Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
7th Edition
ISBN: 9780134802213
Author: Tony Gaddis
Publisher: PEARSON
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Chapter 6, Problem 1AW
Design a class named Pet, which should have the following fields:
- name. The name field holds the name of a pet.
- animal. The animal field holds the type of animal that a pet is. Example values are “Dog”, “Cat”, and “Bird”.
- age. The age field holds the pet’s age.
The Pet class should also have the following methods:
- setName. The setName method stores a value in the name field.
- setAnimal. The setAnimal method stores a value in the animal field.
- setAge. The setAge method stores a value in the age field.
- getName. The getName method returns the value of the name field.
- getAnimal. The getAnimal method returns the value of the animal field.
- getAge. The getAge method returns the value of the age field.
- a. Draw a UML diagram of the class. Be sure to include notation showing each field and method’s access specification and data type. Also include notation showing any method parameters and their data types.
- b. Write the Java code for the Pet class.
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this module is java 731 , follow all instructions and make sure the outputs are like what they expect and make sure the code is 100% correct . include all comments , layout and structure to be perfect too, thanks.
Question 1:
E-Hailing Bicycle Management System
Case Study:An e-hailing company that rents out bicycles needs a system to manage its bicycles, users, and borrowing process. Each user can borrow up to 2 bicycles at a time, specifically for families with children 18 years or below. The system must track the bicycles (name, make, type, and availability) and users (name, ID, and borrowed bicycles).
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Return Bicycles
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Create a menu-driven program to implement the above.
Sample Output:
Add Bicycle
View All Bicycles
Borrow Bicycle
Return...
Add a method called transfer () to the BankAccount class, that takes in an amount and
destinationAccount as input and transfer the funds from current account to destination
account.
This method should return the balance of the current account after the transfer, also should
check for the sufficient balance in current account before proceeding the transfer and if there is
insufficient balance return an error message "Insufficient balance".
Modify the BankAccount Test class, so that it calls the transfer () method and prints the
balance after transfer.
Make sure that the transfer() method updates the balance of both the current account
and the destination account.
• Create a public method called deposit() that takes in an amount of type double as input
and adds the amount to the current balance. This method should also return the updated
balance.
• Create another public method called withdraw() that takes in an amount of type double as
input, checks if the withdrawal amount is less than the current balance, and if so, subtracts
the amount from the balance. If the withdrawal amount is greater than the current balance,
the method should return an error message "Insufficient balance".
• Create a public method getAccountInfo() that returns the account information in the format
"Account Number: xxxxx, Account Holder: John Doe, Account Type: SAVINGS/CHECKING,
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• Finally, create a constructor method that takes in the account number, account holder name,
initial balance and account type as input and initializes the corresponding instance variables.
In the BankAccount class, make sure to use the private access modifier for the
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Chapter 6 Solutions
Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)
Ch. 6.1 - What does an object use its fields for? Ch. 6.1 - Prob. 6.2CP Ch. 6.1 - How is a class like a blueprint? Ch. 6.1 - You have programs that create Scanner, Random, and... Ch. 6.1 - Prob. 6.5CP Ch. 6.1 - What values do reference variables hold? Ch. 6.1 - Prob. 6.7CP Ch. 6.2 - You hear someone make the following comment: A... Ch. 6.2 - Prob. 6.9CP Ch. 6.2 - When a variable is said to reference an object,...
