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All Civ 7 Civilizations

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Civilization 7 evolves your people as you move through the ages of the game through its Civilization system, differing who you play as and what bonuses you build into your empire. Since your goals and strategies may change on an Age-to-Age basis, especially to meet the needs of the current Age's Legacy objectives in accordance with what your empire has at its disposal, choosing the right one to supplement your goals is crucial. Here is a list of every possible Civilization in each age, as well as how to unlock them as a choice, their playstyles, and Unique bonuses.

All Civ 7 Civs

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Antiquity Civs
Aksum Egypt Greece Han
Khmer Maurya Maya Mississippian
Persia Rome
Exploration Civs
Abbasid Chola Hawai'i Inca
Majapahit Ming Mongolia Norman
Shawnee Songhai Spain
Modern Civs
America Buganda French Empire Meiji Japan
Mexico Mughal Prussia Qing
Russia Siam

Antiquity Civilizations

Tier List

Best Civ 7 Antiquity Civs

Best Civ 7 Antiquity Civs

Aksum

Unique Ability
Kingdom of Natural Wealth +2 Gold on Resources
+30% Production towards constructing Great Stele
Unique Units
Dhow A Unique Naval Unit. +4 Combat Strength on Coast. Has 1 charge to create a naval Trade Route.
Tankwa Aksum Unique Trade Ship. Cannot be pillaged. +10 Trade Route range.
Unique Building
Hawlit +2 Gold. +1 Culture for adjacent Wonders and other Hawilti. Aksumite Unique Improvement. Ageless. Does not remove Warehouse Bonuses on a tile. Must be placed on Flat Terrain.
Aksum Unique Civic
Periplus of the Erythraean Sea Unique Building Policy Trait Wonder
Hawlit: Base Yeild: +2 Gold
+1 Culture for each adjacent Hawilt
+1 Culture for each adjacent Wonder Aksumite Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be place on Flat Terrain. - +1 Resource Capacity in Settlements on Coast or Navigable Rivers. Great Stele: Gain 200 Gold when you construct a Wonder in this Settlement, including this one. Ageless. Must be placed on Flat Terrain.
Periplus of the Erythraean Sea II - Port of Nations:
+1 Gold on Quarters to Coast. +1 Gold on Quarters to Coast. -
Monumentum Adulitanum - Throne of My Fathers:
+15% Gold in Cities adjacent to Coast. The Altar and Monument gain a +1 Culture adjacency with Hawliti. -
Book of the Himyarites - May This Please The People:
+2 Culture on Resources on or adjacent to Coast. The Dhow ignores Zone of Control -
Playstyle Unlocks Wonder Starting Bias
Cultural Economic Unlocks Abbasid in the Exploration age.

Unlocks Songhai in the Exploration age.

Great Stele Desert

Egypt

Unique Ability
Gift of Osiris +1 Production on Navigable Rivers.
+30% Production towards constructing the Pyramids.
Unique Units
Medjay Egyptian Unique Infantry Unit. Has no maintenance. +3 Combat Strength in friendly territory, doubled when stationed in a Settlement you own.
Tjaty A Great Person with one charge. Can only be trained in Cities with a Necropolis, and the specific Tjaty received is random. Each Tjaty can only be received once. Cost increases per Tjaty trained.
Unique Buildings
Necropolis Egyptian Unique Quarter. Created by constructing the Mastaba and Mortuary Temple in the same District. Grants 100 Gold (on Standard Speed) when any Wonder is completed in this City.
Mastaba +3 Culture. +1 Gold Adjacency for Navigable Rivers and Wonders. Egyptian Unique Culture Building. Ageless.
Mortuary Temple +4 Gold. +1 Happiness Adjacency for Navigable Rivers and Wonders. Egyptian Unique Gold Building. Ageless
Egypt Unique Civic
Scales of Anubis Unique Building Policy Trait Wonder
Mastaba:
Base Yield: +3 Culture
+1 Gold for each adjacent Desert tile
+1 Gold for each adjacent Wonder Egyptian Unique Culture Building. Ageless. Riches of the Duat: +15% Production towards constructing Wonders. (Tradition) Medjay generate +1 Gold when stationed in a Settlement you own. -
Arrival of Hapi Mortuary Temple: Base Yeild: +4 Gold
+1 Happiness for each adjacent Navigable River Terrain
+1 Happiness for each adjacent Wonder Egyptian Unique Gold Building. Ageless.

Akhet:
+1 Food on Navigable Rivers. Minor Rivers do not end Unit Movement -
Light of Amun-Ra - Kemet:
+1 Culture on Navigable Rivers +5 Gold on the Palace
+1 Settlement Limit Pyramids:
+1 Gold and Production on Minor and Navigable River tiles in this Settlement. Ageless. Must be placed on Desert and adjacent to a Navigable River
Playstyle Unlocks Wonder Starting Bias
Cultural Economic Unlocks Abbasid in the Exploration age.

Unlocks Songhai in the Exploration age.

Pyramids Desert
Navigable River

Greece

Unique Ability
Demokratia +3 Influence per turn on the Palace.
+30% Production towards constructing the Oracle.
Unique Units
Hoplite Greek Unique Infantry Unit. +2 Combat Strength if adjacent to another Hoplite.
Logios A Great Person with one charge. Can only be trained in Cities with an Acropolis, and the specific Logios received is random, Each Logios can only be received once. Cost increases per Logios trained.
Unique Buildings
Acropolis Greek Unique Quarter. Created by constructing the Odeon and Parthenon in the same District. +2 Gold on the Parthenon for each City-State you are Suzerain of.
Odeon +3 Happiness. +1 Culture Adjacency for Quarters and Wonders. Greek Unique Happiness Building. Ageless.
Parthenon +4 Culture. +2 Influence if placed on Rough Terrain. +1 Culture adjacency for Wonders. Greek Unique Culture Building. Ageless.
Greece Unique Civic
Ekklesia Unique Building Policy Trait Wonder
Odeon: +3 Happiness. +1 Culture Adjacency for Quarters and Wonders. Greek Unique Happiness Building. Ageless.
Xenia: +50% Influence towards initiating and progressing the Befriend Independent Project - -
Ekklesia II - - +2 Culture for active Endeavors, Sanctions, and Projects you started of supported -
Agoge Parthenon: +4 Culture. +2 Influence if placed on Rough Terrain. +1 Culture adjacency for Wonders. Greek Unique Culture Building. Ageless.
Strategoi:
+25% Army Commander experience - -
Agoge Parthenon:
+4 Culture. +2 Influence if placed on Rough Terrain. +1 Culture adjacency for Wonders. Greek Unique Culture Building. Ageless. Hoplites gain +1 Combat Strength per City-State you are Suzerain of -
Symmachia - Delian League:
+1 Culture on Navigable Rivers +5 Gold on the Palace
+1 Settlement Limit -
Symmachia II - Delian League: +30% Influence towards initiating Endeavors.
Peloponnesian League: +30% Influence towards initiating Sanctions - Oracle:
Base Yield: +2 Culture
When gaining rewards from a Narrative Event, gain an additional 10 Culture per Age. Ageless. Must be placed on Rough Terrain
Playstyle Unlocks Wonder Starting Bias
Cultural Diplomatic Unlocks Norman in the Exploration age

Unlocks Spain in the Exploration age

Unlocks Russian in the Modern age

Oracle Grassland
Hills

Han

Unique Ability
Nine Provinces The Capital and new Towns gain an additional Population with their first growth event.
+30% Production towards constructing Weiyang Palace
Unique Units
Chu-Ko-Nu Han Unique Ranged Unit. Has Zone of Control and a higher Defense Strength. +5 Combat Strength when attacking adjacent Units.
Shì Dàfū Shi Dafu: A Great Person with one charge. Can only be trained in Cities with at least 10 Population, and the specific Shi Dafu can only be received once. Cost increases per Shi Dafu trained.
Unique Buildings
Great Wall +2 Culture. +1 Happiness for adjacent Great Wall segments. Han Unique Improvement. Ageless. Counts as Fortification, +6 Combat Strength when defending. Does not remove Warehouse bonuses on a tile. Can only be built in a line. Cannot branch or fork.
Han Unique Civic
Zhi Unique Building Policy Trait Wonder
Great Wall:
+2 Culture. +1 Happiness for adjacent Great Wall segments. Han Unique Improvement. Ageless. Counts as Fortification, +6 Combat Strength when defending. Does not remove Warehouse bonuses on a tile. Can only be built in a line. Cannot branch or fork.

