Civilization 7 evolves your people as you move through the ages of the game through its Civilization system, differing who you play as and what bonuses you build into your empire. Since your goals and strategies may change on an Age-to-Age basis, especially to meet the needs of the current Age's Legacy objectives in accordance with what your empire has at its disposal, choosing the right one to supplement your goals is crucial. Here is a list of every possible Civilization in each age, as well as how to unlock them as a choice, their playstyles, and Unique bonuses.
Hawlit +2 Gold. +1 Culture for adjacent Wonders and other Hawilti. Aksumite Unique Improvement. Ageless. Does not remove Warehouse Bonuses on a tile. Must be placed on Flat Terrain.
Aksum Unique Civic
Periplus of the Erythraean SeaUnique BuildingPolicyTraitWonder
Hawlit: Base Yeild: +2 Gold +1 Culture for each adjacent Hawilt +1 Culture for each adjacent Wonder Aksumite Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be place on Flat Terrain.
- +1 Resource Capacity in Settlements on Coast or Navigable Rivers.
Great Stele: Gain 200 Gold when you construct a Wonder in this Settlement, including this one. Ageless. Must be placed on Flat Terrain.
Periplus of the Erythraean Sea II -
Port of Nations: +1 Gold on Quarters to Coast.
+1 Gold on Quarters to Coast.
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Monumentum Adulitanum -
Throne of My Fathers: +15% Gold in Cities adjacent to Coast.
The Altar and Monument gain a +1 Culture adjacency with Hawliti.
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Book of the Himyarites -
May This Please The People: +2 Culture on Resources on or adjacent to Coast.
The Dhow ignores Zone of Control
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PlaystyleUnlocksWonderStarting Bias
Cultural Economic
Unlocks Abbasid in the Exploration age.
Unlocks Songhai in the Exploration age.
Great Stele
Desert
Egypt
Unique Ability
Gift of Osiris +1 Production on Navigable Rivers. +30% Production towards constructing the Pyramids.
Unique Units
Medjay Egyptian Unique Infantry Unit. Has no maintenance. +3 Combat Strength in friendly territory, doubled when stationed in a Settlement you own.
Tjaty A Great Person with one charge. Can only be trained in Cities with a Necropolis, and the specific Tjaty received is random. Each Tjaty can only be received once. Cost increases per Tjaty trained.
Unique Buildings
Necropolis Egyptian Unique Quarter. Created by constructing the Mastaba and Mortuary Temple in the same District. Grants 100 Gold (on Standard Speed) when any Wonder is completed in this City.
Mastaba +3 Culture. +1 Gold Adjacency for Navigable Rivers and Wonders. Egyptian Unique Culture Building. Ageless.
Mortuary Temple +4 Gold. +1 Happiness Adjacency for Navigable Rivers and Wonders. Egyptian Unique Gold Building. Ageless
Egypt Unique Civic
Scales of AnubisUnique BuildingPolicyTraitWonder
Mastaba: Base Yield: +3 Culture +1 Gold for each adjacent Desert tile +1 Gold for each adjacent Wonder Egyptian Unique Culture Building. Ageless.
Riches of the Duat: +15% Production towards constructing Wonders. (Tradition)
Medjay generate +1 Gold when stationed in a Settlement you own.
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Arrival of HapiMortuary Temple: Base Yeild: +4 Gold +1 Happiness for each adjacent Navigable River Terrain +1 Happiness for each adjacent Wonder Egyptian Unique Gold Building. Ageless.
Akhet: +1 Food on Navigable Rivers.
Minor Rivers do not end Unit Movement
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Light of Amun-Ra -
Kemet: +1 Culture on Navigable Rivers
+5 Gold on the Palace +1 Settlement Limit
Pyramids: +1 Gold and Production on Minor and Navigable River tiles in this Settlement. Ageless. Must be placed on Desert and adjacent to a Navigable River
PlaystyleUnlocksWonderStarting Bias
Cultural Economic
Unlocks Abbasid in the Exploration age.
Unlocks Songhai in the Exploration age.
Pyramids
Desert Navigable River
Greece
Unique Ability
Demokratia +3 Influence per turn on the Palace. +30% Production towards constructing the Oracle.
Unique Units
Hoplite Greek Unique Infantry Unit. +2 Combat Strength if adjacent to another Hoplite.
Logios A Great Person with one charge. Can only be trained in Cities with an Acropolis, and the specific Logios received is random, Each Logios can only be received once. Cost increases per Logios trained.
Unique Buildings
Acropolis Greek Unique Quarter. Created by constructing the Odeon and Parthenon in the same District. +2 Gold on the Parthenon for each City-State you are Suzerain of.
Odeon +3 Happiness. +1 Culture Adjacency for Quarters and Wonders. Greek Unique Happiness Building. Ageless.
Parthenon +4 Culture. +2 Influence if placed on Rough Terrain. +1 Culture adjacency for Wonders. Greek Unique Culture Building. Ageless.
Greece Unique Civic
EkklesiaUnique BuildingPolicyTraitWonder
Odeon: +3 Happiness. +1 Culture Adjacency for Quarters and Wonders. Greek Unique Happiness Building. Ageless. Xenia: +50% Influence towards initiating and progressing the Befriend Independent Project
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Ekklesia II -
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+2 Culture for active Endeavors, Sanctions, and Projects you started of supported
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AgogeParthenon: +4 Culture. +2 Influence if placed on Rough Terrain. +1 Culture adjacency for Wonders. Greek Unique Culture Building. Ageless. Strategoi: +25% Army Commander experience
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AgogeParthenon: +4 Culture. +2 Influence if placed on Rough Terrain. +1 Culture adjacency for Wonders. Greek Unique Culture Building. Ageless.
Hoplites gain +1 Combat Strength per City-State you are Suzerain of
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Symmachia -
Delian League: +1 Culture on Navigable Rivers
+5 Gold on the Palace +1 Settlement Limit
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Symmachia II -
Delian League: +30% Influence towards initiating Endeavors. Peloponnesian League: +30% Influence towards initiating Sanctions
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Oracle: Base Yield: +2 Culture When gaining rewards from a Narrative Event, gain an additional 10 Culture per Age. Ageless. Must be placed on Rough Terrain
PlaystyleUnlocksWonderStarting Bias
Cultural Diplomatic
Unlocks Norman in the Exploration age
Unlocks Spain in the Exploration age
Unlocks Russian in the Modern age
Oracle
Grassland Hills
Han
Unique Ability
Nine Provinces The Capital and new Towns gain an additional Population with their first growth event. +30% Production towards constructing Weiyang Palace
Unique Units
Chu-Ko-Nu Han Unique Ranged Unit. Has Zone of Control and a higher Defense Strength. +5 Combat Strength when attacking adjacent Units.
Shì Dàfū Shi Dafu: A Great Person with one charge. Can only be trained in Cities with at least 10 Population, and the specific Shi Dafu can only be received once. Cost increases per Shi Dafu trained.
Unique Buildings
Great Wall +2 Culture. +1 Happiness for adjacent Great Wall segments. Han Unique Improvement. Ageless. Counts as Fortification, +6 Combat Strength when defending. Does not remove Warehouse bonuses on a tile. Can only be built in a line. Cannot branch or fork.
Han Unique Civic
ZhiUnique BuildingPolicyTraitWonder
Great Wall: +2 Culture. +1 Happiness for adjacent Great Wall segments. Han Unique Improvement. Ageless. Counts as Fortification, +6 Combat Strength when defending. Does not remove Warehouse bonuses on a tile. Can only be built in a line. Cannot branch or fork.
- Science Buildings gain a +1 Science Adjacency for Quarters +1 Settlement Limit
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Li-
Guanxi: +1 Influence on Science Buildings
+2 Influence on Palace
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Yi -
Jiu Qing: +1 Influence on Happiness Buildings
The Chu-Ko-Nu gain +5 Combat Strength when defending
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Junzi -
Tianxia: +1 Science on Specialists
+10 Science in the Capital
Weiyang Palace: Base Yield: +6 Influence. Ageless. Must be placed on Grassland
PlaystyleUnlocksWonderStarting Bias
Diplomatic Scientific
Unlocks Ming in the Exploration age.
Unlocks Mongolia in the Exploration age.
Unlocks Qing in the Modern age
Weiyang Palace
Grassland
Khmer
Unique Ability
Ksekam Chamnon Districts on Rivers do not remove the natural yield of the tile +30% Production towards constructing Angkor Wat.
