamepad camera rotation implementation
    • update: implement proper orbital camera
    • update: new lateral offset implementation when car turns, fix bug that constantly tried to re-align camera

    REBRANDING

    • fix: stk occurences in INSTALL file
    • fix: ask internet access message #79

    CARS

    • add: goat to official karts
    • delete: blade-xtr car from official karts

    TUTORIAL

    • fix: nitro probability for tutorial gamemode
    • fix: tutorial red circle spawns bowling balls

    AUDIO

    • fix: initialize audio to 0.4 volume, too many people complained about it being too loud

    SFX

    • add: new nitro sounds and on/off logic as in issue #5 wastedgames/wasted-assets#5 of asset repository
    • fix: skid pitch sound now related to kart speed
    • fix: nitro sounds not playing properly online
    • fix: #91 by adding logic to allow horn sound to play continously
    • fix: reduce minimum rpm engine sound for every car
    • update: horn sound play method
    • Add new Explosion sound

    MUSIC

    • Add 2 new radio stations

    VISUALS

    • Add motion blur

    BUGFIXING

    • fix: always use default car instead of hardcoded tux or 173rx
    • fix: default to ipv4 because on windows apparently dual_stack is not supported. Needs to be turned on conditionally in the future
    • fix: use release build for windows, show sha256 for integrity checks
    • fix: remove b flag which prevented HOSTS.txt file to be hashed on windows
    • update: windows_builder script to make it run better and automate more stuff
    • fix: #99, comment tabs in register screen in gui file and set always register screen to local account tab
    • add: method to get random double
    • add: time parameter to set message duration
    • fix: car change. Trigger car change method from server too fixing inconsistency
    • fix: try to change minimum time to use powerup to fix client prediction problems
    • update: simplify logic for powerup usage a bit in kart class, remove unused fire clicked var
    • fix: podium objects not showing up if the track has some objects which are not podium ones and fixed logic to load podium if there are no objects
    • fix: #88 allow spectators to change camera at the end of the game and look at podium
    • fix: wrong kart types
    • fix: issue #65
    • fix: always print HPs when an online match starts
    • fix: removed obscure, stupid logic for setOnScreenText method, initialize pointers for text objects to nullptr

    RELEASE

    • fix: #80 enable ARM64 build
    • update: don't build supertuxkarteditor anymore

    RADIO

    • add: implement new radio station logic
    • fix: don't throw exception if a music file was not found since we now default to radio music rather then default music
    • update: refactor music manager methods and move logic from track class to music manager
    • del: remove default music
    • add: clearRadioHistory method, some vars cleanup
    • fix: limit radio tuning to 1 second interval
    • fix: game crash when switching off music and changing radio
    • fix: startMusic() being called too many times from worldStatus and world classes. Initialize music only from world classes during go phase and override it in overworld. Don't call music_manager but initialize radio stations from Track class
    • add: implement random seek when radio starts or when radio station is changed
    • initialize radiostation beacklog array
    • fix: start music only once when loading overworld, from its own class. Use the world_status class call for the other game modes
    • add: implementation to resume radio music playback while switching radio station
    • add: lastchangedstation time tracking and radio stations history
    • update: save current music when playing track
    • update: fetch music duration when music starts
    • add: method to retrieve music duration, initalized to 0
    • add: method to return normal music
    • add: seek command to allow music to be played at specific point in time
    • update: save cur_time value in ogg file class
    • add: different logic to draw radio names depending on race or overworld init
    • update: don't draw radio names if there is some track music
    • update: add draw radio station name method to GUI classes, allow render global to put the message in the queue only once and call method when button is pressed
    • add: keybindings for keyboard and gamepad; bind buttons to paddle keys if available for gamepads otherwise don't assign them
    • add: keybindings for next/previous radio station navigation
    • update: implement methods to initialize radio array, choose an initial random radio station when music manager is initialized, implement next/previous radio stations methods, play static noise when changing radio
    • add: implementation for radio stations, removed default track defaulting to radio station music, allow specific map music to override radio music too
    • add: new paths to radio stations, radio station array with enum which specifies station names

    TESTING

    • add: new radio stations automatic tests

    Artifacts available on Archive.org, Itch.io

    Downloads
  • franzbonanza released this 2024年09月16日 17:00:49 +02:00 | 378 commits to main since this release

