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3 votes
1 answer
73 views

I am creating an Augmented Reality iOS (Not VisionOS) app using scenes created in Reality Composer Pro. I'd like my code to send a notification to a RCP scene that plays a timeline. The RCP interface ...
0 votes
1 answer
30 views

I’m working with RealityKit and trying to detect on which side of a connector a sphere has collided. The setup: I have a connector (a cylinder). It has two child entities, each one with its own ...
0 votes
0 answers
52 views

I’m working on an AR project in Unity 2022.3 using Vuforia Engine 11.3.4 and AR Foundation 5.2.0. When I try to build or play in the editor, I get the following compile error: Library\PackageCache\com....
3 votes
0 answers
87 views

I’m working with ARKit + RealityKit to process LiDAR depth data in real time. Inside the ARSessionDelegate callbacks, I receive anchors and update a mesh. For each vertex (in world space), I want to ...
1 vote
1 answer
153 views

I’m using ARKit + SceneKit (Swift) with ARWorldTrackingConfiguration and detectionImages to place a 3D object (USDZ via SCNScene(named:)) when a reference image is detected. While the image is tracked,...
2 votes
0 answers
49 views

I’m building an iOS eye-tracking app using ARKit’s ARFaceTrackingConfiguration and ARFaceAnchor.blendShapes (like .eyeLookInLeft, .eyeLookOutLeft, etc.) to estimate gaze direction. During calibration, ...
0 votes
1 answer
61 views

I am creating an Augmented Reality iOS app in Xcode 16.3 / SwiftUI that loads scenes created in Reality Composer Pro 2.0 into an ARView (not a RealityView). RCP timelines allow you to add '...
1 vote
1 answer
238 views

I now use realitykit to load the usdz model, but there is no shadow when loaded. Only when I turn on plane detection do I get shadows. I also tried to manually add planes and lights to construct ...
1 vote
1 answer
234 views

I am using the code below to create a flat object using coordinates we generate in TwoPointCircleView class. It is OK we see object just as we wanted but when we rotate object like 180 degree around x ...
0 votes
0 answers
87 views

I’m working on a VisionOS/RealityKit app where I want to: Create an anchor that follows the user’s head position as they move around (similar to a "head-tracked anchor"). Let the user choose a ...
raed's user avatar
  • 5,125
1 vote
0 answers
44 views

I have been trying to calculate and visualize frustum in SwiftUI using ARKit for several days now, but to no avail. I have been using the following code // This function handles a tap gesture to ...
1 vote
1 answer
220 views

As question states, am trying to load a file called TestScene.usda, created in Reality Composer Pro, using the ModelEntity.load method, into an ARView within an iOS (not VisionOS!) project, so it can ...
2 votes
1 answer
139 views

Let's assume we have ARView for a NonAR app. .nonAR means you’re showing RealityKit VR scene only, so there’s no ARSession to configure. lazy var arView: ARView = { let view = ARView(frame: .zero, ...
Hope's user avatar
  • 2,420
1 vote
0 answers
55 views

I'm new to Unity and currently working on an augmented reality project using AR Foundation. My goal is to place a GameObject at a specific position in the real world and have it remain fixed in that ...
1 vote
0 answers
55 views

I'm working on an ARKit-based iOS app where I need to accurately determine the direction the device is facing to localize objects in the real world. I'm using: let config = ...

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