Spells work different in Final Fantasy V compared to other JRPGs you may be accustomed to. Characters do not learn Spells through leveling up in Final Fantasy V, although the Job needs to be at the proper level to be able to use it. For example, if you purchase a level 5 Spell, your Job needs to be at least level 5 to use that Spell.
All magic except for Blue Magic (which has to be learned from being hit by the attack) is purchased at a Spell Shop in town. Also, the Bard can't learn new abilities for their job command by buying them either. The Bard only gets new songs if you find where they're at.
List of Spells
Below we list all available Spells in Final Fantasy V.
White Magic
White Magic is the primary ability of the White Mage job in Final Fantasy V. This branch of magic focuses on curative and defensive magic, with the exception of the Holy spell. It is disabled if the user is silenced. White Magic is purchased at towns and is divided into 6 levels. The Red Mage's Red Magic ability can also use the White Magic spells up to level 3. There are 18 White Mage Spells available.
SpellLevel RequiredDescription
Cure
Level 1
Restores a minor amount of HP to one or all allies and inflicts a minor amount of HP on the undead.
Libra
Level 1
Views a target's stats, such as HP, MP, and statuses.
Poisona
Level 1
Cures Poison.
Silence
Level 2
Inflicts Silence on one or all enemies.
Protect
Level 2
Reduces damage received from physical attacks.
Mini
Level 2
Inflicts and cures Mini status on one or all enemies/allies.
Cura
Level 3
Restores a moderate amount of HP to one or all allies and inflicts a moderate amount of HP on the undead.
Raise
Level 3
Revives a KO'ed ally back into Critical HP. Instantly kills undead enemies.(1/16 of total HP) (Hit=50% against enemies)
Confuse
Level 3
Inflicts confuse on one enemy.
Blink
Level 4
Allows target to avoid 2 physical attacks.
Shell
Level 4
Reduces damage received by magical attacks.
Esuna
Level 4
Restores all negative statuses except Doom and KO.
Curaga
Level 5
Restores a major amount of HP to one or all allies. Also inflicts damage on the undead.
Reflect
Level 5
Reflects Spells back at the caster.
Berserk
Level 5
Causes target to ignore all commands and constantly attack. Attack and speed are increased.
Arise
Level 6
Fully restores a KO'ed ally with full HP. Instantly kills undead enemies.
Black Magic is equipped on Black Mages by default. After leveling up the Black Mage job, a character can have the Black Magic ability equipped on any other job and use any Black Magic spell whose associated level has been attained by the Black Mage. Therefore, to be able to use all Black Magic spells as a non-Black Mage, a character must level their Black Mage job up to level 6.
There are 18 Black Mage Spells available.
SpellLevel RequiredDescription
Fire
Level 1
Minor fire-elemental damage to one or all enemies.
Blizzard
Level 1
Minor ice-elemental damage to one or all enemies
Thunder
Level 1
Minor thunder-elemental damage to one or all enemies
Poison
Level 2
Inflicts poison on one enemy.
Sleep
Level 2
Minor sleep to one or all enemies
Toad
Level 2
Inflicts or cures the toad status on one or all enemies/allies.
Fira
Level 3
Moderate fire-elemental damage to one or all enemies.
Blizzara
Level 3
Moderate ice-elemental damage to one or all enemies.
Thundara
Level 3
Moderate thunder-elemental damage to one or all enemies.
Drain
Level 4
Steals HP from an enemy and uses it to restore own HP. Heals target and damages caster if target is Undead.
Break
Level 4
Inflicts petrify on one enemy.
Bio
Level 4
Moderate poison elemental damage as well as sap to one or all enemies.
Firaga
Level 5
Major fire-elemental damage to one or all enemies.
Blizzaga
Level 5
Major ice-elemental damage to one or all enemies.
Thundaga
Level 5
Major thunder-elemental damage to one or all enemies.
Flare
Level 6
Massive non-elemental damage to one enemy.
Death
Level 6
Inflicts Death to one enemy. Does not bypass target's immunity to Death, but kills Heavy enemies if they lack immunity. Fully heals the undead.
Osmose
Level 6
Steals MP from target and uses it to restore own MP. Heals target and damages caster if target is undead.
Time Magic
Time Magic, as well, is divided into 6 tiers of 3 each, and each Time ability earned adds another tier to the spells you can cast with the Time ability equipped. Unless otherwise noted, all Time spells are reflected by targets with Reflect status. There are 18 Time Mage Spells available.
SpellLevel RequiredDescription
Speed
Level 1
Increases the battle speed, cannot be reflected.
Slow
Level 1
Inflicts "slow" status; target will take its turns slower.
Regen
Level 1
Target's HP gradually restores.
Mute
Level 2
Silences all enemies and allies on the battlefield.
Haste
Level 2
Target will take turns twice as often.
Float
Level 2
Prevents damage from floor traps and Quake damage.
Gravity
Level 3
Reduces target's HP to half of their current HP. Fails on enemies immune to death as well as bosses.
Stop
Level 3
Target skips its turn until status fades away or cured.
Teleport
Level 3
Teleport back to the world map and escape from battle.
Comet
Level 4
Inflicts a random amount of damage to one enemy.
Slowga
Level 4
Inflicts "slow" status on all enemies.
Return
Level 4
Resets the battle to when it started.
Graviga
Level 5
Reduces the target's HP to a quarter of their current HP. Fails on enemies immune to death as well as bosses.
Hastega
Level 5
Allies will take turns twice as often.
Old
Level 5
Inflicts "old" status; target's attributes decrease progressively.
Meteor
Level 6
Inflicts four massive damaging non-elemental attacks on all enemies.
Quick
Level 6
Caster can choose and perform two actions in the same turn.