Unique Units
Yuthahathi Khmer Unique Cavalry Unit. Higher Combat Strength, but slower Movement. Immune to flood damage. Ignores Zone of Control.
Vaishya Khmer Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. Immune to flood damage. Ignores movement penalties from Wet Terrain.
Unique Buildings
Baray +3 Food. +1 Food on all Floodplains in this Settlement. Khmer Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. One per Settlement.
Khmer Unique Civic
MousongUnique BuildingPolicyTraitWonder
Baray: +3 Food. +1 Food on all Floodplains in this Settlement. Khmer Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. One per Settlement.
Pithi Chrat: +4 Combat Strength for Units on Floodplains
Improvements, Buildings, and Districts do not get pillaged by floods
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Amnach - Varna: +1 Gold from Specialists
The Yuthahathi gets +1 Movement
Angkor Wat: Base Yield: +3 Happiness +1 Specialist Limist in this Settlement. Ageless. Must be placed adjacent to a River
Chakravarti -
Kambu-Mera: +100% Food and Happiness towards maintaining Specialists
+100 Food and Happiess in the Capital. -5 Happiness in every other City
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Chakravarti II -
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+3 Codex slots in the Palace
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PlaystyleUnlocksWonderStarting Bias
Expansionist Scientific
Unlocks Chola in the Exploration age.
Unlocks Majapahit in the Exploration age.
Unlocks Siam in the Modern age.
Angkor Wat
Tropical Floodplain
Maurya
Unique Ability
Dhamma Lipi You can choose an additional Pantheon after unlocking Mysticism +30% Production towards constructing Sanchi Stupa
Unique Units
Purabhettarah Maurya Unique Cavalry Unit. +5 Combat Strength against Fortified Districts. Ignores Zone of Control.
Nagarika Maurya Unique Settler. Civilian Unit capable of founding new Towns. Adds +2 Happiness on City Halls.
Unique Buildings
Matha Mauryan Unique Quarters. Created by constructing the Dharamshala and Vihara in the same District. +10% Happiness in this Settlement.
Dharamshala +3 Happiness. +1 Science Adjacency for Quarters and Wonders. Mauryan Unique Happiness Building. Ageless.
Vihara +3 Happiness. +1 Culture Adjacency for Mountains and Wonders. Mauryan Unique Happiness Building. Ageless.
Maurya Unique Civic
ArcharyaUnique BuildingPolicyTraitWonder
Dharamshala: +3 Happiness. +1 Science Adjacency for Quarters and Wonders. Mauryan Unique Happiness Building. Ageless.
Vihara: +3 Happiness. +1 Culture Adjacency for Mountains and Wonders. Mauryan Unique Happiness Building. Ageless.
Charvaka: +3 Happiness on Science Buildings
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Ayurveda -
Shreni: +1 Gold for every 5 surplus Happiness in Cities
Units adjacent to the Purabhettarah heal +5 HP per turn
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Vyuham -
Kshatriya +4 Happiness on Military buildings
Infantry and Cavalry Units gain +3 Combat Strength when adjacent to each other
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Mantriparishad -
Arthashastra: +1 Science for every 5 surplus Happiness in Cities +10% to all yields in Settlements not founded by you +1 Settlement Limit
Sanchi Stupa: Base Yield: +2 Happiness +1 Culture for every 5 excess Happiness in this Settlement. Ageless. Must be placed on Plains
PlaystyleUnlocksWonderStarting Bias
Militaristic Scientific
Unlocks Chola in the Exploration age
Unlocks Majapahit in the Exploration age
Sanchi Stupa
Vegetated
Maya
Unique Ability
Skies of Itzamna The Palace gains +0.5 Science for adjacent Vegetated Terrain. +30% Production towards constructing Mundo Perdido.
Unique Units
Hul'che Maya Unique Ranged Unit. Can see through Vegetation and ignore movement penalties from Vegetated Terrain.
Jaguar Slayer Maya Unique Scout. Can initiate combat. Has 1 charge to place a Jaguar Trap that is invisible to enemy Units, dealing 25 damage and ending movement. This ability recharges 5 turns after placing a trap.
Unique Buildings
Uwaybil K'uh Maya Unique Quarter. Created by constructing the Jalaw and K’uh Nah in the same District. Every time you research a Technology, this Settlement gains Production equal to 15% of its cost.
Jalaw +3 Happiness. +1 Culture Adjacency for Quarters and Wonders. Mayan Unique Happiness Building. Ageless.
K'uh Nah +3 Science. +2 Science if placed on Vegetation. +1 Science Adjacency for Wonders. Mayan Unique Science Building. Ageless.
Maya Unique Civic
Lords of XibalbaUnique BuildingPolicyTraitWonder
Jawla: +3 Happiness. +1 Culture Adjacency for Quarters and Wonders. Mayan Unique Happiness Building. Ageless.
Miracles of the Twin: All Units gain the Poison ability, +3 Combat Strength against wounded Units
Hul'che and Jaguar Slayers gain Stealth in Vegetated Terrain
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Rain of ChaacK'uh Nah: +3 Science. +2 Science if placed on Vegetation. +1 Science Adjacency for Wonders. Mayan Unique Science Building. Ageless. Pet Kot: +1 Science on Vegetated Terrain in Cities
The Altar gains +1 Science Adjacency from Vegetated Terrain
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Calendar Round -
Kambu-Mera: +100% Food and Happiness towards maintaining Specialists
After researching a Technology gain Culture equal to 10% of its cost
After studying a Civic gain Science equal to 10% of its cost
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Calendar Round II -
Tzolk'in: +2 Science on Happiness buildings Haab': +2 Culture on Happiness buildings
+1 Settlement Limit
Mundo Perdido: +1 Happiness and Science on Tropical Terrain in this Settlement. Ageless. Must be placed on Tropical
PlaystyleUnlocksWonderStarting Bias
Diplomatic Scientific
Unlocks Hawai’i in the Exploration age
Unlocks Inca in the Exploration age
Unlocks Mexico in the Modern age
Mundo Perdido
Vegetated
Mississippian
Unique Ability
Goose Societies All Buildings receive a +1 Food Adjacency for Resources. +30% Production towards constructing Monks Mound
Unique Units
Burning Arrow Mississippian Unique Ranged Unit. Increased Bombard Strength. +3 Combat Strength against Siege Units. Applies the Burning status to tiles for 2 turns.
Watonathi Mississippian Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. Gain 25 Gold per Resource acquired when creating a Trade Route.
Unique Building
Potkop +1 Gold. +1 Good for each adjacent Resource. Mississippian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain.
Mississippian Unique Civic
EarthworksUnique BuildingPolicyTraitWonder
Potkop: Base Yield:+1 Gold. +1 Good for each adjacent Resource. Mississippian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain.
- +10% Production towards constructing Buildings
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Earthworks II -
Shell Tempered Pottery: All Buildings receive a +1 Gold Adjacency for Resources
+1 Settlement Limit
Monks Mound: Base Yield: +3 Food +4 Resource Capacity in this Settlement. Ageless. Must be placed adjacent to a River.
Waahih -
Atassa +4 Combat Strength for Ranged Units when defending
Burning Arrows can pillage within 2 tiles for 1 Movement
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Cah-nah-ha -
Gift Economy +1 Gold and Happiness for every Imported Resource
+2 Resource Capacity in the Capital
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PlaystyleUnlocksWonderStarting Bias
Economic Expansionist
Unlocks Shawnee in the Exploration age
Unlocks Hawai’i in the Exploration age
Unlocks Inca in the Exploration age
Monks Mound
Flat
Persia
Unique Ability
Hamarana Council Infantry Units receive +3 Combat Strength when attacking. +30% Production towards constructing the Gate of All Nations.
Unique Units
Immortal Persian Unique Infantry. Heals 15 HP after defeating an enemy Unit.
Hazarapatis Persian Unique Army Commander. Starts with the Initiative Promotion.
Unique Building
Pairidaeza +1 Culture and Gold. Persian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Cannot be placed adjacent to another Pairidaeza.
Persia Unique Civic
SpadaUnique BuildingPolicyTraitWonder
-Kara: +50% Production towards training Infantry Units
-1 Gold Maintenance for Units
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SatrapiesPairidaeza: +1 Culture and Gold. Persian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Cannot be placed adjacent to another Pairidaeza.
Angarium: +3 Gold for every Town
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Gate of All Nations: +2 Support on all wars. Ageless. Must be placed adjacent to a District.
