Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
7th Edition
ISBN: 9780134802213
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 6, Problem 1SA
What is the difference between a class and an instance of a class?
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Exercise 1 Function and Structure [30 pts]
Please debug the following program and answer the following questions. There is a cycle in a linked
list if some node in the list can be reached again by continuously following the next pointer.
#include
typedef struct node {
int value;
struct node *next;
} node;
int 11_has_cycle (node *first)
if (first
==
node *head =
{
NULL) return 0;
first;
while (head->next != NULL) {
}
if (head
first) {
return 1; }
head = head->next;
return 0;
void test ll_has_cycle () {
int i;
node nodes [6];
for (i = 0; i < 6; i++) { nodes [i] .next = NULL; nodes [i].value = i; } nodes [0] .next = &nodes [1]; nodes [1] .next = &nodes [2]; nodes [2] .next = &nodes [3]; nodes [3] .next nodes [4] .next &nodes [4]; NULL; nodes [5] .next = &nodes [0]; printf("1. Checking first list for cycles. \n Function 11_has_cycle says it has s cycle\n\n", 11_has_cycle (&nodes [0])?"a":"no"); printf("2. Checking length-zero list for cycles. \n Function 11_has_cycle says it has %s...
Chapter 6 Solutions
Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
Ch. 6.1 - What does an object use its fields for? Ch. 6.1 - Prob. 6.2CP Ch. 6.1 - How is a class like a blueprint? Ch. 6.1 - You have programs that create Scanner, Random, and... Ch. 6.1 - Prob. 6.5CP Ch. 6.1 - What values do reference variables hold? Ch. 6.1 - Prob. 6.7CP Ch. 6.2 - You hear someone make the following comment: A... Ch. 6.2 - Prob. 6.9CP Ch. 6.2 - When a variable is said to reference an object,...
Ch. 6.2 - Prob. 6.11CP Ch. 6.2 - Prob. 6.12CP Ch. 6.2 - Prob. 6.13CP Ch. 6.2 - Prob. 6.14CP Ch. 6.2 - Prob. 6.15CP Ch. 6.2 - What is a stale data item? Ch. 6.3 - Assume that r1 and r2 are variables that reference... Ch. 6.4 - How is a constructor named? Ch. 6.4 - What is a constructors return type? Ch. 6.4 - Prob. 6.20CP Ch. 6.7 - Prob. 6.21CP Ch. 6.7 - What is a methods signature? Ch. 6.7 - Look at the following class: public class... Ch. 6.7 - How many default constructors may a class have? Ch. 6.9 - Prob. 6.25CP Ch. 6.9 - When designing an object-oriented application, who... Ch. 6.9 - How do you identify the potential classes in a... Ch. 6.9 - What are a classs responsibilities? Ch. 6.9 - What two questions should you ask to determine a... Ch. 6.9 - Will all of a classs actions always be directly... Ch. 6 - This is a collection of programming statements... Ch. 6 - A class is analogous to a(n) _______. a. house b.... Ch. 6 - An object is a(n) ________. a. blueprint b.... Ch. 6 - This is a class member that holds data. a. method... Ch. 6 - This key word causes an object to be created in... Ch. 6 - This is a method that gets a value from a classs... Ch. 6 - This is a method that stores a value in a field or... Ch. 6 - When the value of an item is dependent on other... Ch. 6 - This is a method that is automatically called when... Ch. 6 - When a local variable has the same name as a... Ch. 6 - This is automatically provided for a class if you... Ch. 6 - Prob. 12MC Ch. 6 - Prob. 13MC Ch. 6 - A classs responsibilities are __________. a. the... Ch. 6 - True or False: The new operator creates an... Ch. 6 - True or False: Each instance of a class has its... Ch. 6 - True or False: When you write a constructor for a... Ch. 6 - True or False: A class may not have more than one... Ch. 6 - True or False: To find the classes needed for an... Ch. 6 - Find the error in the following class: public... Ch. 6 - Prob. 2FTE Ch. 6 - The following statement attempts to create a... Ch. 6 - Find the error in the following class: public... Ch. 6 - Find the error in the following class: public... Ch. 6 - Design a class named Pet, which should have the... Ch. 6 - Look at the following partial class definition,... Ch. 6 - Consider the following class declaration: public... Ch. 6 - Look at the following description of a problem... Ch. 6 - The bank offers the following types of accounts to... Ch. 6 - Assume that you are writing an application that... Ch. 6 - What is the difference between a class and an... Ch. 6 - A contractor uses a blueprint to build a set of... Ch. 6 - What is an accessor method? What is a mutator... Ch. 6 - is it a good idea to make fields private? Why or... Ch. 6 - If a class has a private field, what has access to... Ch. 6 - Prob. 6SA Ch. 6 - Assume a program named MailList.java is stored in... Ch. 6 - Why are constructors useful for performing... Ch. 6 - Under what circumstances does Java automatically... Ch. 6 - What do you call a constructor that accepts no... Ch. 6 - Prob. 11SA Ch. 6 - How does method overloading improve the usefulness... Ch. 6 - Employee Class Write a class named Employee that... Ch. 6 - Car Class Write a class named Car that has the... Ch. 6 - Personal Information Class Design a class that... Ch. 6 - Retail Item Class Write a class named RetailItem... Ch. 6 - Payroll Class Design a Payroll class that has... Ch. 6 - TestScores Class Design a TestScores class that... Ch. 6 - Circle Class Write a Circle class that has the... Ch. 6 - Temperature Class Write a Temperature class that... Ch. 6 - Days in a Month Write a class named MonthDays, The... Ch. 6 - A Game of Twenty-One For this assignment, you will... Ch. 6 - Freezing and Boiling Points The following table... Ch. 6 - SavingsAccount Class Design a SavingsAccount class... Ch. 6 - Deposit and Withdrawal Files Use Notepad or... Ch. 6 - Patient Charges Write a class named Patient that... Ch. 6 - Dice Game Write a program that uses the Die class... Ch. 6 - Roulette Wheel Colors On a roulette wheel, the... Ch. 6 - Coin Toss Simulator Write a class named Coin. The... Ch. 6 - Tossing Coins for a Dollar For this assignment you... Ch. 6 - Fishing Game Simulation For this assignment, you...
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