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RealityKit CollisionFilter: left and right child colliders both firing when only one is touched
I’m working with RealityKit and trying to detect on which side of a connector a sphere has collided.
The setup:
I have a connector (a cylinder).
It has two child entities, each one with its own ...
Advice
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Keep view on VisionOS visible while the user is looking at it
I have an ornament on visionOS that auto-hides. Can I detect if the user is looking at it to keep it visible? Ideally, it would also appear when they look at its location—similar to how the tab view ...
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Multiple-frames BlendShape (failed) Animation in Reality Composer Pro
Hopefully you can help me with this. I've been stuck for a week.
Goal: To render in an apple vision pro app, the solid-mechanics 3D simulation results coming form an FEA code.
Starting point: I have ...
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Swipe gestures blocked by QLPreviewController in VisionOS
I’m working on a visionOS media viewer that displays both photos and videos. For videos I’m using AVPlayerViewController and swiping left/right works fine with a SwiftUI DragGesture on the container. ...
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How to create a head-following anchor and place a sticky button at selected location in RealityKit (like JigSpace app)?
I’m working on a VisionOS/RealityKit app where I want to:
Create an anchor that follows the user’s head position as they move around (similar to a "head-tracked anchor").
Let the user choose a ...
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VisionOS: WKWebView stops rendering after WindowGroup is closed
I'm building a visionOS app where users can place canvases into the 3D environment. These canvases are RealityKit entities that render web content using a WKWebView. The web view is regularly ...
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Why does my PhysicsRevoluteJoint not keep two entities hinged together in RealityKit?
I'm working on a RealityKit-based immersive SwiftUI app for visionOS. I'm trying to use a PhysicsRevoluteJoint to hinge a propellerEntity to a static stickyEntity so that the propeller can spin around ...
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How can I add any view outside the main view in visionOS?
To any VisionOS developers,
I’m currently developing an app called SignDict, which is a dictionary for American and Japanese Sign Languages.
I’ve run into a problem: I want to add a list of Japanese ...
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RealityKit voxel mesh using MeshResource from MeshDescriptor and per-voxel opacity
My goal seemed straightforward but implementing it with RealityKit to target visionOS 2.5 proved to be way more challenging what I had expected. The idea is very simple: Create a 3D mesh composed of ...
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SFSpeechRecognizer is not working inside visionOS 2.4 simulator
I know there has been issues with SFSpeechRecognizer in iOS 17+ inside the simulator. Running into issues with speech not being recognised inside the visionOS 2.4 simulator as well (likely because it ...
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Window background as image with fitting corners
I'm trying to make a visionOS window have an opaque image background setting. I have achieved this but the corners never match, they remain sharp and beyond the window shape.
I have used:
import ...
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Unexpected behaviour of entities transparency located within others entities
Given:
Cube with text inside it.
Slider to change the transparency of the cube
The cube has inverted Z coordinate to color its inside
Problem:
When the cube's transparency changes slightly, the ...
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How to add pivotPoint to object in Reality Composer PRO?
I'm new to VisionOS development, and I'm stuck on a pretty straightforward question. I want to add a punching bag where the user can punch it with their hands, so I want it to be responsive to its ...
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vision pro simulator not opening on mac m1 and quitting unexpectedly
ive been using the mac m1 for almmost a year and it used to run vision pro simulator on xcode 15 quite smoothly but now its quitting unexpectedly showing errors in loading the realtiykit content
tried ...
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Proper way to update the UI in MVVM for components and systems in RealityKit
Following Apple's documentation on components, I think I understand the basic idea.
A component is an object that captures the state of an entity and can be manipulated by a system.
So far so good, I ...