- Science Buildings gain a +1 Science Adjacency for Quarters
+1 Settlement Limit -
Li -

Guanxi:
+1 Influence on Science Buildings +2 Influence on Palace -
Yi - Jiu Qing:
+1 Influence on Happiness Buildings The Chu-Ko-Nu
gain +5 Combat Strength when defending -
Junzi - Tianxia: +1 Science on Specialists +10 Science in the Capital Weiyang Palace: Base Yield: +6 Influence. Ageless. Must be placed on Grassland
Playstyle Unlocks Wonder Starting Bias
Diplomatic Scientific Unlocks Ming in the Exploration age.

Unlocks Mongolia in the Exploration age.

Unlocks Qing in the Modern age

Weiyang Palace Grassland

Khmer

Unique Ability
Ksekam Chamnon Districts on Rivers do not remove the natural yield of the tile
+30% Production towards constructing Angkor Wat.
Unique Units
Yuthahathi Khmer Unique Cavalry Unit. Higher Combat Strength, but slower Movement. Immune to flood damage. Ignores Zone of Control.
Vaishya Khmer Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. Immune to flood damage. Ignores movement penalties from Wet Terrain.
Unique Buildings
Baray +3 Food. +1 Food on all Floodplains in this Settlement. Khmer Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. One per Settlement.
Khmer Unique Civic
Mousong Unique Building Policy Trait Wonder
Baray: +3 Food. +1 Food on all Floodplains in this Settlement. Khmer Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. One per Settlement. Pithi Chrat: +4 Combat Strength for Units on Floodplains Improvements, Buildings, and Districts do not get pillaged by floods -
Amnach -
Varna:
+1 Gold from Specialists The Yuthahathi gets +1 Movement Angkor Wat:
Base Yield: +3 Happiness
+1 Specialist Limist in this Settlement. Ageless. Must be placed adjacent to a River
Chakravarti - Kambu-Mera:
+100% Food and Happiness towards maintaining Specialists +100 Food and Happiess in the Capital. -5 Happiness in every other City

-
Chakravarti II - - +3 Codex slots in the Palace -
Playstyle Unlocks Wonder Starting Bias
Expansionist Scientific Unlocks Chola in the Exploration age.

Unlocks Majapahit in the Exploration age.

Unlocks Siam in the Modern age.

Angkor Wat Tropical
Floodplain

Maurya

Unique Ability
Dhamma Lipi You can choose an additional Pantheon after unlocking Mysticism
+30% Production towards constructing Sanchi Stupa
Unique Units
Purabhettarah Maurya Unique Cavalry Unit. +5 Combat Strength against Fortified Districts. Ignores Zone of Control.
Nagarika Maurya Unique Settler. Civilian Unit capable of founding new Towns. Adds +2 Happiness on City Halls.
Unique Buildings
Matha Mauryan Unique Quarters. Created by constructing the Dharamshala and Vihara in the same District. +10% Happiness in this Settlement.
Dharamshala +3 Happiness. +1 Science Adjacency for Quarters and Wonders. Mauryan Unique Happiness Building. Ageless.
Vihara +3 Happiness. +1 Culture Adjacency for Mountains and Wonders. Mauryan Unique Happiness Building. Ageless.
Maurya Unique Civic
Archarya Unique Building Policy Trait Wonder
Dharamshala: +3 Happiness. +1 Science Adjacency for Quarters and Wonders. Mauryan Unique Happiness Building. Ageless.

Vihara: +3 Happiness. +1 Culture Adjacency for Mountains and Wonders. Mauryan Unique Happiness Building. Ageless. Charvaka:
+3 Happiness on Science Buildings - -
Ayurveda - Shreni:
+1 Gold for every 5 surplus Happiness in Cities Units adjacent to the Purabhettarah heal +5 HP per turn -
Vyuham - Kshatriya
+4 Happiness on Military buildings Infantry and Cavalry Units gain +3 Combat Strength when adjacent to each other -
Mantriparishad - Arthashastra: +1 Science for every 5 surplus Happiness in Cities
+10% to all yields in Settlements not founded by you
+1 Settlement Limit Sanchi Stupa:
Base Yield:
+2 Happiness
+1 Culture for every 5 excess Happiness in this Settlement. Ageless. Must be placed on Plains
Playstyle Unlocks Wonder Starting Bias
Militaristic Scientific Unlocks Chola in the Exploration age

Unlocks Majapahit in the Exploration age

Sanchi Stupa Vegetated

Maya

Unique Ability
Skies of Itzamna The Palace gains +0.5 Science for adjacent Vegetated Terrain.
+30% Production towards constructing Mundo Perdido.
Unique Units
Hul'che Maya Unique Ranged Unit. Can see through Vegetation and ignore movement penalties from Vegetated Terrain.
Jaguar Slayer Maya Unique Scout. Can initiate combat. Has 1 charge to place a Jaguar Trap that is invisible to enemy Units, dealing 25 damage and ending movement. This ability recharges 5 turns after placing a trap.
Unique Buildings
Uwaybil K'uh Maya Unique Quarter. Created by constructing the Jalaw and K’uh Nah in the same District. Every time you research a Technology, this Settlement gains Production equal to 15% of its cost.
Jalaw +3 Happiness. +1 Culture Adjacency for Quarters and Wonders. Mayan Unique Happiness Building. Ageless.
K'uh Nah +3 Science. +2 Science if placed on Vegetation. +1 Science Adjacency for Wonders. Mayan Unique Science Building. Ageless.
Maya Unique Civic
Lords of Xibalba Unique Building Policy Trait Wonder
Jawla: +3 Happiness. +1 Culture Adjacency for Quarters and Wonders. Mayan Unique Happiness Building. Ageless. Miracles of the Twin: All Units gain the Poison ability, +3 Combat Strength against wounded Units Hul'che and Jaguar Slayers gain Stealth in Vegetated Terrain -
Rain of Chaac K'uh Nah: +3 Science. +2 Science if placed on Vegetation. +1 Science Adjacency for Wonders. Mayan Unique Science Building. Ageless.
Pet Kot:
+1 Science on Vegetated Terrain in Cities The Altar gains +1 Science Adjacency from Vegetated Terrain -
Calendar Round - Kambu-Mera:
+100% Food and Happiness towards maintaining Specialists After researching a Technology gain Culture equal to 10% of its cost

After studying a Civic gain Science equal to 10% of its cost -
Calendar Round II - Tzolk'in: +2 Science on Happiness buildings

Haab':
+2 Culture on Happiness buildings +1 Settlement Limit Mundo Perdido:
+1 Happiness and Science on Tropical Terrain in this Settlement. Ageless. Must be placed on Tropical
Playstyle Unlocks Wonder Starting Bias
Diplomatic Scientific Unlocks Hawai’i in the Exploration age

Unlocks Inca in the Exploration age

Unlocks Mexico in the Modern age

Mundo Perdido Vegetated

Mississippian

Unique Ability
Goose Societies All Buildings receive a +1 Food Adjacency for Resources.
+30% Production towards constructing Monks Mound
Unique Units
Burning Arrow Mississippian Unique Ranged Unit. Increased Bombard Strength. +3 Combat Strength against Siege Units. Applies the Burning status to tiles for 2 turns.
Watonathi Mississippian Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. Gain 25 Gold per Resource acquired when creating a Trade Route.
Unique Building
Potkop +1 Gold. +1 Good for each adjacent Resource. Mississippian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain.
Mississippian Unique Civic
Earthworks Unique Building Policy Trait Wonder
Potkop:
Base Yield:+1 Gold.
+1 Good for each adjacent Resource. Mississippian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. - +10% Production towards constructing Buildings -
Earthworks II - Shell Tempered Pottery:
All Buildings receive a +1 Gold Adjacency for Resources +1 Settlement Limit Monks Mound:
Base Yield: +3 Food
+4 Resource Capacity in this Settlement. Ageless. Must be placed adjacent to a River.
Waahih - Atassa
+4 Combat Strength for Ranged Units when defending Burning Arrows can pillage within 2 tiles for 1 Movement -
Cah-nah-ha - Gift Economy +1 Gold and Happiness for every Imported Resource +2 Resource Capacity in the Capital -
Playstyle Unlocks Wonder Starting Bias
Economic Expansionist Unlocks Shawnee in the Exploration age

Unlocks Hawai’i in the Exploration age

Unlocks Inca in the Exploration age

Monks Mound Flat

Persia

Unique Ability
Hamarana Council Infantry Units receive +3 Combat Strength when attacking.
+30% Production towards constructing the Gate of All Nations.
Unique Units
Immortal Persian Unique Infantry. Heals 15 HP after defeating an enemy Unit.
Hazarapatis Persian Unique Army Commander. Starts with the Initiative Promotion.
Unique Building
Pairidaeza +1 Culture and Gold. Persian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Cannot be placed adjacent to another Pairidaeza.
Persia Unique Civic
Spada Unique Building Policy Trait Wonder
- Kara:
+50% Production towards training Infantry Units -1 Gold Maintenance for Units -
Satrapies Pairidaeza:
+1 Culture and Gold. Persian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Cannot be placed adjacent to another Pairidaeza. Angarium:
+3 Gold for every Town - Gate of All Nations:
+2 Support on all wars. Ageless. Must be placed adjacent to a District.
Satrapies II - - The Pairidaeza gains +1 Happiness from adjacent Quarters

+1 Settlement Limit -
Achaemenid Empire - - +5 Gold for every different Civilization you have captured a Settlement from -
Achaemenid Empire II - Shahanshah:
+3 Combat Strength for Units in enemy territory +1 Settlement Limit -
Playstyle Unlocks Wonder Starting Bias
Economic Militaristic Unlocks Abbasid in the Exploration age.

