DispCmdVolSlice Struct Reference
apply a 3-D texture to a slice through the current volume texture.
More...
#include <DispCmds.h>
List of all members.
Public Methods
Public Attributes
3-D texture filtering mode (nearest/linear). More...
vertexes and texture coordinates for volume slice plane. More...
Detailed Description
apply a 3-D texture to a slice through the current volume texture.
Definition at line 488 of file DispCmds.h.
Member Function Documentation
void DispCmdVolSlice::putdata
(
int
mode,
const float *
norm,
const float *
verts,
const float *
texcoords,
)
Member Data Documentation
float DispCmdVolSlice::normal[3]
float DispCmdVolSlice::t[12]
int DispCmdVolSlice::texmode
3-D texture filtering mode (nearest/linear).
Definition at line 492 of file DispCmds.h.
Referenced by putdata.
float DispCmdVolSlice::v[12]
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