Ch. 6.2 - Prob. 6.11CP Ch. 6.2 - Prob. 6.12CP Ch. 6.2 - Prob. 6.13CP Ch. 6.2 - Prob. 6.14CP Ch. 6.2 - Prob. 6.15CP Ch. 6.2 - What is a stale data item? Ch. 6.3 - Assume that r1 and r2 are variables that reference... Ch. 6.4 - How is a constructor named? Ch. 6.4 - What is a constructors return type? Ch. 6.4 - Prob. 6.20CP Ch. 6.7 - Prob. 6.21CP Ch. 6.7 - What is a methods signature? Ch. 6.7 - Look at the following class: public class... Ch. 6.7 - How many default constructors may a class have? Ch. 6.9 - Prob. 6.25CP Ch. 6.9 - When designing an object-oriented application, who... Ch. 6.9 - How do you identify the potential classes in a... Ch. 6.9 - What are a classs responsibilities? Ch. 6.9 - What two questions should you ask to determine a... Ch. 6.9 - Will all of a classs actions always be directly... Ch. 6 - This is a collection of programming statements... Ch. 6 - A class is analogous to a(n) _______. a. house b.... Ch. 6 - An object is a(n) ________. a. blueprint b.... Ch. 6 - This is a class member that holds data. a. method... Ch. 6 - This key word causes an object to be created in... Ch. 6 - This is a method that gets a value from a classs... Ch. 6 - This is a method that stores a value in a field or... Ch. 6 - When the value of an item is dependent on other... Ch. 6 - This is a method that is automatically called when... Ch. 6 - When a local variable has the same name as a... Ch. 6 - This is automatically provided for a class if you... Ch. 6 - Prob. 12MC Ch. 6 - Prob. 13MC Ch. 6 - A classs responsibilities are __________. a. the... Ch. 6 - True or False: The new operator creates an... Ch. 6 - True or False: Each instance of a class has its... Ch. 6 - True or False: When you write a constructor for a... Ch. 6 - True or False: A class may not have more than one... Ch. 6 - True or False: To find the classes needed for an... Ch. 6 - Find the error in the following class: public... Ch. 6 - Prob. 2FTE Ch. 6 - The following statement attempts to create a... Ch. 6 - Find the error in the following class: public... Ch. 6 - Find the error in the following class: public... Ch. 6 - Design a class named Pet, which should have the... Ch. 6 - Look at the following partial class definition,... Ch. 6 - Consider the following class declaration: public... Ch. 6 - Look at the following description of a problem... Ch. 6 - The bank offers the following types of accounts to... Ch. 6 - Assume that you are writing an application that... Ch. 6 - What is the difference between a class and an... Ch. 6 - A contractor uses a blueprint to build a set of... Ch. 6 - What is an accessor method? What is a mutator... Ch. 6 - is it a good idea to make fields private? Why or... Ch. 6 - If a class has a private field, what has access to... Ch. 6 - Prob. 6SA Ch. 6 - Assume a program named MailList.java is stored in... Ch. 6 - Why are constructors useful for performing... Ch. 6 - Under what circumstances does Java automatically... Ch. 6 - What do you call a constructor that accepts no... Ch. 6 - Prob. 11SA Ch. 6 - How does method overloading improve the usefulness... Ch. 6 - Employee Class Write a class named Employee that... Ch. 6 - Car Class Write a class named Car that has the... Ch. 6 - Personal Information Class Design a class that... Ch. 6 - Retail Item Class Write a class named RetailItem... Ch. 6 - Payroll Class Design a Payroll class that has... Ch. 6 - TestScores Class Design a TestScores class that... Ch. 6 - Circle Class Write a Circle class that has the... Ch. 6 - Temperature Class Write a Temperature class that... Ch. 6 - Days in a Month Write a class named MonthDays, The... Ch. 6 - A Game of Twenty-One For this assignment, you will... Ch. 6 - Freezing and Boiling Points The following table... Ch. 6 - SavingsAccount Class Design a SavingsAccount class... Ch. 6 - Deposit and Withdrawal Files Use Notepad or... Ch. 6 - Patient Charges Write a class named Patient that... Ch. 6 - Dice Game Write a program that uses the Die class... Ch. 6 - Roulette Wheel Colors On a roulette wheel, the... Ch. 6 - Coin Toss Simulator Write a class named Coin. The... Ch. 6 - Tossing Coins for a Dollar For this assignment you... Ch. 6 - Fishing Game Simulation For this assignment, you...
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