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Spells

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Spells work different in Final Fantasy V compared to other JRPGs you may be accustomed to. Characters do not learn Spells through leveling up in Final Fantasy V, although the Job needs to be at the proper level to be able to use it. For example, if you purchase a level 5 Spell, your Job needs to be at least level 5 to use that Spell.

All magic except for Blue Magic (which has to be learned from being hit by the attack) is purchased at a Spell Shop in town. Also, the Bard can't learn new abilities for their job command by buying them either. The Bard only gets new songs if you find where they're at.

List of Spells

Below we list all available Spells in Final Fantasy V.

White Magic

White Magic is the primary ability of the White Mage job in Final Fantasy V. This branch of magic focuses on curative and defensive magic, with the exception of the Holy spell. It is disabled if the user is silenced. White Magic is purchased at towns and is divided into 6 levels. The Red Mage's Red Magic ability can also use the White Magic spells up to level 3. There are 18 White Mage Spells available.

Spell Level Required Description
Cure Level 1 Restores a minor amount of HP to one or all allies and inflicts a minor amount of HP on the undead.
Libra Level 1 Views a target's stats, such as HP, MP, and statuses.
Poisona Level 1 Cures Poison.
Silence Level 2 Inflicts Silence on one or all enemies.
Protect Level 2 Reduces damage received from physical attacks.
Mini Level 2 Inflicts and cures Mini status on one or all enemies/allies.
Cura Level 3 Restores a moderate amount of HP to one or all allies and inflicts a moderate amount of HP on the undead.
Raise Level 3 Revives a KO'ed ally back into Critical HP. Instantly kills undead enemies.(1/16 of total HP) (Hit=50% against enemies)
Confuse Level 3 Inflicts confuse on one enemy.
Blink Level 4 Allows target to avoid 2 physical attacks.
Shell Level 4 Reduces damage received by magical attacks.
Esuna Level 4 Restores all negative statuses except Doom and KO.
Curaga Level 5 Restores a major amount of HP to one or all allies. Also inflicts damage on the undead.
Reflect Level 5 Reflects Spells back at the caster.
Berserk Level 5 Causes target to ignore all commands and constantly attack. Attack and speed are increased.
Arise Level 6 Fully restores a KO'ed ally with full HP. Instantly kills undead enemies.
Holy Level 6 Powerful Holy elemental attack.
Dispel Level 6 Removes all positive statuses (Regen, Protect, Shell, etc.)

Black Magic

Black Magic is equipped on Black Mages by default. After leveling up the Black Mage job, a character can have the Black Magic ability equipped on any other job and use any Black Magic spell whose associated level has been attained by the Black Mage. Therefore, to be able to use all Black Magic spells as a non-Black Mage, a character must level their Black Mage job up to level 6.

There are 18 Black Mage Spells available.

Spell Level Required Description
Fire Level 1 Minor fire-elemental damage to one or all enemies.
Blizzard Level 1 Minor ice-elemental damage to one or all enemies
Thunder Level 1 Minor thunder-elemental damage to one or all enemies
Poison Level 2 Inflicts poison on one enemy.
Sleep Level 2 Minor sleep to one or all enemies
Toad Level 2 Inflicts or cures the toad status on one or all enemies/allies.
Fira Level 3 Moderate fire-elemental damage to one or all enemies.
Blizzara Level 3 Moderate ice-elemental damage to one or all enemies.
Thundara Level 3 Moderate thunder-elemental damage to one or all enemies.
Drain Level 4 Steals HP from an enemy and uses it to restore own HP. Heals target and damages caster if target is Undead.
Break Level 4 Inflicts petrify on one enemy.
Bio Level 4 Moderate poison elemental damage as well as sap to one or all enemies.
Firaga Level 5 Major fire-elemental damage to one or all enemies.
Blizzaga Level 5 Major ice-elemental damage to one or all enemies.
Thundaga Level 5 Major thunder-elemental damage to one or all enemies.
Flare Level 6 Massive non-elemental damage to one enemy.
Death Level 6 Inflicts Death to one enemy. Does not bypass target's immunity to Death, but kills Heavy enemies if they lack immunity. Fully heals the undead.
Osmose Level 6 Steals MP from target and uses it to restore own MP. Heals target and damages caster if target is undead.