Satrapies II -
- The Pairidaeza gains +1 Happiness from adjacent Quarters
+1 Settlement Limit
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Achaemenid Empire -
- +5 Gold for every different Civilization you have captured a Settlement from
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Achaemenid Empire II -
Shahanshah: +3 Combat Strength for Units in enemy territory
+1 Settlement Limit
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PlaystyleUnlocksWonderStarting Bias
Economic Militaristic
Unlocks Abbasid in the Exploration age.
Unlocks Mongolia in the Exploration age.
Unlocks Mughal in the Modern age.
Gate of All Nations
Desert
Rome
Unique Ability
Twelve Tables +1 Culture on Districts in the Capital and City Centers in Towns +30% Production towards constructing the Colosseum.
Unique Units
Legion Roman Unique Infantry Unit. +2 Combat Strength for every Tradition in the Government.
Legatus Roman Unique Army Commander. Gains 1 charge to create a new Settlement for every 3 Levels it has.
Unique Buildings
Forum Roman Unique Quarter. Created by constructing the Basilica and Temple of Jupiter in the same District. +1 Culture and Gold for every Unique Tradition in the Government.
Basilica +4 Gold. +1 Influence Adjacency for Culture Buildings and Wonders. Roman Unique Gold Building. Ageless.
Temple of Jupiter +3 Happiness. +1 Culture Adjacency for Happiness Buildings and Wonders. Roman Unique Happiness Building. Ageless.
Rome Unique Civic
Exercitus RomanusUnique BuildingPolicyTraitWonder
Temple of Jupiter: +3 Happiness. +1 Culture Adjacency for Happiness Buildings and Wonders. Roman Unique Happiness Building. Ageless.
Auxilia: +5% Production towards Military Units in the Capital for every Town.
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Exercitus Romanus II-- The Legatus gains the Bulwark Promotion for free
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Civis RomanusBasilica: +4 Gold. +1 Influence Adjacency for Culture Buildings and Wonders. Roman Unique Gold Building. Ageless.
Cursus Honorum: Training an Infantry Unit grants Culture equal to 25% of its Production cost
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Civis Romanus II -
- +2 Gold in the Capital for every Town you own
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Legatus Pro Praetore -
Latinitas: +10% Food, Gold, and Culture in Towns with a Specialization
Gain a free Infantry Unit in new Settlements that you found
+1 Settlement Limit
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Senatus Populusque Romanus -
Princeps Civitatis: +1 Production on Urban Districts in your Capital
+1 Social Policy Slot
+1 Settlement Limit
Colosseum: Base Yield: +3 Culture +2 Happiness on Quarters in this Settlement. Ageless. Must be placed adjacent to a District
PlaystyleUnlocksWonderStarting Bias
Culture Militaristic
Unlocks Norman in the Exploration age
Unlocks Spain in the Exploration age
Unlocks America in the Modern age
Unlocks French Empire in the Modern age
Unlocks Prussia in the Modern age
Colosseum
Grassland
Exploration Age Civilizations
Tier List
Best Civ 7 Exploration Civs
Best Civ 7 Exploration Civs
Abbasid
Unique Ability
Madina Receive 30 Gold for each Rural Population of the City when you create a Specialist. (Scales by Game Speed) +30% Production towards constructing the House of Wisdom.
Unique Units
Mamluk Abbasid Unique Cavalry Unit. When stationed in your territory, receive +1 Combat Strength for each Urban Population in that Settlement. Ignores Zone of Control. Has lower combat strength than other Cavalry units.
'Alim A Great Person with one charge. Can only be trained in Cities with an Ulema, and the specific ‘Alim receives is random. Each ‘Alim can only be received once. Cost increases per ‘Alim trained.
Unique Buildings
Ulema Abbasid Unique Quarter. Created by constructing the Madrasa and Mosque in the same District. +1 Science to all Specialists in this City.
Madrasa +5 Science. +1 Science Adjacency for Quarters, Science Buildings, and Wonders. Abbasid Unique Science Building. Ageless.
Mosque +4 Happiness. +1 Culture Adjacency for Happiness Adjacency for Cultural Buildings and Wonders. Unlocks the ability to found a Religion. Abbasid Unique Happiness Buiding. Ageless.
Abbasid Unique Civic
Round CityUnique BuildingPolicyTraitWonder
Mosque: +4 Happiness. +1 Culture Adjacency for Happiness Adjacency for Cultural Buildings and Wonders. Unlocks the ability to found a Religion. Abbasid Unique Happiness Buiding. Ageless.
- +50% Production towards constructing Buildings in Cities with at least 8 Urban Population
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Round City II-City of Peace: All Buildings receive a +1 Science Adjacency with the City Hall and Palace
+4 Food on Science Buildings
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MawlaMadrasa: +5 Science. +1 Science Adjacency for Quarters, Science Buildings, and Wonders. Abbasid Unique Science Building. Ageless.
- +2 Happiness on Resources in Settlements with a Temple.
Earn Science equal to 25% Trade Income.
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Mawla II -
Sales and Trade: +3 Gold and Science for each Resource assigned to Cities with at least 8 Urban Population.
Mamluks gain the Skirmish ability, +50% bonus from Flanking.
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Al-Jabr -
Compendium Book: +4 Science in Towns
+4 Science in Cities with at least 8 Urban Population
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Al-Jabr II -
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+33% Happiness towards maintaining Specialists
House of Wisdom: Base Yield: +3 Science Gain 3 Relics. Has 3 Relic slots. +2 Science from Great Works. Ageless. Must be placed adjacent to a District.
PlaystyleUnlocksWonderStarting BiasUnlocked By
Cultural Scientific
Play as Ibn Battuta Unlocks Buganda in the Modern age.
Unlocks Mughal in the Modern age.
House of Wisdom
Camels adjacent to Coast
Work 3 Camels Play as Ibn Battuta Play as Egypt Play as Persia
Chola
Unique Ability
Samayam +1 Trade Route from the Improve Trade Relations Action.
+30 % Production towards constructing the Brihadeeswarar Temple
Unique Units
Kalam Chola Unique Naval Unit. +1 additional attack per turn if movement allows.
Ottru Chola Unique Naval Commander. Has +1 Movement and greater sight. Opposing Military Units in the Command Radius receive -3 Combat Strength.
Unique Buildings
Five Hundred Lords Chola Unique Quarter. Created by constructing the Anjuvannam and Manigramam in the same District. +5 Land Trade Route range and +15 Naval Trade Route range.
Manigramam +4 Happiness. +1 Gold Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. +50% Production towards Naval Units. Chola Unique Gold and Military Building. Ageless. Must be placed adjacent to Coast.
Anjuvannam +5 Gold. +1 Gold Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. +50% Production towards Naval Units. Chola Unique Gold and Military Building. Ageless. Must be placed adjacent to Coast.
Chola Unique Civic
NagaramUnique BuildingPolicyTraitWonder
Manigramam: +4 Happiness. +1 Gold Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. +50% Production towards Naval Units. Chola Unique Gold and Military Building. Ageless. Must be placed adjacent to Coast.
- +50% Influence towards initiating the Improve Trade Relations Action
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Nagaram IIAnjuvannam: +5 Gold. +1 Gold Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. +50% Production towards Naval Units. Chola Unique Gold and Military Building. Ageless. Must be placed adjacent to Coast.
- +2 Resource Capacity in the Capital
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Kanakam -
Devakoshta: +3 Culture on Gold Buildings
+1 Gold from active Diplomatic Actions they started or supported
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Digvijaya -
Marakkalam: -2 Gold maintenance for Naval Units
The Kalam receives +1 Movement and Sight
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Monsoon Winds -
Angadi: +4 Gold in Settlements other than your Capital if they have a water Building.
+1 Settlement Limit
Ottru receives the Convoys Promotion
Brihadeeswarar Temple: Base Yield: +3 Influence. All Buildings gain a +1 Happiness Adjacency for Navigable Rivers. Ageless. Must be placed adjacent to a Navigable River or on a Minor River
PlaystyleUnlocksWonderStarting BiasUnlocked By
Diplomatic Economic
Unlocks Mughal in the Modern age
Unlocks Siam in the Modern age
Brihadeeswarar Temple
Tropical Adjacent to Coast
Have 3 Settlements with City Centers adjacent to Coastal tiles Play as Khmer
Play as Maurya
Play as Ashoka, World Conqueror
Play as Ashoka, World Renouncer
Hawai’i
Unique Ability
Moananuiākea Gain 25 Culture each time a Settlement expands to Marine Terrain.+1 Happiness on Fishing Boats.
