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VMDDisplayList.C

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00001 /***************************************************************************
00002 *cr
00003 *cr (C) Copyright 1995-2019 The Board of Trustees of the
00004 *cr University of Illinois
00005 *cr All Rights Reserved
00006 *cr
00007 ***************************************************************************/
00008 /***************************************************************************
00009 * RCS INFORMATION:
00010 *
00011 * $RCSfile: VMDDisplayList.C,v $
00012 * $Author: johns $ $Locker: $ $State: Exp $
00013 * $Revision: 1.42 $ $Date: 2020年12月12日 22:54:24 $
00014 *
00015 ***************************************************************************/
00022 #include "VMDDisplayList.h"
00023 #include "VMDApp.h"
00024 #include "Matrix4.h"
00025 #include "Inform.h"
00026 
00027 // required word size alignment in bytes, 16 bytes is large enough for 
00028 // all currently known systems.
00029 #define ALLOC_ALIGNMENT 16 
00030 #define ALLOC_ALIGNMASK (ALLOC_ALIGNMENT - 1)
00031 
00032 // Initial number of bytes in the display list memory block; not allocated
00033 // until the list receives its first command.
00034 
00035 // Typical "empty" representations need about 64 bytes to hold their 
00036 // initial material on, line thickness and resolution parameters.
00037 #define BASE_DISPLAYLIST_SIZE 64
00038 
00039 // once the representation goes past being empty, it's likely going to need
00040 // a lot more space in subsequent allocations, so the next growth step is
00041 // much bigger to reduce the total number of calls without creating too much
00042 // memory fragmentation for simple representations.
00043 #define GROWN_DISPLAYLIST_SIZE 16384
00044 
00045 void *VMDDisplayList::operator new(size_t n) {
00046 return vmd_alloc(n);
00047 }
00048 
00049 void VMDDisplayList::operator delete(void *p, size_t) {
00050 vmd_dealloc(p);
00051 }
00052 
00053 VMDDisplayList::VMDDisplayList() {
00054 materialtag = 0;
00055 serial=0;
00056 cacheskip=0;
00057 pbc = PBC_NONE;
00058 npbc = 1;
00059 instanceset = INSTANCE_ALL;
00060 instances.clear();
00061 
00062 // Begin with no memory allocated for the pool; many display lists,
00063 // like those for DrawMolecule, DrawForce, and MoleculeGraphics, spend
00064 // their whole lives with no commands, so it's wasteful to allocate
00065 // anything for them.
00066 // 
00067 // XXX In fact, DrawForce and MoleculeGraphics are creating single-element
00068 // display lists that contain nothing but DMATERIALON. This should be
00069 // fixed; better might even be to not create these Displayables at all 
00070 // until/unless they are needed. 
00071 listsize = 0;
00072 poolsize = 0;
00073 poolused = 0;
00074 pool = NULL;
00075 }
00076 
00077 VMDDisplayList::~VMDDisplayList() {
00078 if (pool) vmd_dealloc(pool);
00079 }
00080 
00081 void *VMDDisplayList::append(int code, long size) {
00082 unsigned long neededBytes = (sizeof(CommandHeader) + size + ALLOC_ALIGNMASK) & ~(ALLOC_ALIGNMASK);
00083 if (neededBytes + poolused > poolsize) {
00084 unsigned long newsize;
00085 if (!pool) {
00086 newsize = (neededBytes < BASE_DISPLAYLIST_SIZE) ? 
00087 BASE_DISPLAYLIST_SIZE : neededBytes;
00088 } else {
00089 newsize = (unsigned long) (1.2f * (poolsize + neededBytes));
00090 if (newsize < GROWN_DISPLAYLIST_SIZE)
00091 newsize = GROWN_DISPLAYLIST_SIZE;
00092 }
00093 //printf("bumping displist size from %d to %d to handle %d from cmd %d\n", poolsize, newsize, size, code);
00094 char *tmp = (char *) vmd_resize_alloc(pool, poolused, newsize);
00095 // check for failed allocations
00096 if (!tmp) {
00097 msgErr << "Failed to increase display list memory pool size, system out of memory" << sendmsg;
00098 msgErr << " Previous pool size: " << ((unsigned long) (poolsize / (1024*1024))) << "MB" << sendmsg;
00099 msgErr << " Requested pool size: " << ((unsigned long) (newsize / (1024*1024))) << "MB" << sendmsg;
00100 return NULL;
00101 }
00102 poolsize = newsize;
00103 pool = tmp;
00104 }
00105 // store header and size of header + data into pool
00106 CommandHeader *header = (CommandHeader *)(pool + poolused);
00107 poolused += neededBytes;
00108 
00109 header->code = code;
00110 header->size = neededBytes;
00111 
00112 // return pointer to data following header
00113 ++listsize;
00114 return header+1;
00115 }
00116 
00117 void VMDDisplayList::reset_and_free(unsigned long newserial) {
00118 // if we used less than 1/4 of the total pool size, trim the pool
00119 // back to empty so that we don't hog memory.
00120 if (poolsize > BASE_DISPLAYLIST_SIZE && 
00121 poolused / (float)poolsize < 0.25f) {
00122 vmd_dealloc(pool);
00123 pool = NULL;
00124 poolsize = 0;
00125 }
00126 poolused = 0;
00127 listsize = 0;
00128 serial = newserial;
00129 }
00130 
00131 int VMDDisplayList::set_clip_normal(int i, const float *normal) { 
00132 if (i < 0 || i >= VMD_MAX_CLIP_PLANE) return 0;
00133 float length = norm(normal);
00134 if (!length) return 0;
00135 clipplanes[i].normal[0] = normal[0]/length;
00136 clipplanes[i].normal[1] = normal[1]/length;
00137 clipplanes[i].normal[2] = normal[2]/length;
00138 return 1;
00139 }
00140 
00141 int VMDDisplayList::set_clip_center(int i, const float *center) { 
00142 if (i < 0 || i >= VMD_MAX_CLIP_PLANE) return 0;
00143 clipplanes[i].center[0] = center[0];
00144 clipplanes[i].center[1] = center[1];
00145 clipplanes[i].center[2] = center[2];
00146 return 1;
00147 }
00148 
00149 int VMDDisplayList::set_clip_color(int i, const float *color) { 
00150 if (i < 0 || i >= VMD_MAX_CLIP_PLANE) return 0;
00151 clipplanes[i].color[0] = color[0];
00152 clipplanes[i].color[1] = color[1];
00153 clipplanes[i].color[2] = color[2];
00154 return 1;
00155 }
00156 
00157 int VMDDisplayList::set_clip_status(int i, int mode) {
00158 if (i < 0 || i >= VMD_MAX_CLIP_PLANE) return 0;
00159 clipplanes[i].mode = mode;
00160 return 1;
00161 }
00162 
00163 int VMDDisplayList::get_clip_status(int i, int &mode) {
00164 if (i < 0 || i >= VMD_MAX_CLIP_PLANE) return 0;
00165 mode = clipplanes[i].mode;
00166 return 1;
00167 }
00168 

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