Skip to main content
Stack Overflow
  1. About
  2. For Teams
Filter by
Sorted by
Tagged with
Best practices
0 votes
0 replies
63 views

I have been working on a game engine and have come upon a design that is challenging for me to implement. In particular, I need two mutable objects, that themselves contain mutable properties, to ...
Advice
1 vote
0 replies
53 views

I'm interested in learning how to train machine learning models to play video games. I would love to see general references (books and papers) on how to do this; I see lots of papers on the model ...
Advice
1 vote
2 replies
234 views

I have been making a 3D game from scratch using opengl and C++ and I want to know how I can make a ray casting class in C++ for my game where I can call it when ever I need to, to check for things ...
Advice
0 votes
7 replies
226 views

I have wanted to make a GUI library so that I can use it in my own video game that I am making and maybe in the future have it be used for other things like software. I wanted to ask where to start ...
Advice
1 vote
0 replies
82 views

I am doing a 3D game using a Unity, and I need my NPC can communicate with the players with voice I want my NPC can speak with a voice that response is generated by the LLM, so the response will ...
1 vote
0 answers
65 views

I'm developing a 2D game and I ran into a problem implementing the logic for a movable platform. These are the ones where the player stands on top of the platform, and the platforms move, and the ...
2 votes
1 answer
87 views

I'm currently working on implementing a Gribb & Hartmann Frustum Construction algorithm into my 3D game engine for frustum culling, but I find I need more clarification on the transformations ...
0 votes
1 answer
169 views

i've tried this to get the x box collider size and its work gameObject.GetComponent<BoxCollider>().size.x but how to get the actual size of the object like what we see. why my inspector said ...
0 votes
1 answer
94 views

I want to make a bar that shows a variable like bullet regeneration time. I know that to do this I need to change the scale parameter given to Entities. But when I tried to change the scale parameter, ...
0 votes
0 answers
115 views

The only way i found is by using a timeline, which relies on KeyFrames, but the only way i managed to do something like this is by making a single KeyFrame in loop this is the solution i've found: ...
1 vote
0 answers
50 views

I am trying to make an ambient occlusion shader for my Minecraft-like voxel game. I followed an online article by 0fps, but the ambient occlusion has a weird look to it that I am not sure how to fix ...
0 votes
1 answer
73 views

I am trying to write my own game engine. I packaged the files such as assets of the games so that the engine can read them faster and easier. However, I encountered a problem. I could not find the ...
2 votes
2 answers
86 views

I've been trying to find an answer for a while but most searches return results for animating shapes not frame animation. Given a canvas with a 2d context to which I draw sprites with drawImage, what'...
0 votes
0 answers
106 views

I have a simple scene like this: plane position: (0, 0, 0) cube position: (0, 8, 0) cube (1) position: (0, 8, 3) And I attach the following mono script to the cube (1), and set the radius as 10 using ...
0 votes
0 answers
50 views

how to use PxD6JointCreate to create a joint, then connect a rigid body with a position in world frame? (this position can be changed every frame, because I want this joint to control actor position) ...

15 30 50 per page
1
2 3 4 5
...
255

AltStyle によって変換されたページ (->オリジナル) /