Unlocks Mongolia in the Exploration age.

Unlocks Mughal in the Modern age.

Gate of All Nations Desert

Rome

Unique Ability
Twelve Tables +1 Culture on Districts in the Capital and City Centers in Towns
+30% Production towards constructing the Colosseum.
Unique Units
Legion Roman Unique Infantry Unit. +2 Combat Strength for every Tradition in the Government.
Legatus Roman Unique Army Commander. Gains 1 charge to create a new Settlement for every 3 Levels it has.
Unique Buildings
Forum Roman Unique Quarter. Created by constructing the Basilica and Temple of Jupiter in the same District. +1 Culture and Gold for every Unique Tradition in the Government.
Basilica +4 Gold. +1 Influence Adjacency for Culture Buildings and Wonders. Roman Unique Gold Building. Ageless.
Temple of Jupiter +3 Happiness. +1 Culture Adjacency for Happiness Buildings and Wonders. Roman Unique Happiness Building. Ageless.
Rome Unique Civic
Exercitus Romanus Unique Building Policy Trait Wonder
Temple of Jupiter:
+3 Happiness. +1 Culture Adjacency for Happiness Buildings and Wonders. Roman Unique Happiness Building. Ageless.

Auxilia:
+5% Production towards Military Units in the Capital for every Town. - -
Exercitus Romanus II - - The Legatus gains the Bulwark Promotion for free -
Civis Romanus Basilica:
+4 Gold. +1 Influence Adjacency for Culture Buildings and Wonders. Roman Unique Gold Building. Ageless.

Cursus Honorum: Training an Infantry Unit grants Culture equal to 25% of its Production cost - -
Civis Romanus II - - +2 Gold in the Capital for every Town you own -
Legatus Pro Praetore - Latinitas:
+10% Food, Gold, and Culture in Towns with a Specialization Gain a free Infantry Unit in new Settlements that you found

+1 Settlement Limit -
Senatus Populusque Romanus - Princeps Civitatis:
+1 Production on Urban Districts in your Capital +1 Social Policy Slot

+1 Settlement Limit Colosseum:
Base Yield: +3 Culture
+2 Happiness on Quarters in this Settlement. Ageless. Must be placed adjacent to a District
Playstyle Unlocks Wonder Starting Bias
Culture Militaristic Unlocks Norman in the Exploration age

Unlocks Spain in the Exploration age

Unlocks America in the Modern age

Unlocks French Empire in the Modern age

Unlocks Prussia in the Modern age

Colosseum Grassland

Exploration Age Civilizations

Tier List

Best Civ 7 Exploration Civs

Best Civ 7 Exploration Civs

Abbasid


Unique Ability
Madina Receive 30 Gold for each Rural Population of the City when you create a Specialist. (Scales by Game Speed)
+30% Production towards constructing the House of Wisdom.
Unique Units
Mamluk Abbasid Unique Cavalry Unit. When stationed in your territory, receive +1 Combat Strength for each Urban Population in that Settlement. Ignores Zone of Control. Has lower combat strength than other Cavalry units.
'Alim A Great Person with one charge. Can only be trained in Cities with an Ulema, and the specific ‘Alim receives is random. Each ‘Alim can only be received once. Cost increases per ‘Alim trained.
Unique Buildings
Ulema Abbasid Unique Quarter. Created by constructing the Madrasa and Mosque in the same District. +1 Science to all Specialists in this City.
Madrasa +5 Science. +1 Science Adjacency for Quarters, Science Buildings, and Wonders. Abbasid Unique Science Building. Ageless.
Mosque +4 Happiness. +1 Culture Adjacency for Happiness Adjacency for Cultural Buildings and Wonders. Unlocks the ability to found a Religion. Abbasid Unique Happiness Buiding. Ageless.
Abbasid Unique Civic
Round City Unique Building Policy Trait Wonder
Mosque:
+4 Happiness. +1 Culture Adjacency for Happiness Adjacency for Cultural Buildings and Wonders. Unlocks the ability to found a Religion. Abbasid Unique Happiness Buiding. Ageless. - +50% Production towards constructing Buildings in Cities with at least 8 Urban Population -
Round City II - City of Peace:
All Buildings receive a +1 Science Adjacency with the City Hall and Palace +4 Food on Science Buildings -
Mawla Madrasa:
+5 Science. +1 Science Adjacency for Quarters, Science Buildings, and Wonders. Abbasid Unique Science Building. Ageless. - +2 Happiness on Resources in Settlements
with a Temple.

Earn Science equal to 25% Trade Income. -
Mawla II - Sales and Trade:
+3 Gold and Science for each Resource assigned to Cities with at least 8 Urban Population. Mamluks gain the Skirmish ability, +50% bonus from Flanking. -
Al-Jabr - Compendium Book:
+4 Science in Towns +4 Science in Cities with at least 8 Urban Population -
Al-Jabr II - - +33% Happiness towards maintaining Specialists House of Wisdom:
Base Yield: +3 Science
Gain 3 Relics. Has 3 Relic slots. +2 Science from Great Works. Ageless. Must be placed adjacent to a District.
Playstyle Unlocks Wonder Starting Bias Unlocked By
Cultural Scientific Play as Ibn Battuta
Unlocks Buganda in the Modern age.

Unlocks Mughal in the Modern age.

House of Wisdom Camels
adjacent to Coast Work 3 Camels
Play as Ibn Battuta
Play as Egypt
Play as Persia

Chola

Unique Ability
Samayam +1 Trade Route from the Improve Trade Relations Action.

+30 % Production towards constructing the Brihadeeswarar Temple

Unique Units
Kalam Chola Unique Naval Unit. +1 additional attack per turn if movement allows.
Ottru Chola Unique Naval Commander. Has +1 Movement and greater sight. Opposing Military Units in the Command Radius receive -3 Combat Strength.
Unique Buildings
Five Hundred Lords Chola Unique Quarter. Created by constructing the Anjuvannam and Manigramam in the same District. +5 Land Trade Route range and +15 Naval Trade Route range.
Manigramam +4 Happiness. +1 Gold Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. +50% Production towards Naval Units. Chola Unique Gold and Military Building. Ageless. Must be placed adjacent to Coast.
Anjuvannam +5 Gold. +1 Gold Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. +50% Production towards Naval Units. Chola Unique Gold and Military Building. Ageless. Must be placed adjacent to Coast.
Chola Unique Civic
Nagaram Unique Building Policy Trait Wonder
Manigramam:
+4 Happiness. +1 Gold Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. +50% Production towards Naval Units. Chola Unique Gold and Military Building. Ageless. Must be placed adjacent to Coast. - +50% Influence towards initiating the Improve Trade Relations Action -
Nagaram II Anjuvannam:
+5 Gold. +1 Gold Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. +50% Production towards Naval Units. Chola Unique Gold and Military Building. Ageless. Must be placed adjacent to Coast. - +2 Resource Capacity in the Capital -
Kanakam - Devakoshta:
+3 Culture on Gold Buildings +1 Gold from active Diplomatic Actions they started or supported -
Digvijaya - Marakkalam:
-2 Gold maintenance for Naval Units The Kalam receives +1 Movement and Sight -
Monsoon Winds - Angadi:
+4 Gold in Settlements other than your Capital if they have a water Building. +1 Settlement Limit

Ottru receives the Convoys Promotion Brihadeeswarar Temple:
Base Yield: +3 Influence.
All Buildings gain a +1 Happiness Adjacency for Navigable Rivers. Ageless. Must be placed adjacent to a Navigable River or on a Minor River
Playstyle Unlocks Wonder Starting Bias Unlocked By
Diplomatic Economic Unlocks Mughal in the Modern age

Unlocks Siam in the Modern age

Brihadeeswarar Temple Tropical
Adjacent to Coast Have 3 Settlements with City Centers adjacent to Coastal tiles
Play as Khmer

Play as Maurya

Play as Ashoka, World Conqueror

Play as Ashoka, World Renouncer

Hawai’i

Unique Ability
Moananuiākea Gain 25 Culture each time a Settlement expands to Marine Terrain.+1 Happiness on Fishing Boats.

