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Manor Cape Merlin Trials

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The Manor Cape Region is home to 5 Merlin Trials that can be cleared to make progress toward unlocking additional Gear Inventory Slots. Merlin Trials come in a variety of puzzles, each of which typically requires the use of at least one spell to complete.

In this Hogwarts Legacy guide, you'll learn the location of all 5 of the Merlin Trials in the Manor Cape Region and you'll receive detailed instructions to help you clear each one.

Manor Cape Merlin Trials

Manor Cape Merlin Trial 1

This Merlin Trial is found toward the northwestern end of the West Manor grounds near a derelict fountain. To complete the trial, you'll need to locate three braziers in the surrounding area and light them so all three of them are ablaze at the same time. Because the braziers are atop pillars of varying heights, it's best to light the braziers in the optimal order to ensure that you have time to light all three braziers. Follow the order listed below to optimize your chances of keeping the braziers lit simultaneously:

  • Brazier 1 - Near the gazebo on the hill to the west of the Merlin altar.
  • Brazier 2 - At the top of the small set of stairs facing the hedge maze that sits south of the Merlin altar.
  • Brazier 3 - Located directly in front of the altar to the northeast.

Manor Cape Merlin Trial 2

Note

The nearby, fan-like rotating mechanisms are not associated with this Merlin Trial. They're linked to the Treasure Vault just east of the Merlin altar.

Located east of the West Manor Cape Floo Flame, this Merlin Trial will task you with rotating three cubes in the surrounding area until the symbols on the cubes match up with their corresponding pedestals. To rotate the cubes, cast Flipendo while facing the direction you want the cube to rotate. When the symbols match up perfectly, the cubes will get covered in vines to indicate that you can move on to the next cube. Read the list below to learn where you can find the three cubes needed to complete this Merlin Trial:

  • Cube 1 - North of the Merlin altar, near one of the fan-like rotating mechanisms.
  • Cube 2 - Atop the southwestern cliff, just above a pointing statue.
  • Cube 3 - On the shore east of the Merlin altar.

Manor Cape Merlin Trial 3

To reach this Merlin Trial, travel to the West Manor Cape Floo Flame before heading south toward the ruins near the Hippogriff Den. You'll find the Merlin altar at the bottom of a steep hill on the shore. After activating the Merlin Trial, approach the large stone orb west of the Merlin altar. Your goal is to get this orb up the steep northern hill and into the crater at the top. To accomplish this, you have the following options:

  • Depulso - The first way to get the orb up the hill is to spam the orb with the spell Depulso to nudge it up the steep hill. This can be tricky, but if you're quick on the draw this option will save you some time.

  • Wingardium Leviosa - Alternatively, you can cast Wingardium Leviosa on the orb and escort it up the path leading to the top of the eastern hillside. When you reach the area pictured above, drop the orb so it can fall into the crater below.

Manor Cape Merlin Trial 4

This Merlin Trial is found on the southern half of Manor Cape, just north of the arching bridge. To complete this trial, you'll need to find three sets of butterflies and use the spell Lumos to lure the butterflies into stone enclosures surrounding the Merlin altar. Though the stone enclosures can be found by using Revelio, the butterflies are more elusive. Refer to the list below to learn where to find the three sets of butterflies:

  • Butterflies 1 - By the lantern that leads to the nearby bridge.
  • Butterflies 2 - Found beneath the first archway of the nearby bridge.

  • Butterflies 3 - From the Merlin altar, look southeast and drop to the platform below. Turn 180 degrees to face the Merlin altar and you'll notice some black bramble. Activate Lumos to walk past the bramble and you'll find the butterflies. Escort them up to the final stone housing to complete this Merlin Trial.

Manor Cape Merlin Trial 5

The final Merlin Trial in Manor Cape is found near the ruins on the southeastern tip of the peninsula. To complete the trial, you'll need to locate five stones marked with green carvings. Once you've found the stones, destroy them by shooting them with Confringo.

If you're visiting this area for the first time, be aware that the Merlin Trial will be surrounded by enemies including the Infamous Foe Dunstan Trinity.
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