Time Magic

Time Magic, as well, is divided into 6 tiers of 3 each, and each Time ability earned adds another tier to the spells you can cast with the Time ability equipped. Unless otherwise noted, all Time spells are reflected by targets with Reflect status. There are 18 Time Mage Spells available.

Spell Level Required Description
Speed Level 1 Increases the battle speed, cannot be reflected.
Slow Level 1 Inflicts "slow" status; target will take its turns slower.
Regen Level 1 Target's HP gradually restores.
Mute Level 2 Silences all enemies and allies on the battlefield.
Haste Level 2 Target will take turns twice as often.
Float Level 2 Prevents damage from floor traps and Quake damage.
Gravity Level 3 Reduces target's HP to half of their current HP. Fails on enemies immune to death as well as bosses.
Stop Level 3 Target skips its turn until status fades away or cured.
Teleport Level 3 Teleport back to the world map and escape from battle.
Comet Level 4 Inflicts a random amount of damage to one enemy.
Slowga Level 4 Inflicts "slow" status on all enemies.
Return Level 4 Resets the battle to when it started.
Graviga Level 5 Reduces the target's HP to a quarter of their current HP. Fails on enemies immune to death as well as bosses.
Hastega Level 5 Allies will take turns twice as often.
Old Level 5 Inflicts "old" status; target's attributes decrease progressively.
Meteor Level 6 Inflicts four massive damaging non-elemental attacks on all enemies.
Quick Level 6 Caster can choose and perform two actions in the same turn.
Banish Level 6 Instantly defeats all enemies. Fails on enemies immune to death

Summon Magic

Summon Magic deals elemental damage to opponents. There are 16 Summon Magic Spells available.

Spell Level Required Description
Eggman Summoned through Magic Lamp Item This is the spell the Magic Lamp item casts when it has been used 32 times or more. It has no effect.
Remora Level 2 Inflicts "paralysis" status on an enemy.
Chocobo Level 1 Choco Kick: 92%: Low non-elemental magic damage to a single enemy.; Fat Chocobo: 8%: Moderate non-elemental damage to all enemies.
Ifrit Level 2 Deals fire damage to all enemies.
Shiva Level 2 Deals ice damage to all enemies.
Ramuh Level 2 Deals thunder damage to all enemies.
Sylph Level 1 Damages an enemy and restores the same HP, distributed evenly, to allies.
Titan Level 3 Deals earth damage to all enemies. Misses flying targets.
Golem Level 3 Prevents all physical damage to allies, until the barrier's HP is depleted. The barrier's HP is equal to the Max HP of the caster's.
Catoblepas Level 3 Inflicts "petrified" status on all enemies; targets are instantly defeated. Fails on enemies immune to petrification.
Carbuncle Level 4 Causes "reflect" status to all allies.
Syldra Level 4 Deals wind damage to all enemies.
Odin Level 4 Instantly defeats all enemies; if all enemies are immune to Death, then Odin performs Gungnir, which attacks a single enemy.
Phoenix Level 5 Fire-elemental attack on all enemies, and at the same time restores knocked out allies to full health.
Leviathan Level 5 Massive water-elemental damage to all enemies. Is unblockable.
Bahamut Level 5 Deals extreme non-elemental damage to all enemies. Is unblockable and ignores defense.

Blue Magic

Blue Magic cannot be purchased and most be learned through fighting various enemies. There are 30 Blue spells which can be cast by Blue Mages.