+30% Production towards constructing Hale o Keawe.

Unique Units
Leiomano Hawaiian Unique Infantry Unit. +3 Combat Strength against Infantry and Cavalry Units. Receives Culture from defeating enemy Units.
Kahuna Hawaiian Unique Missionary. Has an action to heal adjacent Units. Receive 25 Gold when you convert a Settlement.
Unique Buildings
Lo'i Kalo +3 Food and +2 Production. Adjacent Farms receive +1 Culture. Hawaiian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Grassland or Tropical.
Hawai'i Unique Civic
Mana Unique Building Policy Trait Wonder
- - +2 Culture for every time a Storm, Flood, or Volcanic Eruption has provided Fertility this Age. -
Mana II -

Kapa: +50% Production towards constructing Culture Buildings. When you defeat an enemy Unit with a Leiomano, gain Culture equal to 24% of the defeated Unit's strength. -
Ohana Lo'i Kalo: +3 Food and +2 Production. Adjacent Farms receive +1 Culture. Hawaiian Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Grassland or Tropical. Ahupua'a:
+4 Culture on Food Buildings - -
Ohana II - - +2 Culture for Lo'I Kalo Improvements in Settlements with a Pavilion. -
He'e nalu - Ho'okupu:
+2 Culture on Marine Terrain. +1 Settlement Limit

+2 Relics -
He'e Nalu II - - +2 Culture on Marine Terrain in Settlements following your Religion.

The Kahuna Receives a Second Healing Charge Hale o Keawe:
Base Yield: +2 Culture
Constructing a Building on Coast Terrain grants Culture equal to 50% of its cost. Has 3 Relic slots. Ageless. Must be adjacent to Coast, but not adjacent to Tundra
Playstyle Unlocks Wonder Starting Bias Unlocked By
Cultural Expansionist Unlocks Meiji Japan in the Modern age. Hale o Keawe Marine
Adjacent to Coast Have 2 Settlements on an Island (landmass with a maximum of 15 tiles)
Play as Mississippian

Play as Maya

Play as Jose Rizal

Inca

Unique Ability
Apus Can work Mountain Terrain.
+2 Food and +1 Production on Mountain Terrain.
+30% Production towards constructing Machu Pikchu
Unique Units
Warak'aq Incan Unique Ranged Unit . Has +1 Movement and ignores movement penalties from Rough Terrain. +5 Combat Strength when attacking from Rough Terrain.
Chasqui Incan Unique Scout with +1 Movement. Has increased sight that ignores Mountains and Rough Terrain.
Unique Building
Terrace Farm +6 Food. Incan Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Rough Terrain adjacent to a Mountain.
Inca Unique Civic
Mit'a Unique Building Policy Trait Wonder
Terrace Farm:
+6 Food. Incan Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Rough Terrain adjacent to a Mountain. Tirakuna: +15% Food in Settlements with their City Center adjacent to a Mountain or with 3 worked Mountain tiles. - -
Mit'a II - City of Peace:
All Buildings receice a +1 Science Adjacency with the City Hall and Palace +1 Happiness to Mountain tiles Machu Pikchu:
Base Yield: +4 Gold
+2 Resource Capacity in this Settlement. +4 Culture and Gold on all Buildings adjacent to this Wonder. Ageless. Must be placed on a Tropical Mountain
Qhapaq Ñan - Qullqa:
Settlements receive +0.5 Gold for every Urban Population and +0.5 Production for every Rural Population Rough Terrain does not end the movement of any Inca Unit. -
Qhapaq Ñan
II - Quipu:
Settlments receive +0.5 Gold for every Urban Population and +0.5 Production for every Rural Population. The Warak'aq gains the Poison ability, +5 Combat Strength against wounded Units. -
Ayllu - - +2 Food on Terrace Farms in Settlements with a Granary -
Ayllu II - - Farms and Terrace Farms receive +3 Food if adjacent to at least one Mountain -
Playstyle Unlocks Wonder Starting Bias Unlocked By
Economic Expansionist Unlocks Mexico in the Modern age. Machu Pikchu Plains
Desert
Adjacent to Coast Have 3 Settlements with at least 3 Mountains each
Play as Mississippian

Play as Maya

Play as Pachacuti

Majapahit

Unique Ability
Negara All Cities except the Capital receive +1 Specialist Limit. After the Exploration Age the Specialists become inactive until you increase the Limit

+30% Production towards constructing Borobudur

Unique Units
Cetbang Majapahit Unique Naval Unit. +5 Combat Strength against Naval Units. Can pillage within 2 tiles for 1 Movement.
Pedanda Incan Unique Scout with +1 Movement. Has increased sight that ignores Mountains and Rough Terrain.
Unique Buildings
Pura Majapahit Unique Quarter. Created by constructing the Candi Bentar and Meru in the same District. Receive 1 Relic when completed.
Meru +5 Happiness. +1 Happiness Adjecency for Mountains and Wonders. +2 Happiness on Natural Wonders. Majapahit Unique Happiness Building. Ageless.
Candi Bentar +5 Culture. +1 Culture Adjacency for Coastal Terrain, Navigable Rivers, and Wonders. Majapahit Unique Culture Building. Ageless.
Majapahit Unique Civic
Aliran Kepercayaan Unique Building Policy Trait Wonder
Meru:
+5 Happiness. +1 Happiness Adjecency for Mountains and Wonders. +2 Happiness on Natural Wonders. Majapahit Unique Happiness Building. Ageless. Tirakuna: +33% Food towards maintaining Specialists - -
Aliran Kepercayaan II - - The Pedanda grants an extra 25 Culture when it converts a Settlement -
Wayang Candi Bentar: Base Yield: +5 Culture
+1 Culture for each adjacent Navigable River Terrain
+1 Culture for each adjacent Coastal Terrain
+1 Culture for each adjacent Wonder
Majapahit Unique Culture Building. Ageless. Panji:
+1 Culture from Specialists not in your Capital - -
Wayang
II - - +25% Production towards Overbuilding -
Nusuntara - Subak:
+1 Culture and +1 Production on Marine Terrain Exploration Age Culture Buildings receive a Culture adjacency for Coast -
Nusuntara II - - +5 Combat Strength to Naval Units against Land Units -
Gamelan +4 Culture on Quarters

+1 Settlement Limit Borobudur: Base Yield: +3 Happiness
+2 Food and Happiness on Quarters. Ageless. Must be placed adjacent to the Coast.
Playstyle Unlocks Wonder Starting Bias Unlocked By
Cultural Economic Unlocks Meiji Japan in the Modern age. Borobudur Spices
Adjacent to Coast Improve 3 Pearls
Have 3 Naval Trade Route
Play as Khmer

Play as Maurya

Play as Trung Trac

Ming

Unique Ability
Great Canon of Yongle +50% Science in the Capital

-15 Science per turn for each Social Policy, but not Tradition, slotted.

+30% Production towards constructing the Forbidden City

Unique Units
Xunleichong Ming Unique Infantry Unit. +4 Combat Strength in Featureless tiles. Has a Ranged attack.
Mandarin Ming Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. +100 Gold when using the Create a Road Action.
Unique Building
Ming Great Wall +5 Culture. +1 Gold Adjacency for Fortification Buildings and Improvements. Ming Unique Improvement. Ageless. Counts as Fortification, +6 Combat Strength when defending. Does not remove Warehouse bonuses on a tile. Can only be built in a line. Cannot branch or fork.
Ming Unique Civic
Nine Garrisons Unique Building Policy Trait Wonder
Ming Great Wall: +5 Culture. +1 Gold Adjacency for Fortification Buildings and Improvements. Ming Unique Improvement. Ageless. Counts as Fortification, +6 Combat Strength when defending. Does not remove Warehouse bonuses on a tile. Can only be built in a line. Cannot branch or fork. Divine Engine Division:
+2 Science in Settlements with a garrisoned Unit - -
Nine Garrisons II - - The Ming Great Wall receives +2 Gold in Settlements with a Bank

+3 Combat Strength fo Ranged Units adjacent to the Xunleichong -
Lijia - Baojia:
+1 Science for each Resource assigned to a City. This becomes a +2 in Cities other than your Capital +25% Gold towards purchasing Buildings in Towns -
Lijia
II - - +2 Resource Capacity in the Capital -
Da Ming Lu - Grand Secretariat:
+2 Science on Gold Buildings and +2 Gold on Science Buildings Mandarins receive +25 Science when they use the Create a Road Action -
Da Ming Lu II - - +1 Settlement Limit Forbidden City:
Base Yield: +2 Culture
+2 Culture and Gold on all Fortification Buildings in this Settlement. Ageless. Must be placed adjacent to a District
Playstyle Unlocks Wonder Starting Bias Unlocked By
Economic Scientific Unlocks Qing in the Modern age. Forbidden City Silk
Adjacent to Coast Improve 3 Silk
Play as Han

Play as Confucius

Assign 8 Resources on one Settlement

Mongolia

Unique Ability
Bokh When you capture an opposing Settlement gain the strongest Cavalry Unit you can train, but -50% Production towards training Settlers.

