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1 vote
0 answers
44 views

I have been trying to calculate and visualize frustum in SwiftUI using ARKit for several days now, but to no avail. I have been using the following code // This function handles a tap gesture to ...
1 vote
1 answer
98 views

I want my 3d objects to always "fit" inside the window This is how my code currently looks like export function onWindowResize(camera, renderer) { const canvas = renderer.domElement; ...
0 votes
2 answers
114 views

The title explains it all, but to summarize. When the camera's direction is not pointing down or up, Frustum culling works fine (I checked the amount of draw calls etc thru console). BUT it is not ...
0 votes
1 answer
90 views

Tight frustum I intend to create a tight frustum around a 3D model: I have these variables: Inputs: 3D model bounding box or bounding sphere or bounding volume. To be determined: Eye distance and ...
Megidd's user avatar
  • 8,243
0 votes
1 answer
33 views

I want the 8 corners of the camera frustum and I have this: Vector3 nearTopLeft = center_near + (up * (height_near / 2)) - (right * (width_near / 2)); Vector3 nearTopRight = center_near + (up *...
0 votes
1 answer
176 views

ThreeJS objects have a check to see if the object is in the camera area - Object3D.frustumCulled. How to get the "Object3D.frustumCulled" check result?
0 votes
1 answer
126 views

I'm writing some frustum culling code ( once again ), and it's mostly working, but for some reason, some boxes are showing as intersecting the frustum when they really aren't. I setup a 10x10 grid of ...
Joao Pincho's user avatar
  • 1,001
0 votes
1 answer
204 views

I am trying implement frustum culling in maya , where I am turning Level of Detail to boundingbox [cmds.setAttr(object + '.overrideLevelOfDetail',0)] if they are not in the frustum of the selected ...
0 votes
1 answer
936 views

So in my game you are a sphere rolling down ramps, but if you go too fast and crash into a ledge the game freezes and the console gets spammed with the first error in the title followed by the second ...
1 vote
0 answers
364 views

I'm trying to implement frustum culling for my directx application. Each geometry in my application is surrounded by a bounding volume, which I'm trying to use to determine whether it's inside the ...
1 vote
1 answer
115 views

I know how to draw a basic graphics, canvas.drawCircle(); canvas.drawPolygon(); ... Is there any way to draw a frustum make it to 3d? Like those:
1 vote
1 answer
488 views

I have a frustum made of six planes, normals all pointing inwards. I can check if a point is inside the frustum with this function: char ClassifyPoint(float x, float y, float z, char thePlane) { ...
1 vote
1 answer
228 views

I need to be able to determine whether the straight line between two points (segment), crosses the space inside a frustum (intersects the frustum). I've looked into the APIs offered by THREE.js and ...
1 vote
0 answers
718 views

I'm looking for a fast, efficient (even if sometimes false positive) way to determine if a cube intersects a frustum. I've been using a brute force test of just seeing if all cube points are behind ...
0 votes
1 answer
455 views

I am trying to implement frustum culling in my 3D Game currently and it has worked efficiently with the entities because they have a bounding box (AABB) and its easier to check a box against the ...

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