+30% Production towards constructing Hale o Keawe.
Unique Units
Leiomano Hawaiian Unique Infantry Unit. +3 Combat Strength against Infantry and Cavalry Units. Receives Culture from defeating enemy Units.
Kahuna Hawaiian Unique Missionary. Has an action to heal adjacent Units. Receive 25 Gold when you convert a Settlement.
Unique Buildings
Lo'i Kalo +3 Food and +2 Production. Adjacent Farms receive +1 Culture. Hawaiian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Grassland or Tropical.
Hawai'i Unique Civic
ManaUnique BuildingPolicyTraitWonder
-- +2 Culture for every time a Storm, Flood, or Volcanic Eruption has provided Fertility this Age.
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Mana II -
Kapa: +50% Production towards constructing Culture Buildings.
When you defeat an enemy Unit with a Leiomano, gain Culture equal to 24% of the defeated Unit's strength.
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OhanaLo'i Kalo: +3 Food and +2 Production. Adjacent Farms receive +1 Culture. Hawaiian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Grassland or Tropical.
Ahupua'a: +4 Culture on Food Buildings
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Ohana II -
- +2 Culture for Lo'I Kalo Improvements in Settlements with a Pavilion.
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He'e Nalu II -
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+2 Culture on Marine Terrain in Settlements following your Religion.
The Kahuna Receives a Second Healing Charge
Hale o Keawe: Base Yield: +2 Culture Constructing a Building on Coast Terrain grants Culture equal to 50% of its cost. Has 3 Relic slots. Ageless. Must be adjacent to Coast, but not adjacent to Tundra
PlaystyleUnlocksWonderStarting BiasUnlocked By
Cultural Expansionist
Unlocks Meiji Japan in the Modern age.
Hale o Keawe
Marine Adjacent to Coast
Have 2 Settlements on an Island (landmass with a maximum of 15 tiles) Play as Mississippian
Play as Maya
Play as Jose Rizal
Inca
Unique Ability
Apus Can work Mountain Terrain. +2 Food and +1 Production on Mountain Terrain. +30% Production towards constructing Machu Pikchu
Unique Units
Warak'aq Incan Unique Ranged Unit . Has +1 Movement and ignores movement penalties from Rough Terrain. +5 Combat Strength when attacking from Rough Terrain.
Chasqui Incan Unique Scout with +1 Movement. Has increased sight that ignores Mountains and Rough Terrain.
Unique Building
Terrace Farm +6 Food. Incan Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Rough Terrain adjacent to a Mountain.
Inca Unique Civic
Mit'aUnique BuildingPolicyTraitWonder
Terrace Farm: +6 Food. Incan Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Rough Terrain adjacent to a Mountain.
Tirakuna: +15% Food in Settlements with their City Center adjacent to a Mountain or with 3 worked Mountain tiles.
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Mit'a II-City of Peace: All Buildings receice a +1 Science Adjacency with the City Hall and Palace
+1 Happiness to Mountain tiles
Machu Pikchu: Base Yield: +4 Gold +2 Resource Capacity in this Settlement. +4 Culture and Gold on all Buildings adjacent to this Wonder. Ageless. Must be placed on a Tropical Mountain
Qhapaq Ñan-Qullqa: Settlements receive +0.5 Gold for every Urban Population and +0.5 Production for every Rural Population
Rough Terrain does not end the movement of any Inca Unit.
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Qhapaq Ñan II -
Quipu: Settlments receive +0.5 Gold for every Urban Population and +0.5 Production for every Rural Population.
The Warak'aq gains the Poison ability, +5 Combat Strength against wounded Units.
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Ayllu -
- +2 Food on Terrace Farms in Settlements with a Granary
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Ayllu II -
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Farms and Terrace Farms receive +3 Food if adjacent to at least one Mountain
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PlaystyleUnlocksWonderStarting BiasUnlocked By
Economic Expansionist
Unlocks Mexico in the Modern age.
Machu Pikchu
Plains Desert Adjacent to Coast
Have 3 Settlements with at least 3 Mountains each Play as Mississippian
Play as Maya
Play as Pachacuti
Majapahit
Unique Ability
Negara All Cities except the Capital receive +1 Specialist Limit. After the Exploration Age the Specialists become inactive until you increase the Limit
+30% Production towards constructing Borobudur
Unique Units
Cetbang Majapahit Unique Naval Unit. +5 Combat Strength against Naval Units. Can pillage within 2 tiles for 1 Movement.
Pedanda Incan Unique Scout with +1 Movement. Has increased sight that ignores Mountains and Rough Terrain.
Unique Buildings
Pura Majapahit Unique Quarter. Created by constructing the Candi Bentar and Meru in the same District. Receive 1 Relic when completed.
Meru +5 Happiness. +1 Happiness Adjecency for Mountains and Wonders. +2 Happiness on Natural Wonders. Majapahit Unique Happiness Building. Ageless.
Candi Bentar +5 Culture. +1 Culture Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. Majapahit Unique Culture Building. Ageless.
Majapahit Unique Civic
Aliran KepercayaanUnique BuildingPolicyTraitWonder
Meru: +5 Happiness. +1 Happiness Adjecency for Mountains and Wonders. +2 Happiness on Natural Wonders. Majapahit Unique Happiness Building. Ageless.
Tirakuna: +33% Food towards maintaining Specialists
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-
Aliran Kepercayaan II-- The Pedanda grants an extra 25 Culture when it converts a Settlement
-
WayangCandi Bentar: Base Yield: +5 Culture +1 Culture for each adjacent Navigable River Terrain +1 Culture for each adjacent Coastal Terrain +1 Culture for each adjacent Wonder Majapahit Unique Culture Building. Ageless.
Panji: +1 Culture from Specialists not in your Capital
-
-
Wayang II -
- +25% Production towards Overbuilding
-
Nusuntara -
Subak: +1 Culture and +1 Production on Marine Terrain
Exploration Age Culture Buildings receive a Culture adjacency for Coast
-
Nusuntara II -
-
+5 Combat Strength to Naval Units against Land Units
-
Gamelan +4 Culture on Quarters
+1 Settlement Limit
Borobudur: Base Yield: +3 Happiness +2 Food and Happiness on Quarters. Ageless. Must be placed adjacent to the Coast.
PlaystyleUnlocksWonderStarting BiasUnlocked By
Cultural Economic
Unlocks Meiji Japan in the Modern age.
Borobudur
Spices Adjacent to Coast
Improve 3 Pearls Have 3 Naval Trade Route Play as Khmer
Play as Maurya
Play as Trung Trac
Ming
Unique Ability
Great Canon of Yongle +50% Science in the Capital
-15 Science per turn for each Social Policy, but not Tradition, slotted.
+30% Production towards constructing the Forbidden City
Unique Units
Xunleichong Ming Unique Infantry Unit. +4 Combat Strength in Featureless tiles. Has a Ranged attack.
Mandarin Ming Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. +100 Gold when using the Create a Road Action.
Unique Building
Ming Great Wall +5 Culture. +1 Gold Adjacency for Fortification Buildings and Improvements. Ming Unique Improvement. Ageless. Counts as Fortification, +6 Combat Strength when defending. Does not remove Warehouse bonuses on a tile. Can only be built in a line. Cannot branch or fork.
Ming Unique Civic
Nine GarrisonsUnique BuildingPolicyTraitWonder
Ming Great Wall: +5 Culture. +1 Gold Adjacency for Fortification Buildings and Improvements. Ming Unique Improvement. Ageless. Counts as Fortification, +6 Combat Strength when defending. Does not remove Warehouse bonuses on a tile. Can only be built in a line. Cannot branch or fork.
Divine Engine Division: +2 Science in Settlements with a garrisoned Unit
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-
Nine Garrisons II-- The Ming Great Wall receives +2 Gold in Settlements with a Bank
+3 Combat Strength fo Ranged Units adjacent to the Xunleichong
-
Lijia-Baojia: +1 Science for each Resource assigned to a City. This becomes a +2 in Cities other than your Capital
+25% Gold towards purchasing Buildings in Towns
-
Lijia II -
- +2 Resource Capacity in the Capital
-
Da Ming Lu -
Grand Secretariat: +2 Science on Gold Buildings and +2 Gold on Science Buildings
Mandarins receive +25 Science when they use the Create a Road Action
-
Da Ming Lu II -
-
+1 Settlement Limit
Forbidden City: Base Yield: +2 Culture +2 Culture and Gold on all Fortification Buildings in this Settlement. Ageless. Must be placed adjacent to a District
PlaystyleUnlocksWonderStarting BiasUnlocked By
Economic Scientific
Unlocks Qing in the Modern age.
