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1 vote
0 answers
62 views

The mobile platform I'm using in my current UE 4.27 project has low performance, so I'm considering whether I can pause the rendering thread and release the rendering resources in the scene when the ...
0 votes
0 answers
84 views

As we all knows, when we LoadMap in Unreal engine, the main thread will be blocked, and the UI will be stuck. So Unreal provide us FDefaultGameMoviePlayer, which uses another thread (...
0 votes
0 answers
53 views

I'm working on a simulation project using RoadRunner to generate maps, and running autonomous driving algorithms in Unreal Engine (UE) via AirSim. My algorithms are based entirely on UTM coordinates, ...
1 vote
0 answers
144 views

I’m trying to figure out how to persist the scalability settings (set via the little viewport "Settings" dropdown in the editor) between Unreal Engine sessions. Right now, whenever I set the ...
0 votes
1 answer
180 views

Problem's solved though I would be glad for a cleaner solution in Blender. (I can't export Blender's fbx animation into UE4 without my skeletal mesh being deformed - some tips are much appreciated) ...
1 vote
0 answers
183 views

So, I've a zip file that contains all the project files including Content and Config files. However, after I unzip it the file doesn't include .uproject file. I tried to unpak the .pak file and run ...
2 votes
1 answer
89 views

I am experiencing the following crash in a running instance of unreal engine 4 in editor game simulation: Exception thrown at 0x00007FFD1E29551B (UE4Editor-Core.dll) in UE4Editor-Win64-DebugGame.exe: ...
1 vote
2 answers
71 views

I'm trying to change the name which Windows shows when I right-click app (.exe) icon in taskbar. I guessed it showed File Description in the file property. So I changed it using rcedit. But it didn't ...
1 vote
0 answers
63 views

I want to receive mouse input in an Android project. I have a project that needs a Bluetooth mouse connected to the mobile and I can receive mouse inputs like X and Y movements, but the problem is ...
2 votes
0 answers
79 views

I'm assuming it's part of the Oculus OpenXR plugin but I can't find any reference in there to passthrough. Even with that plugin xrCreatePassthroughFB isn't implemented, I've tried looking at ...
Louie's user avatar
  • 21
1 vote
0 answers
187 views

I have an application that only has UI (WidgetsBlueprints) on Unreal Engine 4.27 and when I build and install the apk on severeal devices, the UI is vey pixelated, with low resolution aspect. My app ...
0 votes
1 answer
50 views

I'm trying to set up a system in UE4.27 where I can switch between 2 characters. It works but when I tried to include a camera blend, it still switches character but the camera just jumps and doesn't ...
1 vote
0 answers
78 views

I am new to Unreal Engine and am trying to make projectiles fired disappear after hitting something and apply impulse to it if the physics can be generated on that object. I am using Unreal 4.27. ...
fuvaji's user avatar
  • 11
5 votes
1 answer
664 views

I'm writing a custom movement component and moving a custom skeletal mesh I made in blender using SafeMoveUpdatedComponent. Here is the main part of the code: const FVector PositionDelta = ...
1 vote
1 answer
234 views

I've built a custom Geometry Collection that needs to get the absolute world location of each of the particles. But so far, I've only got the relative translation of the particle. So in the following ...

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