Gain 1 Point towards training Settlers. Gain 1 Point towards the Non Sufficit Orbis Legacy Path for controlled Settlements in the Distant Lands and conquered Settlements in the Homelands.

+30% Production towards constructing Erdene Zuu.

Unique Units
Keshig Mongolian Unique Ranged Unit. Has +1 Movement and heals 15 HP after defeating an enemy Unit. Counts as a Cavalry Unit and ignores Zone of Control.
Noyan Mongolian Unique Army Commander. +50% Flanking to Cavalry Units in the Command Radius
Unique Building
Örtöö +5 Gold. Restores movement to any Mongol Unit at its location. Mongolian Unique Improvement. Ageless. Does not remove Warehouse Bonuses on a tile. Cannot be placed on Rough, River, or a tile with a Feature.
Mongolia Unique Civic
Ulus Unique Building Policy Trait Wonder
Örtöö:
+5 Gold. Restores movement to any Mongol Unit at its location. Mongolian Unique Improvement. Ageless. Does not remove Warehouse Bonuses on a tile. Cannot be placed on Rough, River, or a tile with a Feature. Gerege:
+4 Happiness in Settlements not founded by you for each Resource assigned to them - -
Ulus II - - Captured Towns do not cost double to convert into Cities

+1 Settlement Limit -
Four Hounds - Baojia:
+1 Science for each Resource assigned to a City. This becomes a +2 in Cities other than your Capital +1 Settlement

Receive 1 Noyan in your Capital -
Four Hounds
II - Baghatur:
+5 Combat Strength for Cavalry Units +1 Movement to Cavalry Units

+1 Settlement Limit -
Yassa - Jarlig:
+25% Production in Cities not founded by you The Örtöö receives +4 Gold in Settlements you did not found -
Yassa II - - +1 Settlement Limit Erdene Zuu:
Base Yield: +4 Culture
Creating a Cavalry Unit grants Culture equal to 25% of its cost. Ageless. Must be placed on Flat Desert, Plains, or Tundra
Playstyle Unlocks Wonder Starting Bias Unlocked By
Expansionist Militaristic Unlocks Qing in the Modern age

Unlocks Russia in the Modern age Erdene Zuu Horses Have 3 Siege units
Play as Han.

Play as Persia.

Improve 3 Horse tiles

Norman

Unique Ability
Normannitas Land Units receive +1 Movement when Embarked and Land Units adjacent to Coast receive +5 Combat Strength.

+30% Production towards constructing the White Tower.

Unique Units
Chevaler Norman Unique Cavalry Unit. +3 Combat Strength against slower Units. Ignores Zone of Control.
Sokeman Norman Unique Settler. Civilian Unit capable of founding new Towns. Receive Medieval Walls in the City Center when a new Town is created.
Unique Bulidings
Donjon Norman Unique Quarter. Created by constructing the Bailey and Motte in the same District. Receive a free Chevaler Unit when completed.
Bailey +4 Culture. +1 Culture Adjacency for Medieval Walls and Wonders. Norman Unique Culture Building and Fortification. Ageless. All Fortified Districts must be conquered to capture a Settlement.
Motte +4 Happiness. +4 Happiness if placed on Rough Terrain. Happiness adjacency for Wonders. Norman Unique Happiness Building and Fortification. Ageless. All Fortified Districts must be conquered to capture a Settlement.
Norman Unique Civic
Consuetudines Et Justicie Unique Building Policy Trait Wonder
Motte:

+4 Happiness. +4 Happiness if placed on Rough Terrain. Happiness adjacency for Wonders. Norman Unique Happiness Building and Fortification. Ageless. All Fortified Districts must be conquered to capture a Settlement. Palisading:
+50% Production towards constructing Fortification Buildings - -
Consuetudines Et Justicie II Bailey: +4 Culture. +1 Culture Adjacency for Medieval Walls and Wonders. Norman Unique Culture Building and Fortification. Ageless. All Fortified Districts must be conquered to capture a Settlement. - +1 Combat Strength to the Chevaler for every Tradition slotted in your Government -
Common Law - Juré:
+4 Culture from the Palace and +2 Happiness from City Halls +1 Social Policy slot -
Common Law
II - Servitium Debitum:
-2 Gold maintenance for Cavalry Units

Familia Regis: +2 Culture for every Tradition slotted into the Government +1 Settlement Limit -
Domesday Book - Bayeux Tapestry:
+4 Culture in Settlements not founded by you +2 Gold from Farms. This is doubled during a Celebration -
Domesday Book II - - +1 Settlement Limit White Tower:
Base Yield: +4 Happiness
+4 Happiness in Settlements for every Tradition slotted in the Government. Ageless. Must be placed adjacent to a City Hall
Playstyle Unlocks Wonder Starting Bias Unlocked By
Diplomatic Militaristic Unlocks America in the Modern age

Unlocks French Empire in the Modern age. White Tower Iron
Adjacent to Coast Play as Greece.

Play as Rome.

Play as Charlemagne.

Build 5 Walls

Improve 3 Iron

Shawnee

Unique Ability
Nepekifaki Settlements built adjacent to Navigable Rivers gain +2 Food on River Terrain, but Cities not built adjacent to a Navigable River receive -10% Food.

+30% Production towards constructing Serpent Mound.

Unique Units
Kispoko Nena'to Shawnee Unique Infantry Unit. +1 Combat Strength for every unique Empire Resource.
Hoceepkileni Shawnee Unique Missionary. +1 Movement and Rivers do not end movement.
Unique Building
Mawaskawe Skote +4 Food. +1 Gold for each adjacent Resource. Must be placed on Vegetated Terrain not adjacent to another Mawaskawe Skote. Shawnee Unique Improvement. Ageless.
Shawnee Unique Civic
Wiyehi Simekofi Unique Building Policy Trait Wonder
Mawaskawe Skote:
+4 Food. +1 Gold for each adjacent Resource. Must be placed on Vegetated Terrain not adjacent to another Mawaskawe Skote. Shawnee Unique Improvement. Ageless. Bread Dance:
+4 Culture to all Farming Towns and +4 Food to Fishing Towns - Serpent Mound:

Base Yield: +4 Influence
+3 Science and +2 Production to all Unique Improvements in this Settlement. Must be placed in Grassland
Wiyehi Simekofi II - - +1 Settlement Limit

Mawaskawe Skote receives +1 Culture per allied City State -
Miyaska Latoweki - Kakawfe Pafkotaweta:
Every time a Storm, Flood, or Volcanic Eruption has provided Fertility this Age receive +1 Culture and +2 Gold. Improvements, Buildings, and Urban Districts do not get pillaged by Storms +1 Social Policy slot -
Miyaska Latoweki
II - - +1 Resource Cap in your Capital per Allied City-State -
Telwatiki - Helikhilenawewipe:
+50% Influence towards the initiating and progressing the Befriend Independent Project You can support other player's wars 3 times instead of 1 -
Telwatiki II - - +2 Influence Per turn

The Kispoko Nena'to receives +1 Combat Strength per Postive War Support -
Maleki Kintake - Takesiyake Yepepoki:
Cities receive +2 Production on Tundra, Desert, and Plains tiles. +2 Food on Farms and Camps -
Playstyle Unlocks Wonder Starting Bias Unlocked By
Diplomatic Economic Unlocks America in the Modern age

Unlocks Mexico in the Modern age. Serpent Mound - Play as Tecumseh
Improve 3 Hides
Be Suzerain of 2 City-States
Play as Mississippians

Songhai

Unique Ability
Tarikh al-Sudan +2 Resource Capacity in Cities on Navigable Rivers and your Trade Ships cannot be Plundered on Navigable Rivers.

