Skip to main content
Stack Overflow
  1. About
  2. For Teams
Filter by
Sorted by
Tagged with
1 vote
0 answers
47 views

For a bit of context, I am working in a lab where we use a dissimilarity map to characterize textures between them, called LDM (Local Dissimilarity Maps)[1]. Recently, this was further enhanced by ...
1 vote
0 answers
66 views

Please help me with the Earth model in Unity. I don't understand what's wrong. I downloaded the blue marble texture from the NASA website, attached it to a Material, and placed it on a sphere. I want ...
1 vote
0 answers
89 views

I am coding a Minecraft 1.21.1 Java mod for Fabric, and I made two custom 3D textures in blockbench. One of them, labelled Pure_mace does load, and the other Great_nail, fails, I cannot find anything ...
2 votes
1 answer
159 views

I have sample code that creates a 320x180 texture and displays it in a resizable window that starts off at 320x180 inner-size. But as I resize the window upwards, the texture is blurry. I thought that ...
0 votes
0 answers
173 views

I've just started mobile app development and am creating a 3D model loader using React Three Fiber in an Expo React Native app (testing it on my Android device). I successfully loaded the 3d model, ...
0 votes
1 answer
94 views

What i'm trying to do is write to a storage texture in one render pass, and then read from this texture in a second pass, but value i get in the second pass is always the same, regardless of what i ...
3 votes
2 answers
158 views

I'm working on macOS app with Metal-based rendering. App is entirely in C++ and uses metal-cpp + GLFW. Trying to implement pixel-perfect quality of rendered content I experienced a problem with ...
0 votes
0 answers
42 views

currently I'm drawing pseudo 3D road segments to achieve a fake 3D road by drawing lines. This is what it looks like: The road is also moving smoothly. Here is my code: public void Draw() { ...
0 votes
0 answers
32 views

I want to create a button which has rounded corners and uses a wood texture as its style, something similar to this I have tried with ImageButtons, LayerLists and nothing has worked so far. The ...
1 vote
2 answers
112 views

In my app, I need to display images (textures). Some are tiled, and some are stretched. At the time, I have this code working: Image(frame.image) .resizable(resizingMode: (frame.repeatTexture == true) ...
0 votes
0 answers
125 views

I have several instances of PIXI.Sprite sharing the same video element as a source for their textures. My problem it that I need them not to be synced, so I should be able to control each animation ...
0 votes
0 answers
117 views

I need help with my shader graph I'm offsetting the vertices on their normal axis and somehow it causes tearing in the mesh causing there to be holes in my rock. I've tried using a world position node ...
0 votes
0 answers
64 views

ok so I'm trying to bake an animation into a texture so I can use that in a material to run later. I currently trying to use the following code I found on GitHub to do the job for me: the_code I don't ...
0 votes
0 answers
26 views

I have a SwiftUI view that should display two views in an HStack with equal width. My ContentView is: struct ContentView: View { var body: some View { HStack { Group { ...
1 vote
1 answer
65 views

The following program correctly renders a textured quad in processing using the underlying OpenGL. The texture is here PShape s; void setup() { size(800, 800, P3D); PImage ringtexture = loadImage(&...
Dov's user avatar
  • 8,654

15 30 50 per page
1
2 3 4 5
...
391

AltStyle によって変換されたページ (->オリジナル) /