Spell Location Description
Vampire Steel Bat, Blood Slime Absorbs HP from target and restores caster's HP.
Transfusion Calcruthl, Mythril Dragon, Gargoyle Sacrifices the caster's life to restore full health to all allies.
White Wind Enchanted Fan, Dark Elemental, White Flame Restores HP to the party equal to caster's current HP.
Moon Flute Page 256 (Library of the Ancients) Grants Berserk status on all allies.
Mighty Guard Stingray Grants Protect and Shell to all allies.
Magic Hammer Drippy Halves target's current MP.
Pond's Chorus Elf Toad (Walse Tower), Kornago (Quelb Area), Archeotoad Inflicts Toad status (same as the Black spell Toad).
Lilliputian Lyric Mini Magician, Cherie, Farfarello Inflicts Mini status (same as the White spell Mini).
Flash Crew Dust, Ramuh, Stone Mask Inflicts darkness on all enemies.
Time Slip Traveler, Azulmagia, Cherie, Mykale Inflicts Old and Sleep on one target.
Mind Blast Wendigo, Twintania, Mindflayer, Azulmagia Deals non-elemental damage and inflicts sap and paralyze to one target.
Off-Guard Magic Dragon, Ziggurat Gigas, Ushabti, Azulmagia Halves the target's Defense.
Dark Spark Black Flame, Strapparer, Ushabti, Azulmagia, Hades, Shadow, Druid Halves the target's current level.
Death Claw Iron Claw boss in Karnak Castle Reduces a target's HP to single digits and inflicts paralyze.
Flame Thrower Prototype, Flame Thrower, Mecha Head, Omega, Great Dragon, Azulmagia, Claret Dragon, Mindflayer Deals fire-elemental damage to one enemy.
Aero Moldwynd in the Wind Shrine Deals minor wind-elemental damage to one or all enemies.
Aera Gigas, Enchanted Fan Deals moderate wind-elemental damage to one or all enemies.
Aeroga Enchanted Fan, Magic Dragon, Elm Gigas, Ziggurat Gigas (Zephyrus) Deals major wind-elemental damage to one or all enemies.
Roulette Parthenope, Azulmagia, Death Dealer, Shinryu, Hades Kills one random ally or enemy. Fails against targets with death immunity and the undead.
Doom Exdeath, Azulmagia, Hades, The Damned Kills one non-Heavy enemy after 30 seconds.
Level 5 Death Level Checker, Azulmagia, Executor, Enuo, Level Tricker Kills enemies whose levels are a multiple of 5. Ignores death resistance, works on Heavy enemies, but restores the undead to full health.
Goblin Punch Goblin, Black Goblin Physical attack, has 8 times the power if the target and the caster have the same level.
Exploder Bomb, Grenade Sacrifices the caster's life to do damage to an enemy equal to the caster's current HP.
Missile Gilgamesh, Rocket Launcher Reduces the target's current HP to 31/32 and inflicts Old and Sleep on them.
Level 4 Graviga Deem Master, Chrono Controller Reduces all target's HP to 1/4 of max if the target's levels are a multiple of 4.
Level 3 Flare Enuo Deals massive non-elemental damage on all targets if the targets' levels are a multiple of 3.
1000 Needles Lamia, Tonberry Deals exactly 1000 damage to the target.
Aqua Rake Dhorme Chimera Non-elemental attack on all enemies.

Elements

There are eight elements in Final Fantasy V: Water, Wind, Earth, Holy, Poison, Bolt, Ice and Fire. Many spells and some weapons are based on an element, and this changes their potency on some enemies. In addition, if a Sword spell is cast on a weapon, the weapon acquires that element. For each enemy, there are five possible ways that the element of an attack can affect that enemy:

  • Weak: Defense against the attack is nullified and the damage done is doubled.
  • Normal: There is no change.
  • Resist: Damage reduced to half.
  • Nullify: No damage is done.
  • Absorb: Damage is changed to healing.

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