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I'm developing a game in Godot4.5, and need to implement Firebase push notifications using the Godotx-Firebase plugin. However, I'm running into an issue where the plugin fails to read my google-...
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I am using Godot 4.5 with the GodotGooglePlayBilling 3.1.0 Release for my android game app. I was able to make the in-app purchase work with connecting to the Google Play Store. I was also able to buy ...
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Godot Version v4.5.1.stable.official [f62fdbde1] Question I have a Label node "DisplayWord" that shows the word the user typed. Therefore it could be anything from 'Cat' to 'Asphyxiation'. I ...
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Question I’m re-developing an old website where there was flash games in it. I redeveloped some games, all under godot, and I rebuilt Godot from source to disable unwanted modules (like 3D physics for ...
Sw0ut's user avatar
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Best practices
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1 replies
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my card scene tree I want to make a card game where player can stack cards on top of each other (like Solitaire or Stacklands). I have a control node as the root node and Sprite2D as the child node. ...
Best practices
1 vote
1 replies
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I'm writing a script in GDScript; I'd like to export a pair of values, e.g min_height and max_height. Obviously, I want min_height <= max_height. Is there a way to enforce that relationship in the ...
Pankkake's user avatar
1 vote
1 answer
79 views

I am using an AudioStreamRandomizer with playback mode = Sequential to play a few dozen sound files. When I play the audio stream, I get the next sound in the sequence, but the starting index is ...
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56 views

I have a really weird issue with rendering chunks in my Godot 4 (4.3.1) world generation implementation, when zooming really close, some chunks start to disappear (but they are still 100% loaded, ...
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1 answer
116 views

I'm working on my school project about my first top down shooting game. Anyway after I did my project by following a tutorial from youtube I desire to add more enemies. But I've no idea how to do it? ...
1 vote
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72 views

I am building a card game using Godot 4.5, with C#. I am trying to unit test a Card object that inherits from Node2D, but when I attempt to run the test, I get the following exception: Exception has ...
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89 views

in Godot 4.4.1 I'm trying to access shader variables in code to do some math for my game. However, Even though I have set these shader parameters in global/shaders in project settings they don't show....
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1 answer
135 views

In Godot 4.5, I have an Area2D with a CollisionPolygon2D to make a complex-ish shape on screen clickable, and also update mouse pointer when entered/exited (arrow to hand and vice versa). This works ...
jakub's user avatar
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When exporting the project to Godot 4.2.2 for Android, I encountered the error: [Code signing] All 'apksigner' tools located in the Android SDK 'build-tools' directory failed to execute. Please check ...
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69 views

I tried creating a tilebased movement system in Godot similar Pokemon, however I get jittery effects after a while of moving around Here is my Player Script handling inputs and state transitions: ...
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116 views

I am making a pixel mobile game, and using a 3x5 pixel font. But Godot is adding a pixel of spacing around and I cant figure out why. Is this something to do with the font, or is there a Godot setting ...

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