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1 vote
16 replies
197 views

I'm trying to create a console application game to really push the boundaries of what a console game can do and look like. I'm going to need to create maps with ASCII tiles and think it could be fun ...
  • reputation score 1
Score of 1
1 answer
64 views

In Unity, I have a RuleTile with a texture which is not rotationally symmetrical: I want to make 3 other, similar tiles, where the texture is rotated 90°, 180° or 270°. I could do that by making 3 ...
  • reputation score 610
Score of 1
1 answer
53 views

In Unity, how do I find which tiles in my Tilemap are AnimatedTiles programmatically? My code looks something like this: void FindAnimatedTiles(Tilemap tilemap) { for (int x = tilemap.cellBounds....
  • reputation score 610
Score of 1
0 answers
53 views

In Unity, I have a Tilemap with an attached TilemapCollider2D. The TilemapCollider2D creates a Rigidbody2D in the shape of the placed tiles on the Tilemap when the scene begins. However, it is ...
  • reputation score 610
Score of 2
1 answer
99 views

I made a simple test map in Tiled to experiment with custom properties. <?xml version="1.0" encoding="UTF-8"?> <map version="1.10" tiledversion="1.11.2"...
  • reputation score 117
Score of 0
1 answer
97 views

I'm writing a small app for my Pixel watch. I would like to create a tile. I'm using the following function to create the layout. fun tileLayout( context: Context, deviceParameters: DeviceParameters): ...
  • reputation score 283
Score of 0
1 answer
75 views

I want to draw a ×ばつ500-tile scene forming a flat isometric surface. The tile width/height ratio is w = 2:1. The X/Y axes originate at the top-left corner of the screen. The logical x-axis points ...
  • reputation score 11
Score of 0
1 answer
71 views

I have a dataframe that looks like this. I would like to add a column "Tile" that looks like this is numpy.tile() the correct tool for this? Ultimately what I am trying to do is count the ...
  • reputation score 21
Score of 1
1 answer
182 views

I'm trying to make a 2D game where the level dynamically grows as the game progresses. I'm using TileMapLayer s to build the tiles, and I want to have some sort of animation for the tiles as they ...
  • reputation score 15
Score of 0
1 answer
95 views

Hi I am trying to add Tiles into tilepane which is added into scroll pane my aim is to have three columns of cards perfectly fit horizontally I don`t want to scroll, but I am not able to figure out ...
  • reputation score 31
Score of 8
4 answers
453 views

I'm making an (infinite) scrollable GUI that displays 100x100px thumbnails of possibly 100 000 image files (JPG), in Python Tkinter. The MCVE code below works: using lazy loading: it reloads 30 new ...
  • reputation score 48012
Score of 0
1 answer
91 views

I'm using my DDA algorithm for tile based collision detection so that high speed objects don't clip through collisions. The issue is the DDA algorithm I've written is returning invalid responses in ...
  • reputation score 58
Score of 0
1 answer
60 views

When trying to create the illusion of movement with a tiled background image, I noticed that the image gets cut off when I shift it. This happens because the offset moves parts of the image outside of ...
  • reputation score 123
Score of 5
0 answers
188 views

In Sequoia 15.1.1, is there a way to edit the delay when dragging windows to the top to full screen them? When I drag to the sides for 1/2 screen it's close to instant to snap, but when I drag to the ...
  • reputation score 59
Score of 0
0 answers
274 views

i have made an enemy that uses astargrid2d to move and chase the player, however i wanted to make the enemy move to a random tile when it goes to a certain state what i tried to do is to make an if ...

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