    BUGFIXING

    • Fix Regression preventing cycle camera (7bb7303086)
    • #85: tutorial segfaulting after enabling network
    • Fix icons for make install (4485b69726)
    • Fix some typos in release scripts
    • Fix logo icon not showing in credits menu

    TESTING

    • Added tests for derby mode

    CAMERA

    • Follow car's acceleration and deceleration and turning (1aaf626e24)
    • Check camera free mode state with boolean (97288ffb98)
    • Don't follow car's roll with camera
    • Camera distance adjustments for bigger or smaller cars (ef75be7c41)
    • Camera distance can now be adjusted also using personalized settings in the menu

    PHYSICS

    • Add 3 new cars classes (van, minicar, muscle), updated the current ones (citycar, sport)
    • Tweaked car characteristics for better physics
    • Cars don't fly in the air anymore if they hit a wall
    • Angular velocity is not reset anymore while cars fly so jumps/falls are much more realistic now (c1502858af)

    VISUALS

    • Add car braking lights that light on if the car brakes(A car can support up to 4)

    TUTORIAL

    • Add a basic tutorial to the game
    • Add tutorial tips

    REBRANDING

    • Fix window's name (98043fcb30)
    • Changed .git file to -> wasted.git (2d6c8e6724)
    • Fixed some old name "supertuxkart" mismatching in options menu and other places in-game

    MISC

    • Bump minimum Cmake ver to 3.6.0 (057178f9e8)
    • Fix README
    • Updated News Manager so now can fetch news from outside sources (0d17156cb1)
    • Add missing reset_camera and cycle_camera actions for script engine (59807cc600)
    • Differentiate different tips based on game mode, load them during loading screen too (b617e4cee4)
    • Remove display message part in Free for all server class, as it is only relevant for client logic
    • New implementation to support both UI messages without queue or queued

    MULTIPLAYER

    • Add HOSTS.txt file to tell the game where should it look for multiplayer servers. Check shasum to be sure that official server list stays unchanged

    UI

    • Changed menu background
    • Changed theme font
    • Changed menu icons
    • Disable trophies icons in free roam mode (ee12464807)
    • Add ability to load any image for background screens, add a new loading screen bg (9b2fa36261)
    • New font classes copying what the bold one is doing, using this dirty hack to fix the blurred upscaled large font which is just too bad (a1165abc5e)

    CLEANUP

    • Removed some unused methods in ffa-server
    • Removed unused wip-tracks
    • Removed unused music
    • Removed unused
    • Removed Xue

    CARS

    • Add 2 new cars (KEI,DAJIBAN)
    • Fix 222RS color not changeable

    TRACKS

    • Add sun to derby track

    MUSIC

    • Add 3 new music tracks
    • Adjusted music volumes properly
    • Updated licenses
    • Added new menu theme
    • Added new Wasted radio jingle

    SFX

    • Fixed handbrake sound not being positional

    This took a long while to write :O
    It's amazing how many things managed to fit into one release :')

    BINARIES:

    Itch.io
    archive.org

    Downloads
  • franzbonanza released this 2024年05月14日 15:05:11 +02:00 | 488 commits to main since this release

    With this new release we added new features and fixed many bugs. I truly believe this was the
    biggest release ever and required the highest effort.

    CAMERA

    • Fix camera bug: reset kart position when camera is reinitialized
    • Add limit to zoom in/out
    • Bring back smooth camera option and add the flag to disable/enable in the menu
    • Fix default camera rotation speed value
    • Add ability to rotate camera with gamepad sticks
    • Add new camera type "PODIUM"

    VISUALS

    • Fixed: particles not displayed properly
    • Add: new gfx to add tires burnout to skidding
    • Add: show smoke effect and tires skidmark when handbraking
    • Add: default podium for tracks that don't have one

    PHYSICS

    • Add: handbrake logic to allow car to handbrake without drifting
    • Fix: car physics params
    • Fix: calculate damage based on mass and not car class
    • Add: more car classes
    • Fix: impulse when cars collide

    MISC

    • Update: rename executable to Wasted (Xavier Del Campo)
    • Fix: #69 prevent users to click on custom server selection if fetching is not complete
    • Fix: #74 camera not switching to podium after player changes camera target
    • Fix: #76 don't fetch camera when game is in menu state and gamepad is connected
    • Fix: #78 iterating through all karts after countdown ends produced leaderboard bug
    • Fix: tire position in widgets (select kart for example)
    • Add: random float generator
    • Fixed bug #64 that appeared to make a player pick up the some powerup twice when triggering the red circle

    TRACKS

    • Update: first derby track with some new additions and fixed terrain clipping

    KARTS

    • Fix: tires position
    • Fix: exhausts position

    MUSIC

    • Add: new music

    SFX

    • Update: changed skid sound

    Thanks to everyone who contributed to this release. Let's keep up the amazing work!

