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71 views

I am new to HLSL and I am trying something simple, but for some reason can't get it right. I'm using URP with two Render Objects features: Write Stencil Volumes (layer: OcclusionVolume), which ...
1 vote
0 answers
49 views

I am using Shader Graph in Unity 6 to create the dissolve effect and its Surface Type is Transparent and Rendering both sides. The problem is that this causes the back faces of the object that are ...
2 votes
2 answers
124 views

While working with a custom shader in hsls in unity 6 which swaps out the colors on an image with another set of colors I managed to get the colors to be recognized and swapped out properly but I now ...
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0 answers
143 views

I am trying to convert my custom terrain shader to work with the Universal Render Pipeline (URP) in Unity6 (6000034f1) with Universal RP 17.0.3. The shader works perfectly in the Built-in Render ...
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0 answers
74 views

Goal: Get functional/interactable UI with separate post processing than other objects in scene I’ve tried the following: Camera Stacking makes the camera at the bottom of the stack also affected by ...
1 vote
0 answers
69 views

I'm struggling with one strange problem. My urp project's tessellation shader doesn't work after I build it. I tried to use the tessellation shader (follow some tutorials and modified) to create the ...
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1 answer
130 views

I am trying to replicate google model viewer rendering look and feel in Unity 2022年3月22日. I am using URP sample demo project with high configurations. I have added the same HDRI setup in my Unity scene....
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1 answer
185 views

I'm writing a 2D game in Unity using the Universal Render Pipeline so that I can take advantage of its automated lighting. I've written a shader that already makes use of some instanced properties, ...
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1 answer
327 views

I am using a custom shader for a mesh, which is basically a "sight-blocker" to other meshes. You cannot see the mesh itself and every other mesh behind it is occluded by it. Now I upgraded ...
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2 answers
118 views

private void GenerateBrushTexture() { int textureSize = Mathf.CeilToInt(radius * 2); brushTexture = new Texture2D(textureSize, textureSize); for (int x = 0; x < textureSize; x++) { ...
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77 views

I am working on the Unity Learn 3D Game Kit. But in URP project, shaders are not working as expected. So i have to convert them to URP.Below code is from 3D Game Kit shader. I am not good at shader ...
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1 answer
836 views

My problem is very similar to Unity WebGL ok in editor, pink screen in build but the offered solution does not work. Like in the question, the materials look fine viewed in the Editor but when ...
1 vote
1 answer
60 views

Does anyone know how to convert this float(actually vector2?) on the image into kinda list or smth like that with just float (not vector2). I want to use this gaussian noise to randomize my amplitude. ...
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1 answer
2k views

I encountered the following error when installing URP into an existing project: error CS2006: Command-line syntax error: Missing '<text>' for '-define:' option I couldn't find any solutions ...
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615 views

I am using Unity 2022年3月16日f with the URP, and I want to create an effect where you can see through object A to object B, as shown in the attached image: Here is the shader code for object A: Shader &...

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