+30% Production towards constructing the Tomb of Askia.

Unique Units
Gold Bangles Infantry Songhai Unique Infantry Unit. +5 Combat Strength on Resource tiles. +100% Gold from pillaging Trade Routes.
Tajiro Songhai Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. When you create a Trade Route receive 100 Gold if this is a Trade Route with at least 1 Navigable River.
Unique Building
Caravanserai +5 Gold. +1 Resource Adjacency for Navigable Rivers and Resources. Songhai Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be built on Desert or Plains.
Songhai Unique Civic
Ships of the Desert Unique Building Policy Trait Wonder
Caravanserai:
+5 Gold. +1 Resource Adjacency for Navigable Rivers and Resources. Songhai Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be built on Desert or Plains. Bread Dance:
+4 Culture to all Farming Towns and +4 Food to Fishing Towns - Tomb of Askia:

Base Yield: +2 Gold
+2 Resource Capacity in this Settlement. +2 Gold and +1 Production in this Settlement for every Resource assigned to it. Ageless. Must be placed on Desert
Ships of the Desert II - Mud Brick:
+50% Production towards constructing Gold Buildings. The Caravanserai receives +2 Gold in Settlements with a Bazaar -
Hi-Koi - - Combat Units receive +5 Combat Strength on Navigable Rivers -
Hi-Koi
II - Isa:
+2 Movement to all Units on Navigable Rivers Rivers do not end Movement -
Kanta - - +1 Settlement Limit

Tajiro's Gold becomes 200

Cities in Homelands on Navigable Rivers generate Treasure Fleets worth 1 Treasure Fleet point each -
Playstyle Unlocks Wonder Starting Bias Unlocked By
Economic Militaristic Unlocks Buganda in the Modern age Tomb of Askia Plains
Desert
Navigable River
Adjacent to Coast Play as Amina
Have 3 Settlements with at elast three Navigable River tiles each
Play as Aksum
Play as Egypt

Spain

Unique Ability
Siglo de Oro +15% Gold towards converting a Town to a City, or +30% in Distant Lands.

+30% Production towards constructing El Escorial.

Unique Units
Tercio Spanish Unique Infantry Unit. Has a higher Combat Strength. Adjacent Units receive +3 Combat Strength against Cavalry Units (bonus is only applied once.)
Conquistador A Great Person with one charge. Can only be trained in Cities with a Wharf, and the specific Conquistador received is random. Each Conquistador can only be received once and can only be activated in Distant Lands. Cost increases per Conquistador trained. Can always Embark in Ocean.
Unique Buildings
Plaza Spanish Unique Quarter. Created by constructing the Casa Consistorial and Casa de Contratacion in the same District. +2 Gold in this Settlement for every Settlement in Distant Lands.
Casa Consistorial +5 Culture. +1 Culture Adjacency for Quarters and Wonders. Spanish Unique Culture Building. Ageless. Must be built in the Homelands adjacent to the Coast.
Casa de Contratación +5 Gold. +1 Gold Adjacency for Navigable Rivers, Resources, and Wonders. Spanish Unique Gold Building. Ageless. Must be built in the Homelands.
Spain Unique Civic
Council of the Indies Unique Building Policy Trait Wonder
Casa Consistorial:
+5 Culture. +1 Culture Adjacency for Quarters and Wonders. Spanish Unique Culture Building. Ageless. Must be built in the Homelands adjacent to the Coast.

Conquista:
+4 Combat Strength for all Units in Distant Lands - -
Council of the Indies II Casa de Contratación:
+5 Gold. +1 Gold Adjacency for Navigable Rivers, Resources, and Wonders. Spanish Unique Gold Building. Ageless. Must be built in the Homelands. - +1 Movement to Treasure Fleets -
New World Riches - Cerro Rico:
+2 Gold for each Resource +10% Food and Production in Settlements in Distant Lands -
New World RIches II - - +1 Settlement Limit El Escorial:
Base Yield: +3 Happiness
Has 3 Relic slots. +1 Settlement Limit. +4 Happiness on Cities within 7 tiles of this Wonder. Ageless. Must be placed on Rough Terrain
Armada - Great and Most Fortunate Navy:
+50% Production towards Naval Units. -1 Gold Maintenence for Naval Units Fleet Commanders receive the Flotilla Promotion -
Armada II - - All Land Units receive +2 Movement when Embarked -
Playstyle Unlocks Wonder Starting Bias Unlocked By
Militaristic Expansionist Unlocks Mexico in the Modern age. El Escorial Adjacent to Coast Reconquer a lost Settlement
Play as Isabella
Play as Greece
Play as Rome

Modern Age Civilizations

Tier List

Best Civ 7 Modern Civs

Best Civ 7 Modern Civs

America

Unique Ability
Frontier Expansion Gain 100 Gold every time you improve a Resource.

+30% Production towards constructing the Statue of Liberty.
Unique Units
Marine American Unique Infantry Unit. Has the Amphibious ability. Cheaper to train.
Prospector American Unique Civilian Units. Claims a Land Resource outside of your regular Settlement radius.
Unique Buildings
Industrial Park American Unique Quarter. Created by constructing the Railyard and Steel Mill in the same district. +2 Food in this City for every Resource assigned to this City.
Railyard +5 Production. +1 Production Adjacency for Quarters and Wonders. American Unique Production Building. Ageless.
Steel Mill +6 Production. Gold adjacency for Resources and Wonders. American Unique Production Building. Ageless.
America Unique Civic
Yankee Ingenuity Unique Building Policy Trait Wonder
Steel Mill:
+6 Production. Gold adjacency for Resources and Wonders. American Unique Production Building. Ageless. Gold Rush:
+5 Gold in Settlements for every Resource assigned to them - -
Yankee Ingenuity II -



25% Gold towards purchasing Prospectors - -
Captains of Industry Railyard:
+5 Production. +1 Production Adjacency for Quarters and Wonders. American Unique Production Building. Ageless. Robber Baron:
+2 Influence in Settlements for every Resource assigned to them - -
Captains of Industry II - - +2 Production on Resource

+1 Settlement Limit -
Wartime Manufacturing - - Units receive +3 Combat Strength for having more than one adjacent enemy Unit Statue of Liberty:
Base Yield: +6 Happiness
Spawns 4 Migrants. Ageless. Must be placed on Coast adjacent to land
Wartime Manufacturing II - Lend-Lease:
+25 Gold and +5 for every Trade Route +25% Production towards training Military Units when fighting a war in which your War Support is higher than your opponent -
Playstyle Wonder Starting Bias Unlocked By
Economic Expansionist Statue of Liberty Hill
River Playing Benjamin Franklin
Playing as Harriet Tubman
Have 3 Distant Land Settlements in either Plains or Grasslands.
Play as Rome
Play as Tecumseh
Play as Shawnee

Buganda

Unique Ability
River Raids Gain Culture when pillaging Buildings or Improvements equal to the yield or healing gained. Land Military Units gain the Amphibious ability.

+30% Production towards constructing Muzibu Azaala Mpanga.
Unique Units
Abambowa Bugandan Unique Infantry Unit. Heals +10 HP from Pillaging any tile.
Mwami Bugandan Unique Army Commander. +50% yield from pillaging within the Command Radius.
Unique Buildings
Kabaka's Lake +3 Happiness. Receives Lake yield bonuses, including yields for all Buganda’s abilities and the Muzibu Azaala Mpanga Wonder. Bugandan Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. One per Settlement.
Buganda Unique Civic

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Unique Building Policy Trait Wonder
Kabaka's Lake:

+3 Happiness. Receives Lake yield bonuses, including yields for all Buganda’s abilities and the Muzibu Azaala Mpanga Wonder. Bugandan Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. One per Settlement. - +2 Culture and Gold on Lakes and Navigable Rivers -

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-



Clan Societies:
+3 Happiness in Settlements for each other friendly Settlement within 6 tiles +1 Movement for Embarked Units Muzibu Azaala Mpanga:
Base Yield: +4 Food
+2 Food on all Lake tiles. +2 Culture and Happiness on Lake tiles in this Settlement. Ageless. Must be placed adjacent to a Lake


Blutabaalo - - +50% yields and healing from pillaging Buildings -
Blutabaalo II - Ng'oma:
+6 Combat Strength when Units are adjacent to a Lake Pillaging grants experience to friendly Commanders when within their Command Radius -
Nyanza - - +1 Culture and Happiness on Quarters adjacent to Lakes and Navigable Rivers -
Nyanza II - Interlacustrine:
All Buildings gain adjacency from Lakes Settlements adjacent to Lakes gain +1 Population -
Playstyle Wonder Starting Bias Unlocked By
Cultural Expansionist Muzibu Azaala Mpanga Tropical
Lakes Have 2 Settlements with their City Center adjacent to a Lake
Play as Amina

French Empire

Unique Ability
Liberté, Egalité, Fraternité You can select the Celebration effects of any standard Government in the Modern Age.

