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Learn 2D Feature Map for Texture Classification
For a bit of context, I am working in a lab where we use a dissimilarity map to characterize textures between them, called LDM (Local Dissimilarity Maps)[1]. Recently, this was further enhanced by ...
1
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0
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66
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Displaying a coordinate grid and markers on the globe in Unity
Please help me with the Earth model in Unity. I don't understand what's wrong.
I downloaded the blue marble texture from the NASA website, attached it to a Material, and placed it on a sphere.
I want ...
1
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0
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89
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Texture for a 3d model I made in blockbench fails to load, while another one does load, and I cannot seem to find the difference
I am coding a Minecraft 1.21.1 Java mod for Fabric, and I made two custom 3D textures in blockbench. One of them, labelled Pure_mace does load, and the other Great_nail, fails, I cannot find anything ...
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1
answer
159
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How do you upscale DirectX 11 textures?
I have sample code that creates a 320x180 texture and displays it in a resizable window that starts off at 320x180 inner-size.
But as I resize the window upwards, the texture is blurry. I thought that ...
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173
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3D model texture errors with React-three-fiber in Expo React Native mobile app
I've just started mobile app development and am creating a 3D model loader using React Three Fiber in an Expo React Native app (testing it on my Android device).
I successfully loaded the 3d model, ...
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1
answer
94
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Why reading from a storage texture 2d array always returns the same value in webGPU?
What i'm trying to do is write to a storage texture in one render pass, and then read from this texture in a second pass, but value i get in the second pass is always the same, regardless of what i ...
3
votes
2
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158
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Texture is blurred in Apple Metal / GLFW / C++
I'm working on macOS app with Metal-based rendering.
App is entirely in C++ and uses metal-cpp + GLFW.
Trying to implement pixel-perfect quality of rendered content I experienced a problem with ...
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42
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Texture Slicing for displaying pseudo 3D planes in XNA/Monogame
currently I'm drawing pseudo 3D road segments to achieve a fake 3D road by drawing lines.
This is what it looks like:
The road is also moving smoothly. Here is my code:
public void Draw()
{
...
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32
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How to create a rounded corner button with an image? - Android
I want to create a button which has rounded corners and uses a wood texture as its style, something similar to this
I have tried with ImageButtons, LayerLists and nothing has worked so far. The ...
1
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2
answers
112
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How to tile a texture vertically only?
In my app, I need to display images (textures).
Some are tiled, and some are stretched.
At the time, I have this code working:
Image(frame.image)
.resizable(resizingMode: (frame.repeatTexture == true) ...
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125
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PixiJS - play multiple instances of the same video file separately
I have several instances of PIXI.Sprite sharing the same video element as a source for their textures.
My problem it that I need them not to be synced, so I should be able to control each animation ...
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117
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Vertex displacement shader creating holes in the mesh (UNITY Shader Graph)
I need help with my shader graph I'm offsetting the vertices on their normal axis and somehow it causes tearing in the mesh causing there to be holes in my rock.
I've tried using a world position node ...
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64
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why is this animation texture baker shader not compiling?
ok so I'm trying to bake an animation into a texture so I can use that in a material to run later. I currently trying to use the following code I found on GitHub to do the job for me:
the_code
I don't ...
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26
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SwiftUI layout depends unexpectedly on Metal texture2DDescriptor [duplicate]
I have a SwiftUI view that should display two views in an HStack with equal width.
My ContentView is:
struct ContentView: View {
var body: some View {
HStack {
Group {
...
1
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1
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65
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Using Processing P3D (OpenGL) texture is not drawing, no error is reported
The following program correctly renders a textured quad in processing using the underlying OpenGL.
The texture is here
PShape s;
void setup() {
size(800, 800, P3D);
PImage ringtexture = loadImage(&...