Kirby transforms into a wheel and rolls forward at high speed. When his path is obstructed by a wall or dangerous obstacles like spikes, he crashes and his roll ends.
Kirby transforms into a wheel and rolls forward at high speed. When his path is obstructed by a wall or dangerous obstacles like spikes, he crashes and his roll ends.
Kirby transforms into a wheel and rolls forward at high speed. When his path is obstructed by a wall or dangerous obstacles like spikes, he crashes and his roll ends.
Lets Play Kirby's Dream Course part 1B Demo Videos 16.mp4
In Kirby's Dream Course, Wheel is an ability to be used with planning and caution, though it has a built-in safety feature that no other ability possesses. When activated, Wheel Kirby will continuously drive in a straight line towards the same direction that regular Kirby was moving, and he cannot be controlled in this form. Sand bunkers and water hazards will be ignored and treated the same as regular terrain. It's a risky ability, as Kirby will not stop before driving off the edge of the course, or stop at all without falling off or hitting something immovable. However, when Wheel Kirby hits a bumper or wall, he will immediately lose all speed, then jump and spin in the air before coming to a rest. This makes it a somewhat safer ability than Burning in Kirby's Dream Course.
Wheel reappears in Kirby Super Star, granted by Wheelie, who is its Helper. Wheel's moveset has been expanded, giving it new moves. Wheel can also ride on top of water. Additionally, with a Wheelie Helper, Kirby can mount it to form the Wheelie Rider duo, which functions similarly to Wheel solo. However, the newly-added move Turn Jump ignores invincibility frames, meaning that Kirby is vulnerable while using this move.
In Kirby Super Star Ultra, Wheel can additionally be obtained from Grand Wheelie.
Kirby transforms into a wheel and rolls forward at high speed, and can even drive on water. When his path is obstructed by a wall or dangerous obstacles like spikes, he crashes and his roll ends.
Kirby transforms into a wheel and rolls forward at high speed, and can even drive on water. When his path is obstructed by a wall or dangerous obstacles like spikes, he crashes and his roll ends.
Kirby transforms into a wheel and rolls forward at high speed, and can even drive on water. When his path is obstructed by a wall or dangerous obstacles like spikes, he crashes and his roll ends.
Kirby transforms into a wheel and rolls forward at high speed, and can even drive on water. When his path is obstructed by a wall or dangerous obstacles like spikes, he crashes and his roll ends.
In Kirby Air Ride, Wheel can be obtained by inhaling a Wheelie in Air Ride mode, or by collecting its patch in City Trial and in several of its Stadiums. As it's a Copy Ability, only Kirby can transform, and not Meta Knight or King Dedede.
While in Wheel Form, Kirby turns into a red wheel with two circles containing a star on both sides. He has above average speed, and is slightly less maneuverable than most Air Ride Machines. The player can pick fast machines to cover straights and use Wheel (or Wing) to cover sections with turns - this is especially important in checking off several time attack checkboxes.
Wheel returns in Kirby & The Amazing Mirror, functioning similarly to Kirby: Nightmare in Dream Land, although Kirby now gains the ability to jump. It's obtained from Wheelie, Yellow Golems, Wiz's car, and Moley's tire.
In Kirby: Squeak Squad, after obtaining the Ability Scroll in Nature Notch - Stage 3, Wheel can additionally be infused with Fire, Thunder, or Ice elements, depending on the terrain, to modify the environment; Ice Wheel can freeze water Kirby rides over, Fire Wheel can burn bushes, and Spark Wheel generates sparks on water and metal. If Kirby's colored using Spray Paint, the Wheel will change to match that color.
Kirby transforms into a wheel and rolls forward at high speed. When his path is obstructed by a wall or dangerous obstacles like spikes, he crashes and his roll ends.
Kirby transforms into a wheel and rolls forward at high speed. When his path is obstructed by a wall or dangerous obstacles like spikes, he crashes and his roll ends.
Kirby transforms into a wheel and rolls forward at high speed. When his path is obstructed by a wall or dangerous obstacles like spikes, he crashes and his roll ends.
Wheel appears as an ability in Kirby: Canvas Curse. In this game, when Kirby's tapped, he accelerates, defeating enemies and destroying obstacles in his way. Wheel also allows Kirby to jump off Rainbow Lines, not needing them to move.
Wheel returns in Kirby: Triple Deluxe, where its moveset has been further expanded form its appearance in prior games. Wheel's obtained from Wheelie and Grand Wheelie.
In Kirby: Planet Robobot, Wheel has a Robobot Armor mode. Wheel's obtained from Wheelie, and can also be obtained from the Wario and Captain Falcon amiibo.
Kirby transforms into a wheel and rolls forward at high speed, and can even drive on water. When his path is obstructed by a wall or dangerous obstacles like spikes, he crashes and his roll ends.
Wheel returns as a Copy Food Ability in Kirby's Dream Buffet, obtained from the Wheel Donut. In this form, Kirby resembles a donut and rolls quickly, knocking opponents to the side. Kirby cannot fall off the edges while this ability is active. If [画像:R] is held while this ability is active, he starts drifting. After drifting long enough, Kirby releases the drift and gains a short boost in speed. The ability wears off after a short amount of time.
Wheel Kirby appeared in bothracing-themed episodes of the anime, where it's naturally the most useful. It keeps the same look, with Kirby turning into a pink tire with a green and yellow hubcab with a yellow star on it, but gains no extra powers - just pure speed. Even when it looks like all is lost, Wheel Kirby can zoom past all opposition. It's his fastest ability after Jet, though he does still get tired after a while.
Transformation Sequence[]
Wheel Kirby Transformation (English)
Wheel Kirby Transformation
In the transformation sequence, Kirby waves a checkered flag around until a tire hits him and he spins around, then the tire appears on his head where it turns into the red cap, which Kirby adjusts so it's on backwards.
Wheel Kirby's artwork for Kirby's Adventure shows the wheel that Kirby turns into as gray instead of pink. The wheel also has a face in the artwork, which is not present in any game.
Wheel Kirby's hat looks similar to the hats of Yo-Yo, Paint, and ESP Kirby, but with a different color palette in each case (Yo-Yo's is purple, Paint's is gray, ESP's is blue); for the latter two, this is because of the limitations of the SNES.
Wheel is the only Copy Ability in Kirby: Triple Deluxe that returned from a previous game that does not make an appearance in Kirby's Return to Dream Land.
In Kirby: Triple Deluxe and Kirby: Planet Robobot, Wheel Kirby is completely invincible when using most of its attacks. This includes Turn Hops, which keep Kirby in place, allowing him to constantly attack opponents from one spot. This is very useful for speedruns in The Arena and The True Arena, as well as avoiding damage. The only two bosses that are difficult to beat using this method are Dubior and the fourth phase of Star Dream Soul OS. This is because they are too high above the Turn Hop's height, and the player must wait for them to reach the ground.
The "Rocket Start" move may be a reference to the Mario Kart series, although it also bears close resemblance to Sonic's Spin Dash move.
Wheel is one of the few Copy Abilities that have received little to no changes to their hat design since their inception, with other examples including Tornado, Jet, and Throw.
Videos[]
Kirby of the Stars Copy Ability "Wheel" Introduction Video