+30% Production towards constructing the Eiffel Tower.
Unique Units
Garde Impériale French Imperial Unique Infantry Unit. Can make a Ranged attack. +2 Combat Strength when within a friendly Army Commander Radius. More expensive to train.
Jacobin A Great Person with one charge. Can only be trained in Cities with an Avenue, and the specific Jacobin rece
Unique Buildings
Avenue

<meta /> French Imperial Quarter. Created by constructing the Jardin a la Francaise and Salon in the same District. +2 Happiness on Quarters in this City.

Jardin à la Française

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+5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. French Empire Unique Culture Building. Ageless.
Salon +5 Happiness. +1 Culture Adjacency for Happiness Buildings and Wonders. French Empire Unique Happiness Building. Ageless.
French Empire Unique Civic
Belle Époque Unique Building Policy Trait Wonder
Salon:

+5 Happiness. +1 Culture Adjacency for Happiness Buildings and Wonders. French Empire Unique Happiness Building. Ageless. Style Empire:

Constructing a Building grants Culture equal to 35% of its Production cost - -
Belle Époque II -
- +2 Culture on Happiness Buildings and Wonders -
Voie Triomphale Jardin à la Française:

+5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. French Empire Unique Culture Building. Ageless.
Cocorico:
When you defeat an enemy Unit, gain Culture equal to 25% of its Combat Strength - -
Voie Triomphale II - - +2 Happiness on Military Buildings and Wonders

+1 Settlement Limit -
Grande Armée - - Commanders immediately gain a Promotion. New Commanders start with a Promotion -
Grande Armée II - Bataillon-Carré:
Infantry Units gain the Swift ability, allowing them to ignore Zone of Control +2 Combat Strength for each adjacent friendly Military Unit -
Code Civil des Français - - +2 Culture for every Social Policy slotted in the Government Eiffel Tower:
Base Yield: +5 Culture
+2 Culture and Happiness on Quarters in this City. Ageless. Must be placed adjacent to a District
Playstyle Wonder Starting Bias Unlocked By
Militaristic Diplomatic Eiffel Tower Wine Improve 3 Wine
Play as Lafayette
Play as Rome
Play as Napoleon

Meiji Japan

Unique Ability
Goisshin When you Overbuild a Building, gain Science equal to 50% of the Building’s Production cost.

+30% Production towards constructing Dogo Onsen.
Unique Units
Mikasa Meiji Japanese Unique Heavy Naval Unit. The first time this Unit is destroyed, it respawns in the closest Settlement you own at 50% HP.
Zero Meiji Japanese Unique Fighter Air Unit. Increased range. +4 Combat Strength against other Fighter Air Units Can intercept enemy Air Units.
Unique Buildings
Zaibatsu

<meta /> Meiji Unique Quarter. Created by constructing the Ginko and Jukogyo in the same District. +1 Gold and Production on Buildings in adjacent Districts.

Ginkō +5 Gold. +1 Gold Adjacency for Gold Buidings and Wonders. Meiji Japan Unique Gold Building. Ageless.
Jukogyo +5 Production. +1 Production Adjacency for Coastal Terrain and Wonders. Meiji Japan Unique Production Buiding. Ageless
Meji Japan Unique Civic
Bunmei Kaika Unique Building Policy Trait Wonder
Jukogyo:
+5 Production. +1 Production Adjacency for Coastal Terrain and Wonders. Meiji Japan Unique Production Buiding. Ageless Fukoku Kyōhei:
When you train an Aircraft or Naval Unit, receive Science equal to 25% of its Production cost +50% Production towards constructing Military and Production Buildings Dogo Onsen:
Base Yield: +4 Happiness
This Settlement gains a Population every time you enter a Celebration. Ageless. Must be placed adjacent to Coast
Oath in Five Articles Ginkō:
+5 Gold. +1 Gold Adjacency for Gold Buidings and Wonders. Meiji Japan Unique Gold Building. Ageless.



O-yatoi Gaikokujin:
+1 Production and Science from Specialists +50% Production towards constructing Science Buildings -
Supreme War Council - Shusei Kokubō:
Military Buildings receive a Production adjacency from Coast +25% Production towards training Naval and Aircraft Units -
Kantai Kessen - Kōkutaiū:
+6 Combat Strength for Aircraft attacking an enemy Unit engaged by a Naval Unit +3 Combat Strength for Units adjacent to Coast -
Playstyle Wonder Starting Bias Unlocked By
Militaristic Scientific Dogo Onsen Grassland
Adjacent to Coast Improve 3 Tea
Play as Himiko
Play as Khmer

Mexico

Unique Ability
Revolución Starts with a unique Government, Revolucion. This Government has one Celebration effect, +30% Culture for 10 Turns. Cannot enter any other Government type.

+30% Production towards constructing Palacio de Bellas Artes.
Unique Units
Soldaderas Mexican Unique Infantry Unit. Adjacent Units heal +10 HP. Does not stack.
Revolucionario A Great Person with one charge. Can only be trained in Cities with a Zocalo, and the specific Revolucionario received is random. Each Revolucionario can only be received once. Cost increases per Revolucionario trained.
Unique Buildings
Zocalo

<meta /> Mexican Unique Quarter. Created by constructing the Catedral and Portal de Mercanderes in the same District. +2 Culture for every Tradition slotted into the Government.

Catedral

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+5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. Mexican Unique Culture Buiding. Ageless.
Portal de Mercaderes +5 Culture. +1 Gold Adjacency for Gold Buildings and Wonders. Mexican Unique Culture Building. Ageless.
Mexico Unique Civic
Planes Políticos Unique Building Policy Trait Wonder
Catedral:
+5 Culture. +1 Happiness Adjacency for Culture Buildings and Wonders. Mexican Unique Culture Buiding. Ageless.

Portal de Mercaderes:

+5 Culture. +1 Gold Adjacency for Gold Buildings and Wonders. Mexican Unique Culture Building. Ageless. Corridos:
+2 Happiness in Settlements for every Tradition slotted into the Government - -
Planes Políticos II -



- Gain 1 Social Policy slot Palacio de Bellas Artes:
Base Yield: +5 Culture
+2 Happiness on Great Works. +10% Happiness in this City. Has 3 Artifact slots. Ageless. Must be placed adjacent to a District
Plan of Tuxtepec - Order and Progress:
+1 Science in CIties for every Tradition slotted into the Government Unlocks an additional Celebration effect, +30% Science for 10 Turns -
Plan of Iguala - Cry of Dolores:
+1 Combat Strength for Land and Naval Units in friendly territory for every Tradition slotted into the Government Unlocks an additional Celebration effect, +40% Production towards training Military Units for 10 Turns -
Plan of Ayutla - La Reforma:
+1 Culture in Towns for every Tradition slotted into the Government Unlocks an additional Celebration effect, +50% Influence towards initiating all Diplomatic Actions for 10 Turns -
Playstyle Wonder Starting Bias Unlocked By
Cultural Diplomatic Palacio de Bellas Artes Plains
Desert Play as Isabella
Have 3 Distant Lands Settlements in Desert or Tropical
Play as Maya
Play as Shawnee
Play as Tecumseh

Mughal

Unique Ability
Paradise of Nations +75% Gold from all sources.-25% to all other yields

+30% Production towards constructing the Red Fort.
Unique Units
Sepoy Mughal Unique Infantry Unit. Can make a Bombard Ranged attack.
Zamindar Mughal Unique Settler. Civilian Unit capable of founding new Towns.