Forbidden City
Silk Adjacent to Coast
Improve 3 Silk Play as Han
Play as Confucius
Assign 8 Resources on one Settlement
Mongolia
Unique Ability
Bokh When you capture an opposing Settlement gain the strongest Cavalry Unit you can train, but -50% Production towards training Settlers.
Gain 1 Point towards training Settlers. Gain 1 Point towards the Non Sufficit Orbis Legacy Path for controlled Settlements in the Distant Lands and conquered Settlements in the Homelands.
+30% Production towards constructing Erdene Zuu.
Unique Units
Keshig Mongolian Unique Ranged Unit. Has +1 Movement and heals 15 HP after defeating an enemy Unit. Counts as a Cavalry Unit and ignores Zone of Control.
Noyan Mongolian Unique Army Commander. +50% Flanking to Cavalry Units in the Command Radius
Unique Building
Örtöö +5 Gold. Restores movement to any Mongol Unit at its location. Mongolian Unique Improvement. Ageless. Does not remove Warehouse Bonuses on a tile. Cannot be placed on Rough, River, or a tile with a Feature.
Mongolia Unique Civic
UlusUnique BuildingPolicyTraitWonder
Örtöö: +5 Gold. Restores movement to any Mongol Unit at its location. Mongolian Unique Improvement. Ageless. Does not remove Warehouse Bonuses on a tile. Cannot be placed on Rough, River, or a tile with a Feature.
Gerege: +4 Happiness in Settlements not founded by you for each Resource assigned to them
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-
Ulus II-- Captured Towns do not cost double to convert into Cities
+1 Settlement Limit
-
Four Hounds-Baojia: +1 Science for each Resource assigned to a City. This becomes a +2 in Cities other than your Capital
+1 Settlement
Receive 1 Noyan in your Capital
-
Four Hounds II -
Baghatur: +5 Combat Strength for Cavalry Units
+1 Movement to Cavalry Units
+1 Settlement Limit
-
Yassa -
Jarlig: +25% Production in Cities not founded by you
The Örtöö receives +4 Gold in Settlements you did not found
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Yassa II -
-
+1 Settlement Limit
Erdene Zuu: Base Yield: +4 Culture Creating a Cavalry Unit grants Culture equal to 25% of its cost. Ageless. Must be placed on Flat Desert, Plains, or Tundra
PlaystyleUnlocksWonderStarting BiasUnlocked By
Expansionist Militaristic
Unlocks Qing in the Modern age
Unlocks Russia in the Modern age
Erdene Zuu
Horses
Have 3 Siege units Play as Han.
Play as Persia.
Improve 3 Horse tiles
Norman
Unique Ability
Normannitas Land Units receive +1 Movement when Embarked and Land Units adjacent to Coast receive +5 Combat Strength.
+30% Production towards constructing the White Tower.
Unique Units
Chevaler Norman Unique Cavalry Unit. +3 Combat Strength against slower Units. Ignores Zone of Control.
Sokeman Norman Unique Settler. Civilian Unit capable of founding new Towns. Receive Medieval Walls in the City Center when a new Town is created.
Unique Bulidings
Donjon Norman Unique Quarter. Created by constructing the Bailey and Motte in the same District. Receive a free Chevaler Unit when completed.
Bailey +4 Culture. +1 Culture Adjacency for Medieval Walls and Wonders. Norman Unique Culture Building and Fortification. Ageless. All Fortified Districts must be conquered to capture a Settlement.
Motte +4 Happiness. +4 Happiness if placed on Rough Terrain. Happiness adjacency for Wonders. Norman Unique Happiness Building and Fortification. Ageless. All Fortified Districts must be conquered to capture a Settlement.
Norman Unique Civic
Consuetudines Et JusticieUnique BuildingPolicyTraitWonder
Motte:
+4 Happiness. +4 Happiness if placed on Rough Terrain. Happiness adjacency for Wonders. Norman Unique Happiness Building and Fortification. Ageless. All Fortified Districts must be conquered to capture a Settlement.
Palisading: +50% Production towards constructing Fortification Buildings
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Consuetudines Et Justicie IIBailey: +4 Culture. +1 Culture Adjacency for Medieval Walls and Wonders. Norman Unique Culture Building and Fortification. Ageless. All Fortified Districts must be conquered to capture a Settlement.
- +1 Combat Strength to the Chevaler for every Tradition slotted in your Government
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Common Law-Juré: +4 Culture from the Palace and +2 Happiness from City Halls
+1 Social Policy slot
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Common Law II -
Servitium Debitum: -2 Gold maintenance for Cavalry Units
Familia Regis: +2 Culture for every Tradition slotted into the Government
+1 Settlement Limit
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Domesday Book -
Bayeux Tapestry: +4 Culture in Settlements not founded by you
+2 Gold from Farms. This is doubled during a Celebration
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Domesday Book II -
-
+1 Settlement Limit
White Tower: Base Yield: +4 Happiness +4 Happiness in Settlements for every Tradition slotted in the Government. Ageless. Must be placed adjacent to a City Hall
PlaystyleUnlocksWonderStarting BiasUnlocked By
Diplomatic Militaristic
Unlocks America in the Modern age
Unlocks French Empire in the Modern age.
White Tower
Iron Adjacent to Coast
Play as Greece.
Play as Rome.
Play as Charlemagne.
Build 5 Walls
Improve 3 Iron
Shawnee
Unique Ability
Nepekifaki Settlements built adjacent to Navigable Rivers gain +2 Food on River Terrain, but Cities not built adjacent to a Navigable River receive -10% Food.
+30% Production towards constructing Serpent Mound.
Unique Units
Kispoko Nena'to Shawnee Unique Infantry Unit. +1 Combat Strength for every unique Empire Resource.
Hoceepkileni Shawnee Unique Missionary. +1 Movement and Rivers do not end movement.
Unique Building
Mawaskawe Skote +4 Food. +1 Gold for each adjacent Resource. Must be placed on Vegetated Terrain not adjacent to another Mawaskawe Skote. Shawnee Unique Improvement. Ageless.
Shawnee Unique Civic
Wiyehi SimekofiUnique BuildingPolicyTraitWonder
Mawaskawe Skote: +4 Food. +1 Gold for each adjacent Resource. Must be placed on Vegetated Terrain not adjacent to another Mawaskawe Skote. Shawnee Unique Improvement. Ageless.
Bread Dance: +4 Culture to all Farming Towns and +4 Food to Fishing Towns
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Serpent Mound:
Base Yield: +4 Influence +3 Science and +2 Production to all Unique Improvements in this Settlement. Must be placed in Grassland
Wiyehi Simekofi II -
- +1 Settlement Limit
Mawaskawe Skote receives +1 Culture per allied City State
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Miyaska Latoweki-Kakawfe Pafkotaweta: Every time a Storm, Flood, or Volcanic Eruption has provided Fertility this Age receive +1 Culture and +2 Gold. Improvements, Buildings, and Urban Districts do not get pillaged by Storms
+1 Social Policy slot
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Miyaska Latoweki II -
- +1 Resource Cap in your Capital per Allied City-State
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Telwatiki -
Helikhilenawewipe: +50% Influence towards the initiating and progressing the Befriend Independent Project
You can support other player's wars 3 times instead of 1
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Telwatiki II -
-
+2 Influence Per turn
The Kispoko Nena'to receives +1 Combat Strength per Postive War Support
-
Maleki Kintake -
Takesiyake Yepepoki: Cities receive +2 Production on Tundra, Desert, and Plains tiles.
+2 Food on Farms and Camps
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PlaystyleUnlocksWonderStarting BiasUnlocked By
Diplomatic Economic
Unlocks America in the Modern age
Unlocks Mexico in the Modern age.
Serpent Mound
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Play as Tecumseh Improve 3 Hides Be Suzerain of 2 City-States Play as Mississippians
Songhai
Unique Ability
Tarikh al-Sudan +2 Resource Capacity in Cities on Navigable Rivers and your Trade Ships cannot be Plundered on Navigable Rivers.
+30% Production towards constructing the Tomb of Askia.
