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I made a simple test map in Tiled to experiment with custom properties. <?xml version="1.0" encoding="UTF-8"?> <map version="1.10" tiledversion="1.11.2"...
Apostla's user avatar
  • 127
0 votes
1 answer
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I'm writing a small app for my Pixel watch. I would like to create a tile. I'm using the following function to create the layout. fun tileLayout( context: Context, deviceParameters: DeviceParameters): ...
de11833's user avatar
  • 281
0 votes
1 answer
62 views

I want to draw a ×ばつ500-tile scene forming a flat isometric surface. The tile width/height ratio is w = 2:1. The X/Y axes originate at the top-left corner of the screen. The logical x-axis points ...
0 votes
0 answers
33 views

I am creating a tile-map renderer in pixijs v8 (I do not wish to use pixi/tilemap). For performance reasons, I would like each layer of the map to be a single Mesh. However, the data for the map is ...
0 votes
1 answer
62 views

I have a dataframe that looks like this. I would like to add a column "Tile" that looks like this is numpy.tile() the correct tool for this? Ultimately what I am trying to do is count the ...
apunc1's user avatar
  • 21
1 vote
1 answer
138 views

I'm trying to make a 2D game where the level dynamically grows as the game progresses. I'm using TileMapLayer s to build the tiles, and I want to have some sort of animation for the tiles as they ...
1 vote
1 answer
86 views

Hi I am trying to add Tiles into tilepane which is added into scroll pane my aim is to have three columns of cards perfectly fit horizontally I don`t want to scroll, but I am not able to figure out ...
Sam's user avatar
  • 33
8 votes
4 answers
423 views

I'm making an (infinite) scrollable GUI that displays 100x100px thumbnails of possibly 100 000 image files (JPG), in Python Tkinter. The MCVE code below works: using lazy loading: it reloads 30 new ...
Basj's user avatar
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0 votes
1 answer
79 views

I'm using my DDA algorithm for tile based collision detection so that high speed objects don't clip through collisions. The issue is the DDA algorithm I've written is returning invalid responses in ...
0 votes
1 answer
56 views

When trying to create the illusion of movement with a tiled background image, I noticed that the image gets cut off when I shift it. This happens because the offset moves parts of the image outside of ...
Mango's user avatar
  • 123
2 votes
0 answers
122 views

In Sequoia 15.1.1, is there a way to edit the delay when dragging windows to the top to full screen them? When I drag to the sides for 1/2 screen it's close to instant to snap, but when I drag to the ...
0 votes
0 answers
232 views

i have made an enemy that uses astargrid2d to move and chase the player, however i wanted to make the enemy move to a random tile when it goes to a certain state what i tried to do is to make an if ...
1 vote
1 answer
109 views

I do not fufil to use geom_scatterpie on a ggplot layer made using get_tiles and geom_tile. I always get the following error: Error: ! Problem while converting geom to grob. i Error occurred in the ...
Klone's user avatar
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1 vote
0 answers
129 views

I'm trying to put tilesets on a tilemap using autotiling, and I have configured the terrain using the following schema: But it's not working as it's suppose to, for example, the diagonal It was ...
Nevinimore's user avatar
1 vote
0 answers
65 views

I want to implement np.tile(a[:,0], (len(b), 1)) in cpp xtensor and I got to the following line, with a xarray<float>(N,21) and b xarray<float>(M,21). xt::xarray<float> res = xt::...
las's user avatar
  • 11

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