    P.S.
    All the old binaries have been deleted and the wasted-releases repo is gone. That was not working at all.
    Instead we published the game on itch.io to get a place where we can post our latest release from now on..

    I am truly sorry but this is the only place where you will get the binaries now:
    https://franzopew.itch.io/wasted

    Downloads
  • franzbonanza released this 2023年12月31日 15:32:53 +01:00 | 547 commits to main since this release

    Wasted 0.3.0-alpha (31. December 2023) - (Almost) Happy new Year!

    With this release we added a ton of things!
    We also had our first real test session with 4 players that actually allowed me to fix some nasty bugs.

    • Fixed smoke not being removed after car is fixed if car has health < 25 #52
    • Fixed driving backwards gives other players HPs #60
    • Reassign cycle/reset camera buttons for gamepads to avoid error during compilation (f1414eb011)
    • Added a Windows build! (Thanks Chris for the help) #56
    • Add script to facilitate creation of portable windows build
    • Format numbers properly in final score screen #57
    • Add podium at the end of the match the shows the first 3 players in order
    • Cars were only represented with default color on the podium #59
    • Allow players to fetch LAN servers if not logged in, WAN servers if logged in with a STK account (Will be removed in the future)
    • Fix wrong height for name and HP of the player
    • Fix ordering of in-game players #58
    • Some code cleanup related to #48

    SFX

    • Added new car fix sfx
    • Added new zombie powerup sfk
    • Replaced menu car selection sfx
    • Replaced menu start race sfx

    TRACKS

    • Added new default free roam map (BlenderDumbass)
    • Added podium to default map

    DOWNLOAD THE EXECUTABLES HERE:

    Linux 32bit tarball

    Linux 64bit tarball

    Linux Appimage

    Windows Portable Release

    Downloads
  • franzbonanza released this 2023年10月01日 18:52:54 +02:00 | 583 commits to main since this release

    Wasted 0.2.0-alpha (01. October 2023)

    We are happy to announce the second Wasted release!
    This release is also dedicated to SpongyCake. He won't be actively contributing anymore but we thank him for all the huge work done so far.
    Hope to see your contributions again someday!

    This release has huge changes! I am having trouble writing this changelog so something may be missing :D

    • Separated FFA server code from client code - spongycake (b5e125e241)
    • Fixed resized window camera rotation bug - Rampoina (3acf6e0b83)
    • Huge changes to score system. Now calculated adding HPs to played time
    • Free camera mode with camera rotation and in-game camera change!
    • New version of 173-rx-mk2 car - Crystaldaevee
    • Players eliminated by falling down are not entirely removed from the game - franzbonanza (d68596ec23)
    • Add smoke effect to players with damaged cars (<25 HPs) - franzbonanza (8f3159303a)
    • Eliminate people who are AFK (don't kick them) - franzbonanza (d704aab76a)
    • Fix explosions for everybody playing (previously they were buggy)
    • Don't remove cars when they explode in the map
    • Fixed spectator camera not being assigned automatically to alive players
    • Fix camera rotation not being calculated properly - franzbonanza (bb4568b98a)
    • Add button to reset camera position and rotation - franzbonanza (a24969fda2)
    • Changed how damages are handled: now we also check for car class (medium, light or heavy) - franzbonanza(a09e7f6dd2)
    • Fix car preview in menu - franzbonanza (92a99eba89)
    • Change make variables - spongycake (e96e44d8ad)
    • Add camera zoom in/out - franzbonanza (4d8cd3e432)
    • Start tutorial precondition gui_tour - spongycake (5404cb4c9f)
    • Documentation updates

    DOWNLOAD THE EXECUTABLES HERE:

    Linux 32bit tarball

    Linux 64bit tarball

    Linux Appimage

    Android build coming soon

    Downloads