Unique Units
Gold Bangles Infantry Songhai Unique Infantry Unit. +5 Combat Strength on Resource tiles. +100% Gold from pillaging Trade Routes.
Tajiro Songhai Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. When you create a Trade Route receive 100 Gold if this is a Trade Route with at least 1 Navigable River.
Unique Building
Caravanserai +5 Gold. +1 Resource Adjacency for Navigable Rivers and Resources. Songhai Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be built on Desert or Plains.
Songhai Unique Civic
Ships of the DesertUnique BuildingPolicyTraitWonder
Caravanserai: +5 Gold. +1 Resource Adjacency for Navigable Rivers and Resources. Songhai Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be built on Desert or Plains.
Bread Dance: +4 Culture to all Farming Towns and +4 Food to Fishing Towns
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Tomb of Askia:
Base Yield: +2 Gold +2 Resource Capacity in this Settlement. +2 Gold and +1 Production in this Settlement for every Resource assigned to it. Ageless. Must be placed on Desert
Ships of the Desert II -
Mud Brick: +50% Production towards constructing Gold Buildings.
The Caravanserai receives +2 Gold in Settlements with a Bazaar
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Hi-Koi-- Combat Units receive +5 Combat Strength on Navigable Rivers
-
Hi-Koi II -
Isa: +2 Movement to all Units on Navigable Rivers
Rivers do not end Movement
-
Kanta -
- +1 Settlement Limit
Tajiro's Gold becomes 200
Cities in Homelands on Navigable Rivers generate Treasure Fleets worth 1 Treasure Fleet point each
-
PlaystyleUnlocksWonderStarting BiasUnlocked By
Economic Militaristic
Unlocks Buganda in the Modern age
Tomb of Askia
Plains Desert Navigable River Adjacent to Coast
Play as Amina Have 3 Settlements with at elast three Navigable River tiles each Play as Aksum Play as Egypt
Spain
Unique Ability
Siglo de Oro +15% Gold towards converting a Town to a City, or +30% in Distant Lands.
+30% Production towards constructing El Escorial.
Unique Units
Tercio Spanish Unique Infantry Unit. Has a higher Combat Strength. Adjacent Units receive +3 Combat Strength against Cavalry Units (bonus is only applied once.)
Conquistador A Great Person with one charge. Can only be trained in Cities with a Wharf, and the specific Conquistador received is random. Each Conquistador can only be received once and can only be activated in Distant Lands. Cost increases per Conquistador trained. Can always Embark in Ocean.
Unique Buildings
Plaza Spanish Unique Quarter. Created by constructing the Casa Consistorial and Casa de Contratacion in the same District. +2 Gold in this Settlement for every Settlement in Distant Lands.
Casa Consistorial +5 Culture. +1 Culture Adjacency for Quarters and Wonders. Spanish Unique Culture Building. Ageless. Must be built in the Homelands adjacent to the Coast.
Casa de Contratación +5 Gold. +1 Gold Adjacency for Navigable Rivers, Resources, and Wonders. Spanish Unique Gold Building. Ageless. Must be built in the Homelands.
Spain Unique Civic
Council of the IndiesUnique BuildingPolicyTraitWonder
Casa Consistorial: +5 Culture. +1 Culture Adjacency for Quarters and Wonders. Spanish Unique Culture Building. Ageless. Must be built in the Homelands adjacent to the Coast.
Conquista: +4 Combat Strength for all Units in Distant Lands
-
-
Council of the Indies IICasa de Contratación: +5 Gold. +1 Gold Adjacency for Navigable Rivers, Resources, and Wonders. Spanish Unique Gold Building. Ageless. Must be built in the Homelands.
- +1 Movement to Treasure Fleets
-
New World Riches-Cerro Rico: +2 Gold for each Resource
+10% Food and Production in Settlements in Distant Lands
-
New World RIches II -
- +1 Settlement Limit
El Escorial: Base Yield: +3 Happiness Has 3 Relic slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles of this Wonder. Ageless. Must be placed on Rough Terrain
Armada -
Great and Most Fortunate Navy: +50% Production towards Naval Units. -1 Gold Maintenence for Naval Units
Fleet Commanders receive the Flotilla Promotion
-
Armada II -
-
All Land Units receive +2 Movement when Embarked
-
PlaystyleUnlocksWonderStarting BiasUnlocked By
Militaristic Expansionist
Unlocks Mexico in the Modern age.
El Escorial
Adjacent to Coast
Reconquer a lost Settlement Play as Isabella Play as Greece Play as Rome
Modern Age Civilizations
Tier List
Best Civ 7 Modern Civs
Best Civ 7 Modern Civs
America
Unique Ability
Frontier Expansion Gain 100 Gold every time you improve a Resource.
+30% Production towards constructing the Statue of Liberty.
Unique Units
Marine American Unique Infantry Unit. Has the Amphibious ability. Cheaper to train.
Prospector American Unique Civilian Units. Claims a Land Resource outside of your regular Settlement radius.
Unique Buildings
Industrial Park American Unique Quarter. Created by constructing the Railyard and Steel Mill in the same district. +2 Food in this City for every Resource assigned to this City.
Railyard +5 Production. +1 Production Adjacency for Quarters and Wonders. American Unique Production Building. Ageless.
Steel Mill +6 Production. Gold adjacency for Resources and Wonders. American Unique Production Building. Ageless.
America Unique Civic
Yankee IngenuityUnique BuildingPolicyTraitWonder
Steel Mill: +6 Production. Gold adjacency for Resources and Wonders. American Unique Production Building. Ageless.
Gold Rush: +5 Gold in Settlements for every Resource assigned to them
-
-
Yankee Ingenuity II-
25% Gold towards purchasing Prospectors
-
-
Captains of IndustryRailyard: +5 Production. +1 Production Adjacency for Quarters and Wonders. American Unique Production Building. Ageless.
Robber Baron: +2 Influence in Settlements for every Resource assigned to them
-
-
Captains of Industry II -
-
+2 Production on Resource
+1 Settlement Limit
-
Wartime Manufacturing -
-
Units receive +3 Combat Strength for having more than one adjacent enemy Unit
Statue of Liberty: Base Yield: +6 Happiness Spawns 4 Migrants. Ageless. Must be placed on Coast adjacent to land
Wartime Manufacturing II -
Lend-Lease: +25 Gold and +5 for every Trade Route
+25% Production towards training Military Units when fighting a war in which your War Support is higher than your opponent
-
PlaystyleWonderStarting BiasUnlocked By
Economic Expansionist
Statue of Liberty
Hill River
Playing Benjamin Franklin Playing as Harriet Tubman Have 3 Distant Land Settlements in either Plains or Grasslands. Play as Rome Play as Tecumseh Play as Shawnee
Buganda
Unique Ability
River Raids Gain Culture when pillaging Buildings or Improvements equal to the yield or healing gained. Land Military Units gain the Amphibious ability.
+30% Production towards constructing Muzibu Azaala Mpanga.
Unique Units
Abambowa Bugandan Unique Infantry Unit. Heals +10 HP from Pillaging any tile.
Mwami Bugandan Unique Army Commander. +50% yield from pillaging within the Command Radius.
Unique Buildings
Kabaka's Lake +3 Happiness. Receives Lake yield bonuses, including yields for all Buganda’s abilities and the Muzibu Azaala Mpanga Wonder. Bugandan Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. One per Settlement.
Buganda Unique Civic
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Unique BuildingPolicyTraitWonder
Kabaka's Lake:
+3 Happiness. Receives Lake yield bonuses, including yields for all Buganda’s abilities and the Muzibu Azaala Mpanga Wonder. Bugandan Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. One per Settlement.
- +2 Culture and Gold on Lakes and Navigable Rivers
-
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Clan Societies: +3 Happiness in Settlements for each other friendly Settlement within 6 tiles
+1 Movement for Embarked Units
Muzibu Azaala Mpanga: Base Yield: +4 Food +2 Food on all Lake tiles. +2 Culture and Happiness on Lake tiles in this Settlement. Ageless. Must be placed adjacent to a Lake
Blutabaalo-- +50% yields and healing from pillaging Buildings
-
Blutabaalo II -
Ng'oma: +6 Combat Strength when Units are adjacent to a Lake
Pillaging grants experience to friendly Commanders when within their Command Radius
-
Nyanza -
- +1 Culture and Happiness on Quarters adjacent to Lakes and Navigable Rivers
-
Nyanza II -
Interlacustrine: All Buildings gain adjacency from Lakes
Settlements adjacent to Lakes gain +1 Population
-
PlaystyleWonderStarting BiasUnlocked By
Cultural Expansionist
Muzibu Azaala Mpanga
Tropical Lakes
Have 2 Settlements with their City Center adjacent to a Lake Play as Amina
French Empire
Unique Ability
Liberté, Egalité, Fraternité You can select the Celebration effects of any standard Government in the Modern Age.