+1 Population on new Settlements.
Unique Buildings
Stepwell

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+2 Food from adjacent Farms. Mughal Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. Cannot be placed adjacent to another Stepwell.
Mughal Unique Civic
Zabt Unique Building Policy Trait Wonder
Stepwell:
+2 Food from adjacent Farms. Mughal Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on Flat Terrain. Cannot be placed adjacent to another Stepwell. Jins-i Kamil:
+1 Food and Gold on Farms for each adjacent Plantation, and on Plantations for each adjacent Farm +1 Gold on all Farms -
Jagir -



Qilachas:
+2 Gold on Quarters with Walls +1 Happiness on Farms

+1 Settlement Limit -
Mansabdari - Gunpowder Empire:
+3 Combat Strength for all Units +25% Gold towards purchasing Infantry Units Red Fort:
Base Yield: +4 Gold
Acts as a Fortified District that must be conquered. +50 HP to this tile and all City Centers. Ageless. Must be adjacent to a District
Gardens of Paradise - Mayūrāsana:
+25% Gold towards purchasing anything You can purchase Wonders with Gold -
Playstyle Wonder Starting Bias Unlocked By
Economic Expansionist Red Fort Flat Improve 3 Salt
Have at least 4 Trade Routes with unique Civilizations
Play as Persia

Prussia

Unique Ability
Blood and Iron Units receive +1 Combat Strength for every Unfriendly or worse Civ Relationship.

+30% Production towards constructing Brandenburg Gate.
Unique Units
Hussar Prussian Unique Cavalry Unit. Has +1 Movement. +1 Combat Strength for every Movement is has remaining.
Stuka Prussian Ground Attack Air Unit. +3 Combat Strength against Land Units.
Unique Buildings
Staatseisenbahn

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Prussian Unique Railroad. +2 Gold and Production on Rural tiles with a Staatseisenbahn.
Prussia Unique Civic
Ruhr Unique Building Policy Trait Wonder
-

- +1 Production adjacency to all buildings on Navigable Rivers -
Ruhr II -



Coking:
+1 Production in Cities for every Resource assigned to them +2 Science on Resources -
Zollverein - - You may establish and retain Trade Routes with Civilizations that you are at war with

+1 Settlement Limit -
Zollverein II - Mediatization:
+10% Culture in Cities not founded by you +25% Yield in Cities connected with the Staatseisenbahn -
Ems Dispatch - Realpolitik:
+10% Production in Cities while at war +25% Relationship change from Diplomatic Actions Brandenburg Gate:
Base Yield: +6 Production
This Settlement suffers no Happiness penalties from War Weariness. +5 Happiness in conquered Settlements
Bewegungskrieg - Iron Cross:
+3 Combat Strength for Units within the Command Radius of a Commander with a Commendation Cavalry Units gain the Skirmish ability. +50% Combat Strength from Flanking -
Playstyle Wonder Starting Bias Unlocked By
Militaristic Diplomatic Brandenburg Gate Niter Have 3 Army Commanders
Improve3 Nitre tiles
Play as Friedrich
Play as Rome

Qing

Unique Ability
Kang Qian Shengshi +4 Gold, +3 Culture, +2 Influence, but -1 Science from imported Resources.

+30% Production towards constructing Chengde Mountain Resort.
Unique Units
Gusa Qiang Unique Infantry Unit. +4 Combat Strength if adjacent to another Gusa.
Hangshang Qing Unique Merchant. Civilian who can establish a Trade Route to import Resources from a foreign Settlement. Gain 50 Gold for every Resource acquired when creating a naval Trade Route.
Unique Buildings
Huiguan

<meta /> Qing Unique Quarter. Created by constructing the Qianzhuang and Shiguan in the same District. +35% Influence in this Settlement.

Shiguan

<meta /> <meta /> <meta />

+6 Science. +1 Happiness Adjacency for Happiness Buildings and Wonders. Qing Unique Science Building. Ageless.
Qianzhuang +5 Gold. +1 Gold Adjacency for Gold Buildings and Wonders. Qing Unique Gold Building. Ageless.
Qing Unique Civic
Ten Great Campaigns Unique Building Policy Trait Wonder
-

Chuang Guandong:
+25% Growth Rate in Towns with a Resource assigned to them +1 Combat Strength for all Units for every Civilization and City-State you have a Trade Route with -
Open Customs Qianzhuang:
Base Yield: +5 Gold
+1 Gold for each adjacent Gold Constructible
+1 Gold for each adjacent Wonder
Qing Unique Gold Building, Ageless



Cohong:
+50% Trade Income +1 Settlement Limit

+2 Culture from imported Resources -
Kang Xi Tax Reformation Shiguan:
+6 Science. +1 Happiness Adjacency for Happiness Buildings and Wonders. Qing Unique Science Building. Ageless. Farmland Assessment:
+5% Production towards training Land Units +2 Food from Resources assigned to Cities -
Stabilizing Frontier - Banner Army:
+3 Combat Strength against Land Units +2 Happiness from Resources assigned to Cities Chengde Mountain Resort:
Base Yield: +6 Gold
+5% Culture for every other Civilization with which you have a Trade Route. Ageless. Must be placed adjacent to a Mountain

Playstyle Wonder Starting Bias Unlocked By
Economic Expansionist Chengde Mountain Resort Grassland Improving 3 Jade tiles
Play as Han

Russia

Unique Ability
Prosveshchenie +1 Culture on Districts in Cities.

+1 Science on Districts in Cities in Tundra.

+30% Production towards constructing the Hermitage.

Unique Units
Cossack Russian Unique Cavalry Unit. +4 Combat Strength in friendly territory.
Katyusha Rocket Launcher Russian Unique Siege Unit. Has +1 Movement. Lower base Combat Strength but has the Splash ability. Dealing damage to enemy Units adjacent to the target Unit.
Unique Buildings
Obshchina

<meta /> <meta /> <meta />

+2 Food from adjacent Farms. +2 Culture in Tundra. Russian Empire Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Cannot be placed adjacent to another Obshchina.
Russia Unique Civic
Serfdom Unique Building Policy Trait Wonder
Obshchina:
+2 Food from adjacent Farms. +2 Culture in Tundra. Russian Empire Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Cannot be placed adjacent to another Obshchina.
- +1 Food on Farms in Towns -
Serfdom II -



Emancipation Reform:
+15% Production and -15% Growth in Cities +1 Production on Farms in Towns in Tundra -
Table of Ranks - - +1 Gold on Districts in Cities Hermitage:
Base Yield: +4 Culture
+10% Culture in Cities that have a Great Work on display. Has 3 Artifact slots. Ageless. Must be placed on Tundra.
Table of Ranks II - Westernization:
+15% Science and -15% Culture in Cities. +1 Culture on Districts in Cities in Tundra

+1 Settlement Limit -
Samoderzhaviye - General Moroz:
+5 Combat Strength for Units in Tundra Your Units are immune to damage from blizzards. Enemy Units in your territory take double damage from blizzards. -
Samoderzhaviye II - - +1% total Culture for every City, or +2% if the City is in Tundra -
Playstyle Wonder Starting Bias Unlocked By
Cultural Scientific Hermitage Tundra
Furs Three Settlements on Tundra
Play as Catherine
Play as Greece

Siam

Unique Ability
Itsapharahab Gains a unique Diplomatic Action to immediately become Suzerain of a City-State at a higher Influence cost than Befriend Independent.
+30% Production towards constructing Doi Suthep.
Unique Units
Chang Beun Siamese Unique Ranged Unit. Has increased Ranged Strength and +1 Movement. Can move after attacking.
Uparat A Great Person with one charge. Can only be trained in Cities when an Independent Power has been befriended, and the specific Uparat received is random. Each Uparat can only be received once. Cost increases per Uparat trained.
Unique Buildings
Bang

<meta /> <meta /> <meta />

+3 Culture and Happiness. Siamese Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on a Navigable River.
Siam Unique Civic
Nine Gems Unique Building Policy Trait Wonder
Bang:
+3 Culture and Happiness. Siamese Unique Improvement. Ageless. Does not remove Warehouse bonuses on a tile. Must be placed on a Navigable River. State Railway:
+2 Influence from Gold buildings +2 Culture for every Civilization Relationship above Friendly status -
Nine Gems II -



Sakdina:
+2 Happiness in Cities for each City-State you are Suzerain of +2 Influence for every Civilization Relationship above Friendly status -
Mandala - Prathetsarat:
+20% Influence towards initiating Diplomatic Actions with City-States Chan Beun gain +6 Combat Strength in or adjacent to City-State you are Suzerain of -
Mandala II - Mueang:
+5 Gold for each Allied City-State +3 Culture on the Palace for every City-State you are Suzerain of Doi Suthep:
Base Yield: +4 Influence
+5 Culture and Gold for every City-State you are Suzerain of. Ageless. Must be placed on Rough Terrain
Sriwilai - - +2 Culture for every Diplomatic Action with another Civilization -
Sriwilai II - - +5 Culture and +2 Gold for every Trade Route with another Civilization -
Playstyle Unlocks Wonder Starting Bias Unlocked By
Cultural Diplomatic Unlocks Mexico in the Modern age. Doi Suthep Ivory Improving 3 Ivory
Have 4 Temples
Play as Khmer
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