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Chapter 6, Problem 15PC

Dice Game

Write a program that uses the Die class that was presented in this chapter to play a simple dice game between the computer and the user. The program should create two instances of the Die class (each a 6-sided die). One Die object is the computer’s die, and the other Die object is the user’s die.

The program should have a loop that iterates 10 times. Each time the loop iterates, it should roll both dice. The die with the highest value wins. (In case of a tie, there is no winner for that particular roll of the dice.)

As the loop iterates, the program should keep count of the number of times the computer wins, and the number of times that the user wins. After the loop performs all of its iterations, the program should display who was the grand winner, the computer or the user.

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Chapter 6 Solutions

Starting Out with Java: From Control Structures through Objects (7th Edition) (What's New in Computer Science)

Ch. 6.2 - Prob. 6.11CP Ch. 6.2 - Prob. 6.12CP Ch. 6.2 - Prob. 6.13CP Ch. 6.2 - Prob. 6.14CP Ch. 6.2 - Prob. 6.15CP Ch. 6.2 - What is a stale data item? Ch. 6.3 - Assume that r1 and r2 are variables that reference... Ch. 6.4 - How is a constructor named? Ch. 6.4 - What is a constructors return type? Ch. 6.4 - Prob. 6.20CP Ch. 6.7 - Prob. 6.21CP Ch. 6.7 - What is a methods signature? Ch. 6.7 - Look at the following class: public class... Ch. 6.7 - How many default constructors may a class have? Ch. 6.9 - Prob. 6.25CP Ch. 6.9 - When designing an object-oriented application, who... Ch. 6.9 - How do you identify the potential classes in a... Ch. 6.9 - What are a classs responsibilities? Ch. 6.9 - What two questions should you ask to determine a... Ch. 6.9 - Will all of a classs actions always be directly... Ch. 6 - This is a collection of programming statements... Ch. 6 - A class is analogous to a(n) _______. a. house b.... Ch. 6 - An object is a(n) ________. a. blueprint b.... Ch. 6 - This is a class member that holds data. a. method... Ch. 6 - This key word causes an object to be created in... Ch. 6 - This is a method that gets a value from a classs... Ch. 6 - This is a method that stores a value in a field or... Ch. 6 - When the value of an item is dependent on other... Ch. 6 - This is a method that is automatically called when... Ch. 6 - When a local variable has the same name as a... Ch. 6 - This is automatically provided for a class if you... Ch. 6 - Prob. 12MC Ch. 6 - Prob. 13MC Ch. 6 - A classs responsibilities are __________. a. the... Ch. 6 - True or False: The new operator creates an... Ch. 6 - True or False: Each instance of a class has its... Ch. 6 - True or False: When you write a constructor for a... Ch. 6 - True or False: A class may not have more than one... Ch. 6 - True or False: To find the classes needed for an... Ch. 6 - Find the error in the following class: public... Ch. 6 - Prob. 2FTE Ch. 6 - The following statement attempts to create a... Ch. 6 - Find the error in the following class: public... Ch. 6 - Find the error in the following class: public... Ch. 6 - Design a class named Pet, which should have the... Ch. 6 - Look at the following partial class definition,... Ch. 6 - Consider the following class declaration: public... Ch. 6 - Look at the following description of a problem... Ch. 6 - The bank offers the following types of accounts to... Ch. 6 - Assume that you are writing an application that... Ch. 6 - What is the difference between a class and an... Ch. 6 - A contractor uses a blueprint to build a set of... Ch. 6 - What is an accessor method? What is a mutator... Ch. 6 - is it a good idea to make fields private? Why or... Ch. 6 - If a class has a private field, what has access to... Ch. 6 - Prob. 6SA Ch. 6 - Assume a program named MailList.java is stored in... Ch. 6 - Why are constructors useful for performing... Ch. 6 - Under what circumstances does Java automatically... Ch. 6 - What do you call a constructor that accepts no... Ch. 6 - Prob. 11SA Ch. 6 - How does method overloading improve the usefulness... Ch. 6 - Employee Class Write a class named Employee that... Ch. 6 - Car Class Write a class named Car that has the... Ch. 6 - Personal Information Class Design a class that... Ch. 6 - Retail Item Class Write a class named RetailItem... Ch. 6 - Payroll Class Design a Payroll class that has... Ch. 6 - TestScores Class Design a TestScores class that... Ch. 6 - Circle Class Write a Circle class that has the... Ch. 6 - Temperature Class Write a Temperature class that... Ch. 6 - Days in a Month Write a class named MonthDays, The... Ch. 6 - A Game of Twenty-One For this assignment, you will... Ch. 6 - Freezing and Boiling Points The following table... Ch. 6 - SavingsAccount Class Design a SavingsAccount class... Ch. 6 - Deposit and Withdrawal Files Use Notepad or... Ch. 6 - Patient Charges Write a class named Patient that... Ch. 6 - Dice Game Write a program that uses the Die class... Ch. 6 - Roulette Wheel Colors On a roulette wheel, the... Ch. 6 - Coin Toss Simulator Write a class named Coin. The... Ch. 6 - Tossing Coins for a Dollar For this assignment you... Ch. 6 - Fishing Game Simulation For this assignment, you...

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