+30% Production towards constructing the Eiffel Tower.
Unique Units
Garde Impériale French Imperial Unique Infantry Unit. Can make a Ranged attack. +2 Combat Strength when within a friendly Army Commander Radius. More expensive to train.
Jacobin A Great Person with one charge. Can only be trained in Cities with an Avenue, and the specific Jacobin rece
Unique Buildings
Avenue
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French Imperial Quarter. Created by constructing the Jardin a la Francaise and Salon in the same District. +2 Happiness on Quarters in this City.
Jardin à la Française
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+5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. French Empire Unique Culture Building. Ageless.
Salon +5 Happiness. +1 Culture Adjacency for Happiness Buildings and Wonders. French Empire Unique Happiness Building. Ageless.
French Empire Unique Civic
Belle ÉpoqueUnique BuildingPolicyTraitWonder
Salon:
+5 Happiness. +1 Culture Adjacency for Happiness Buildings and Wonders. French Empire Unique Happiness Building. Ageless.
Style Empire:
Constructing a Building grants Culture equal to 35% of its Production cost
-
-
Belle Époque II- - +2 Culture on Happiness Buildings and Wonders
-
Voie TriomphaleJardin à la Française:
+5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. French Empire Unique Culture Building. Ageless. Cocorico: When you defeat an enemy Unit, gain Culture equal to 25% of its Combat Strength
-
-
Voie Triomphale II -
- +2 Happiness on Military Buildings and Wonders
+1 Settlement Limit
-
Grande Armée -
- Commanders immediately gain a Promotion. New Commanders start with a Promotion
-
Grande Armée II -
Bataillon-Carré: Infantry Units gain the Swift ability, allowing them to ignore Zone of Control
+2 Combat Strength for each adjacent friendly Military Unit
-
Code Civil des Français -
-
+2 Culture for every Social Policy slotted in the Government
Eiffel Tower: Base Yield: +5 Culture +2 Culture and Happiness on Quarters in this City. Ageless. Must be placed adjacent to a District
PlaystyleWonderStarting BiasUnlocked By
Militaristic Diplomatic
Eiffel Tower
Wine
Improve 3 Wine Play as Lafayette Play as Rome Play as Napoleon
Meiji Japan
Unique Ability
Goisshin When you Overbuild a Building, gain Science equal to 50% of the Building’s Production cost.
+30% Production towards constructing Dogo Onsen.
Unique Units
Mikasa Meiji Japanese Unique Heavy Naval Unit. The first time this Unit is destroyed, it respawns in the closest Settlement you own at 50% HP.
Zero Meiji Japanese Unique Fighter Air Unit. Increased range. +4 Combat Strength against other Fighter Air Units Can intercept enemy Air Units.
Unique Buildings
Zaibatsu
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Meiji Unique Quarter. Created by constructing the Ginko and Jukogyo in the same District. +1 Gold and Production on Buildings in adjacent Districts.
Ginkō +5 Gold. +1 Gold Adjacency for Gold Buidings and Wonders. Meiji Japan Unique Gold Building. Ageless.
Jukogyo +5 Production. +1 Production Adjacency for Coastal Terrain and Wonders. Meiji Japan Unique Production Buiding. Ageless
Meji Japan Unique Civic
Bunmei KaikaUnique BuildingPolicyTraitWonder
Jukogyo: +5 Production. +1 Production Adjacency for Coastal Terrain and Wonders. Meiji Japan Unique Production Buiding. Ageless
Fukoku Kyōhei: When you train an Aircraft or Naval Unit, receive Science equal to 25% of its Production cost
+50% Production towards constructing Military and Production Buildings
Dogo Onsen: Base Yield: +4 Happiness This Settlement gains a Population every time you enter a Celebration. Ageless. Must be placed adjacent to Coast
Oath in Five ArticlesGinkō: +5 Gold. +1 Gold Adjacency for Gold Buidings and Wonders. Meiji Japan Unique Gold Building. Ageless.
O-yatoi Gaikokujin: +1 Production and Science from Specialists
+50% Production towards constructing Science Buildings
-
Supreme War Council-Shusei Kokubō: Military Buildings receive a Production adjacency from Coast
+25% Production towards training Naval and Aircraft Units
-
Kantai Kessen -
Kōkutaiū: +6 Combat Strength for Aircraft attacking an enemy Unit engaged by a Naval Unit
+3 Combat Strength for Units adjacent to Coast
-
PlaystyleWonderStarting BiasUnlocked By
Militaristic Scientific
Dogo Onsen
Grassland Adjacent to Coast
Improve 3 Tea Play as Himiko Play as Khmer
Mexico
Unique Ability
Revolución Starts with a unique Government, Revolucion. This Government has one Celebration effect, +30% Culture for 10 Turns. Cannot enter any other Government type.
+30% Production towards constructing Palacio de Bellas Artes.
Unique Units
Soldaderas Mexican Unique Infantry Unit. Adjacent Units heal +10 HP. Does not stack.
Revolucionario A Great Person with one charge. Can only be trained in Cities with a Zocalo, and the specific Revolucionario received is random. Each Revolucionario can only be received once. Cost increases per Revolucionario trained.
Unique Buildings
Zocalo
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Mexican Unique Quarter. Created by constructing the Catedral and Portal de Mercanderes in the same District. +2 Culture for every Tradition slotted into the Government.
Catedral
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+5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. Mexican Unique Culture Buiding. Ageless.
Portal de Mercaderes +5 Culture. +1 Gold Adjacency for Gold Buildings and Wonders. Mexican Unique Culture Building. Ageless.
Mexico Unique Civic
Planes PolíticosUnique BuildingPolicyTraitWonder
Catedral: +5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. Mexican Unique Culture Buiding. Ageless.
Portal de Mercaderes:
+5 Culture. +1 Gold Adjacency for Gold Buildings and Wonders. Mexican Unique Culture Building. Ageless.
Corridos: +2 Happiness in Settlements for every Tradition slotted into the Government
-
-
Planes Políticos II-
- Gain 1 Social Policy slot
Palacio de Bellas Artes: Base Yield: +5 Culture +2 Happiness on Great Works. +10% Happiness in this City. Has 3 Artifact slots. Ageless. Must be placed adjacent to a District
Plan of Tuxtepec-Order and Progress: +1 Science in CIties for every Tradition slotted into the Government
Unlocks an additional Celebration effect, +30% Science for 10 Turns
-
Plan of Iguala -
Cry of Dolores: +1 Combat Strength for Land and Naval Units in friendly territory for every Tradition slotted into the Government
Unlocks an additional Celebration effect, +40% Production towards training Military Units for 10 Turns
-
Plan of Ayutla -
La Reforma: +1 Culture in Towns for every Tradition slotted into the Government
Unlocks an additional Celebration effect, +50% Influence towards initiating all Diplomatic Actions for 10 Turns
-
PlaystyleWonderStarting BiasUnlocked By
Cultural Diplomatic
Palacio de Bellas Artes
Plains Desert
Play as Isabella Have 3 Distant Lands Settlements in Desert or Tropical Play as Maya Play as Shawnee Play as Tecumseh
Mughal
Unique Ability
Paradise of Nations +75% Gold from all sources.-25% to all other yields
+30% Production towards constructing the Red Fort.
Unique Units
Sepoy Mughal Unique Infantry Unit. Can make a Bombard Ranged attack.
Zamindar Mughal Unique Settler. Civilian Unit capable of founding new Towns.
+1 Population on new Settlements.
Unique Buildings
Stepwell
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+2 Food from adjacent Farms. Mughal Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. Cannot be placed adjacent to another Stepwell.
Mughal Unique Civic
ZabtUnique BuildingPolicyTraitWonder
Stepwell: +2 Food from adjacent Farms. Mughal Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. Cannot be placed adjacent to another Stepwell.
