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DispCmdVolSlice Struct Reference

apply a 3-D texture to a slice through the current volume texture. More...

#include <DispCmds.h>

List of all members.


Public Methods

void putdata (int mode, const float *norm, const float *verts, const float *texcoords, VMDDisplayList *)

Public Attributes

int texmode
3-D texture filtering mode (nearest/linear). More...

float normal [3]
float v [12]
vertexes and texture coordinates for volume slice plane. More...

float t [12]

Detailed Description

apply a 3-D texture to a slice through the current volume texture.

Definition at line 488 of file DispCmds.h.


Member Function Documentation

void DispCmdVolSlice::putdata ( int mode,
const float * norm,
const float * verts,
const float * texcoords,
)

Definition at line 940 of file DispCmds.C.

References VMDDisplayList::append, DVOLSLICE, normal, NULL, t, texmode, and v.


Member Data Documentation

float DispCmdVolSlice::normal[3]

Definition at line 493 of file DispCmds.h.

Referenced by putdata, and FileRenderer::render.

float DispCmdVolSlice::t[12]

Definition at line 496 of file DispCmds.h.

Referenced by putdata.

int DispCmdVolSlice::texmode

3-D texture filtering mode (nearest/linear).

Definition at line 492 of file DispCmds.h.

Referenced by putdata.

float DispCmdVolSlice::v[12]

vertexes and texture coordinates for volume slice plane.

Definition at line 495 of file DispCmds.h.

Referenced by putdata, and FileRenderer::render.


The documentation for this struct was generated from the following files:
Generated on Mon Nov 17 02:48:35 2025 for VMD (current) by doxygen1.2.14 written by Dimitri van Heesch, © 1997-2002

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