Banish
Level 6
Instantly defeats all enemies. Fails on enemies immune to death
Summon Magic
Summon Magic deals elemental damage to opponents. There are 16 Summon Magic Spells available.
SpellLevel RequiredDescription
Eggman
Summoned through Magic Lamp Item
This is the spell the Magic Lamp item casts when it has been used 32 times or more. It has no effect.
Remora
Level 2
Inflicts "paralysis" status on an enemy.
Chocobo
Level 1
Choco Kick: 92%: Low non-elemental magic damage to a single enemy.; Fat Chocobo: 8%: Moderate non-elemental damage to all enemies.
Ifrit
Level 2
Deals fire damage to all enemies.
Shiva
Level 2
Deals ice damage to all enemies.
Ramuh
Level 2
Deals thunder damage to all enemies.
Sylph
Level 1
Damages an enemy and restores the same HP, distributed evenly, to allies.
Titan
Level 3
Deals earth damage to all enemies. Misses flying targets.
Golem
Level 3
Prevents all physical damage to allies, until the barrier's HP is depleted. The barrier's HP is equal to the Max HP of the caster's.
Catoblepas
Level 3
Inflicts "petrified" status on all enemies; targets are instantly defeated. Fails on enemies immune to petrification.
Carbuncle
Level 4
Causes "reflect" status to all allies.
Syldra
Level 4
Deals wind damage to all enemies.
Odin
Level 4
Instantly defeats all enemies; if all enemies are immune to Death, then Odin performs Gungnir, which attacks a single enemy.
Phoenix
Level 5
Fire-elemental attack on all enemies, and at the same time restores knocked out allies to full health.
Leviathan
Level 5
Massive water-elemental damage to all enemies. Is unblockable.
Bahamut
Level 5
Deals extreme non-elemental damage to all enemies. Is unblockable and ignores defense.
Blue Magic
Blue Magic cannot be purchased and most be learned through fighting various enemies. There are 30 Blue spells which can be cast by Blue Mages.
SpellLocationDescription
Vampire
Steel Bat, Blood Slime
Absorbs HP from target and restores caster's HP.
Transfusion
Calcruthl, Mythril Dragon, Gargoyle
Sacrifices the caster's life to restore full health to all allies.
White Wind
Enchanted Fan, Dark Elemental, White Flame
Restores HP to the party equal to caster's current HP.
Moon Flute
Page 256 (Library of the Ancients)
Grants Berserk status on all allies.
Mighty Guard
Stingray
Grants Protect and Shell to all allies.
Magic Hammer
Drippy
Halves target's current MP.
Pond's Chorus
Elf Toad (Walse Tower), Kornago (Quelb Area), Archeotoad
Inflicts Toad status (same as the Black spell Toad).
Lilliputian Lyric
Mini Magician, Cherie, Farfarello
Inflicts Mini status (same as the White spell Mini).
Flash
Crew Dust, Ramuh, Stone Mask
Inflicts darkness on all enemies.
Time Slip
Traveler, Azulmagia, Cherie, Mykale
Inflicts Old and Sleep on one target.
Mind Blast
Wendigo, Twintania, Mindflayer, Azulmagia
Deals non-elemental damage and inflicts sap and paralyze to one target.
Dark Spark
Black Flame, Strapparer, Ushabti, Azulmagia, Hades, Shadow, Druid
Halves the target's current level.
Death Claw
Iron Claw boss in Karnak Castle
Reduces a target's HP to single digits and inflicts paralyze.
Flame Thrower
Prototype, Flame Thrower, Mecha Head, Omega, Great Dragon, Azulmagia, Claret Dragon, Mindflayer
Deals fire-elemental damage to one enemy.
Aero
Moldwynd in the Wind Shrine
Deals minor wind-elemental damage to one or all enemies.
Aera
Gigas, Enchanted Fan
Deals moderate wind-elemental damage to one or all enemies.
Aeroga
Enchanted Fan, Magic Dragon, Elm Gigas, Ziggurat Gigas (Zephyrus)
Deals major wind-elemental damage to one or all enemies.
Roulette
Parthenope, Azulmagia, Death Dealer, Shinryu, Hades
Kills one random ally or enemy. Fails against targets with death immunity and the undead.
Doom
Exdeath, Azulmagia, Hades, The Damned
Kills one non-Heavy enemy after 30 seconds.
Level 5 Death
Level Checker, Azulmagia, Executor, Enuo, Level Tricker
Kills enemies whose levels are a multiple of 5. Ignores death resistance, works on Heavy enemies, but restores the undead to full health.
Goblin Punch
Goblin, Black Goblin
Physical attack, has 8 times the power if the target and the caster have the same level.
Exploder
Bomb, Grenade
Sacrifices the caster's life to do damage to an enemy equal to the caster's current HP.
Missile
Gilgamesh, Rocket Launcher
Reduces the target's current HP to 31/32 and inflicts Old and Sleep on them.
Level 4 Graviga
Deem Master, Chrono Controller
Reduces all target's HP to 1/4 of max if the target's levels are a multiple of 4.
Level 3 Flare
Enuo
Deals massive non-elemental damage on all targets if the targets' levels are a multiple of 3.
1000 Needles
Lamia, Tonberry
Deals exactly 1000 damage to the target.
Aqua Rake
Dhorme Chimera
Non-elemental attack on all enemies.
Elements
There are eight elements in Final Fantasy V: Water, Wind, Earth, Holy, Poison, Bolt, Ice and Fire. Many spells and some weapons are based on an element, and this changes their potency on some enemies. In addition, if a Sword spell is cast on a weapon, the weapon acquires that element. For each enemy, there are five possible ways that the element of an attack can affect that enemy:
Weak: Defense against the attack is nullified and the damage done is doubled.