Jins-i Kamil: +1 Food and Gold on Farms for each adjacent Plantation, and on Plantations for each adjacent Farm
+1 Gold on all Farms
-
Jagir-
Qilachas: +2 Gold on Quarters with Walls
+1 Happiness on Farms
+1 Settlement Limit
-
Mansabdari-Gunpowder Empire: +3 Combat Strength for all Units
+25% Gold towards purchasing Infantry Units
Red Fort: Base Yield: +4 Gold Acts as a Fortified District that must be conquered. +50 HP to this tile and all City Centers. Ageless. Must be adjacent to a District
Gardens of Paradise -
Mayūrāsana: +25% Gold towards purchasing anything
You can purchase Wonders with Gold
-
PlaystyleWonderStarting BiasUnlocked By
Economic Expansionist
Red Fort
Flat
Improve 3 Salt Have at least 4 Trade Routes with unique Civilizations Play as Persia
Prussia
Unique Ability
Blood and Iron Units receive +1 Combat Strength for every Unfriendly or worse Civ Relationship.
+30% Production towards constructing Brandenburg Gate.
Unique Units
Hussar Prussian Unique Cavalry Unit. Has +1 Movement. +1 Combat Strength for every Movement is has remaining.
Stuka Prussian Ground Attack Air Unit. +3 Combat Strength against Land Units.
Unique Buildings
Staatseisenbahn
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Prussian Unique Railroad. +2 Gold and Production on Rural tiles with a Staatseisenbahn.
Prussia Unique Civic
RuhrUnique BuildingPolicyTraitWonder
-
- +1 Production adjacency to all buildings on Navigable Rivers
-
Ruhr II-
Coking: +1 Production in Cities for every Resource assigned to them
+2 Science on Resources
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Zollverein-- You may establish and retain Trade Routes with Civilizations that you are at war with
+1 Settlement Limit
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Zollverein II -
Mediatization: +10% Culture in Cities not founded by you
+25% Yield in Cities connected with the Staatseisenbahn
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Ems Dispatch -
Realpolitik: +10% Production in Cities while at war
+25% Relationship change from Diplomatic Actions
Brandenburg Gate: Base Yield: +6 Production This Settlement suffers no Happiness penalties from War Weariness. +5 Happiness in conquered Settlements
Bewegungskrieg -
Iron Cross: +3 Combat Strength for Units within the Command Radius of a Commander with a Commendation
Cavalry Units gain the Skirmish ability. +50% Combat Strength from Flanking
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PlaystyleWonderStarting BiasUnlocked By
Militaristic Diplomatic
Brandenburg Gate
Niter
Have 3 Army Commanders Improve3 Nitre tiles Play as Friedrich Play as Rome
Qing
Unique Ability
Kang Qian Shengshi +4 Gold, +3 Culture, +2 Influence, but -1 Science from imported Resources.
+30% Production towards constructing Chengde Mountain Resort.
Unique Units
Gusa Qiang Unique Infantry Unit. +4 Combat Strength if adjacent to another Gusa.
Hangshang Qing Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. Gain 50 Gold for every Resource acquired when creating a naval Trade Route.
Unique Buildings
Huiguan
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Qing Unique Quarter. Created by constructing the Qianzhuang and Shiguan in the same District. +35% Influence in this Settlement.
Shiguan
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+6 Science. +1 Happiness Adjacency for Happiness Buildings and Wonders. Qing Unique Science Building. Ageless.
Qianzhuang +5 Gold. +1 Gold Adjacency for Gold Buildings and Wonders. Qing Unique Gold Building. Ageless.
Qing Unique Civic
Ten Great CampaignsUnique BuildingPolicyTraitWonder
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Chuang Guandong: +25% Growth Rate in Towns with a Resource assigned to them
+1 Combat Strength for all Units for every Civilization and City-State you have a Trade Route with
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Open CustomsQianzhuang: Base Yield: +5 Gold +1 Gold for each adjacent Gold Constructible +1 Gold for each adjacent Wonder Qing Unique Gold Building, Ageless
Cohong: +50% Trade Income
+1 Settlement Limit
+2 Culture from imported Resources
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Kang Xi Tax ReformationShiguan: +6 Science. +1 Happiness Adjacency for Happiness Buildings and Wonders. Qing Unique Science Building. Ageless.
Farmland Assessment: +5% Production towards training Land Units
+2 Food from Resources assigned to Cities
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Stabilizing Frontier -
Banner Army: +3 Combat Strength against Land Units
+2 Happiness from Resources assigned to Cities
Chengde Mountain Resort: Base Yield: +6 Gold +5% Culture for every other Civilization with which you have a Trade Route. Ageless. Must be placed adjacent to a Mountain
PlaystyleWonderStarting BiasUnlocked By
Economic Expansionist
Chengde Mountain Resort
Grassland
Improving 3 Jade tiles Play as Han
Russia
Unique Ability
Prosveshchenie +1 Culture on Districts in Cities.
+1 Science on Districts in Cities in Tundra.
+30% Production towards constructing the Hermitage.
Unique Units
Cossack Russian Unique Cavalry Unit. +4 Combat Strength in friendly territory.
Katyusha Rocket Launcher Russian Unique Siege Unit. Has +1 Movement. Lower base Combat Strength but has the Splash ability. Dealing damage to enemy Units adjacent to the target Unit.
Unique Buildings
Obshchina
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+2 Food from adjacent Farms. +2 Culture in Tundra. Russian Empire Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Cannot be placed adjacent to another Obshchina.
Russia Unique Civic
SerfdomUnique BuildingPolicyTraitWonder
Obshchina: +2 Food from adjacent Farms. +2 Culture in Tundra. Russian Empire Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Cannot be placed adjacent to another Obshchina. - +1 Food on Farms in Towns
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Serfdom II-
Emancipation Reform: +15% Production and -15% Growth in Cities
+1 Production on Farms in Towns in Tundra
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Table of Ranks-- +1 Gold on Districts in Cities
Hermitage: Base Yield: +4 Culture +10% Culture in Cities that have a Great Work on display. Has 3 Artifact slots. Ageless. Must be placed on Tundra.
Table of Ranks II -
Westernization: +15% Science and -15% Culture in Cities.
+1 Culture on Districts in Cities in Tundra
+1 Settlement Limit
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Samoderzhaviye -
General Moroz: +5 Combat Strength for Units in Tundra
Your Units are immune to damage from blizzards. Enemy Units in your territory take double damage from blizzards.
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Samoderzhaviye II -
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+1% total Culture for every City, or +2% if the City is in Tundra
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PlaystyleWonderStarting BiasUnlocked By
Cultural Scientific
Hermitage
Tundra Furs
Three Settlements on Tundra Play as Catherine Play as Greece
Siam
Unique Ability
Itsapharahab Gains a unique Diplomatic Action to immediately become Suzerain of a City-State at a higher Influence cost than Befriend Independent. +30% Production towards constructing Doi Suthep.
Unique Units
Chang Beun Siamese Unique Ranged Unit. Has increased Ranged Strength and +1 Movement. Can move after attacking.
Uparat A Great Person with one charge. Can only be trained in Cities when an Independent Power has been befriended, and the specific Uparat received is random. Each Uparat can only be received once. Cost increases per Uparat trained.
Unique Buildings
Bang
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+3 Culture and Happiness. Siamese Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on a Navigable River.
Siam Unique Civic
Nine GemsUnique BuildingPolicyTraitWonder
Bang: +3 Culture and Happiness. Siamese Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on a Navigable River.
State Railway: +2 Influence from Gold buildings
+2 Culture for every Civilization Relationship above Friendly status
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Nine Gems II-
Sakdina: +2 Happiness in Cities for each City-State you are Suzerain of
+2 Influence for every Civilization Relationship above Friendly status
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Mandala-Prathetsarat: +20% Influence towards initiating Diplomatic Actions with City-States
Chan Beun gain +6 Combat Strength in or adjacent to City-State you are Suzerain of
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Mandala II -
Mueang: +5 Gold for each Allied City-State
+3 Culture on the Palace for every City-State you are Suzerain of
Doi Suthep: Base Yield: +4 Influence +5 Culture and Gold for every City-State you are Suzerain of. Ageless. Must be placed on Rough Terrain
Sriwilai -
- +2 Culture for every Diplomatic Action with another Civilization
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Sriwilai II -
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+5 Culture and +2 Gold for every Trade Route with another Civilization
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PlaystyleUnlocksWonderStarting BiasUnlocked By
Cultural Diplomatic
Unlocks Mexico in the Modern age.
Doi Suthep
Ivory
Improving 3 Ivory Have 4 Temples Play as Khmer