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Narrative Events
Narrative Events in Civilization 7 are a system that constantly tracks the things you do and brings up certain events once conditions are met. The things that influence this can range from which Leader you are, which Civilization, fighting battles, or technology. The game is tallying the things you do and offering a story segment as a result of those actions. Once an event is triggered, you will be given choices, each with a reward to choose from, which progresses that "story."
Narrative Choices
Narrative Events can be tied to which Civilization you are or which Leader you are playing as. The rest are the game tallying the things you do and triggering Narrative Events at certain milestones within that tracker. Because of this, some of the early events will still trigger even when starting in later Ages, while ones made irrelevant will be skipped.
There are branching paths that can guide your Civilization and add even more choices to make on your turn to achieve your desired short-term and long-term goals. Each choice will typically reward you with resources just for making a choice, but some even offer a quest to give you more goals as you pass the turns.
These choices can occasionally be built upon in later ages to give your Civilization a throughline story across history while also incentivizing you with rewards to get an upper hand in your desired area of specialization. There are overall a lot more choices per turn; even the goodie huts found around the map now offer a choice between two rewards rather than something random to further encapsulate the feeling of a narrative.
Construct Your Own Narrative
The choices you make throughout the game will determine the flavor of your Narrative Events. Actions like making your first Alliance, becoming a Suzerain of an Independent Power, Declaring War, completing the Writing Technology, obtaining your first Codex, and more! No matter how you are playing, you will likely be encountering a lot of Narrative Events no matter what, but the rewards your choices contain will usually be related to the thing that triggered them, even awarding relevant Leader Attribute Points to further aid you along that track.
Crisis Events
Near the end of every age, a Crisis develops over the last 30% of the age that you must endure. The Crisis will throw a massive wrench in the late game of every age and seek to destabilize overzealous players. The types of Crisis differ slightly by the Age you are in but they are all different in the way you need to react to them.
As a Crisis develops further at 80% and 90% Age progression, you will be given more Crisis slots to put more policies into. Choosing the policies that cripple your empire the least are preferred but it will be impossible to avoid everything that goes wrong so damage control is important, namely, keeping Happiness high while keeping your empire afloat.