Robobot Armor is an item introduced in Kirby: Planet Robobot . Obtained from Invader Armor or found in docking stations, Robobot Armor is a powerful mech suit that allows Kirby to scan certain enemies, copy their abilities and augment them into powers called Modes.
Physical Appearance[ ]
The Robobot Armor retains the basic shape of the Invader Armor, but with details that make it resemble Kirby. It has a predominantly pink frame with pale yellow details and red feet, as well as a Kirby-like face on its front. It has a blunt silver spike on each shoulder, resembling the tip of a screwdriver. The Robobot Armor also has a bronze-colored jetpack strapped behind it. When inside of the Robobot Armor, Kirby gains a pair of goggles that rest atop his head.
The color and design of the Robobot Armor changes when it takes on a different Mode. It can also morph the spikes on its shoulders into various tools, such as a Wrench or a Drill.
An assortment of stickers that can be used on the Robobot Armor.
Stickers, of which there are 200, may also be collected during gameplay and can be attached to the Robobot Armor's arms to change its appearance. Two different stickers, one on each arm, may be attached to the Robobot Armor at one time. If no stickers are applied, the Robobot Armor's shoulders feature winged gears with yellow stars in their centers by default.
General Information[ ]
The Robobot Armor is a durable suit that takes a low amount of damage from most enemies. It is also powerful, as in its normal Mode, it is able to lift, punch and destroy heavy objects and enemies that are otherwise impervious to attack. It can also interact with certain devices by transforming its arm into a wrench or screwdriver; Kirby mainly uses this to twist and remove screws, but it can also activate devices such as cranks.
Pressing B near a Copy Ability-bearing enemy allows the Robobot Armor to scan it and take on a Mode based on that enemy's Scan Spec. There are fourteen Modes (including Kirby: Planet Robobot's final weapon) that the Robobot Armor can take on, each with its own powers and abilities. Copy Abilities and Modes are separate from each other; in other words, if Kirby has a Copy Ability when inside of the Robobot Armor, it does not affect the Mode of the Robobot Armor.
Despite its large size, Robobot Armor is still able to perform a double jump and hover a short distance, dash, ride on a Warp Star, walk through doors, and fit in a Cannon. Guarding in Robobot Armor causes the armor to ball up, retracting its arms and legs. However, it cannot truly fly (without the Jet or Parasol Modes), and its large size prevents it from entering certain areas. Robobot Armor will also disappear if Kirby tries to exit a stage while using it.
Areas featuring Robobot Armor tend to feature mechanical stations that allow Kirby to mount and dismount it at will; the station compacts the armor into its spherical form to store it, allowing Kirby to re-enter it later if it is needed again.
List of Modes[ ]
| Mode | Description | Element | Image |
|---|---|---|---|
| Normal | The default form of Robobot Armor. It can scan some enemies and gain a Mode based on that enemy's Scan Spec. It is also able to perform a three punch combo attack. It can survive most attacks without receiving damage, which is often used in ways such as jumping on enemies. However, it can only perform a double jump and a short hover before falling. | None | KPR Pause Robobot artwork |
| Beam | Gives the Robobot Armor the ability to fire large, bouncing energy balls that can be charged to become larger. | Zap | KPR Pause Beam Robobot artwork |
| Bomb | Allows the Robobot Armor to send out a small bomb robot that can move forward and climb walls. Three of these robots can be sent out at one time. Charging the move sends a bomb robot soaring through the air. | Sizzle | KPR Pause Bomb Robobot artwork |
| Cutter | Gives the Robobot Armor two large saw-blade arms that can be thrown through the air in a circular path, upwards and downwards. It can also punch, charge to send a saw-blade flying ahead and spin the saw-blades. | None | KPR Pause Cutter Robobot artwork |
| ESP | Gives the Robobot Armor a pair of large hands that allow Kirby to create multiple large, chargeable energy spheres and slam down on enemies. | Zap | KPR Pause ESP Robobot artwork |
| Fire | Gives the Robobot Armor flamethrower arms that allow it to burn enemies on either side, shoot flames at enemies and leave a trail of fire that can damage enemies. | Sizzle | KPR Pause Fire Robobot artwork |
| Ice | Gives the Robobot Armor fans that shoot chargeable ice shards and blow cold air. In this Mode, Kirby can also twirl around while moving forward, damaging enemies with the fans. | Blizzard | KPR Pause Ice Robobot artwork |
| Jet | Transforms the Robobot Armor into a small plane, allowing it to fly freely. Its primary weapon is a burst-fire gatling gun, which can be charged to release powerful missiles both ahead and behind it. It can also perform a dodging maneuver. | Sizzle (except Frequent Fire) | KPR Pause Jet Robobot artwork |
| Mike | Gives the Robobot Armor large speakers that can spread damaging notes and launch a charged sound wave ahead. | None | KPR Pause Mike Robobot artwork |
| Parasol | Gives the Robobot Armor parasol-like blades that can spin the Armor into the air and destroy enemies above it. | Bluster | KPR Pause Parasol Robobot artwork |
| Spark | Gives the Robobot Armor coil-like arms that can fire plasma shots. The shots can be charged for a short time to release a powerful shot and for a longer period to release a large beam. | Zap | KPR Pause Spark Robobot artwork |
| Stone | Gives the Robobot Armor large fists that can punch powerfully ahead in a long combo attack and smash down. | None | KPR Pause Stone Robobot artwork |
| Sword | Gives the Robobot Armor two giant beam blades for arms that can chop enemies and hazards and do a spin move. It also has a downward spin move. | None | KPR Pause Sword Robobot artwork |
| Wheel | Transforms the Robobot Armor into a car-like vehicle, allowing it to charge forward and pierce enemies with lance-like spikes projected from beside its front wheel. It can also change planes at will (if other roads are available) and spin in place, causing a fiery blast. | Sizzle (Burn Rubber) | KPR Pause Wheel Robobot artwork |
Final Weapon [ ]
Kirby's Robobot Armor extends its giant screw.
The final weapon of Kirby: Planet Robobot is the Robobot Armor's Halberd Mode, which is obtained through analyzing Meta Knight's signature warship. It is used during the final boss battle with Star Dream.
The Halberd Mode is able to fire rapid shots from the Combo Cannon and spin in place to deflect some projectiles that come towards it. It also has the ability to absorb debris created by shooting down Star Dream's attacks; when enough debris is absorbed, the Armor can launch a powerful attack known as the Planet Buster.
At the end of the battle, the Robobot Armor's Halberd Mode is damaged by a shot from the Access Ark, prompting Meta Knight to activate a special eject function that fires the Robobot Armor from the front of the Halberd. At this point, the armor reveals its ability to extend a gigantic screw, which it used to pierce Star Dream's barriers and finish off the rogue machine.
Locations[ ]
These are all of the stages where the Robobot Armor can be used, and where they are found.
| Level | Stage | Location |
|---|---|---|
| Patched Plains | Stage 2 | Invader Armor battle; area with logs and Gigatzos |
| Patched Plains | Stage 3 | In optional room after second Code Cube; area outside of train |
| Patched Plains | Stage 4 | In room after King Doo battle after going through tube |
| Patched Plains | Stage 6 | Very beginning of the stage |
| Resolution Road | Stage 1 | Third room; optional room to obtain third Code Cube |
| Resolution Road | Stage 2 | Invader Armor battle |
| Resolution Road | Stage 3 | Room after first Code Cube |
| Resolution Road | Stage 4 | Room after Roulette |
| Resolution Road | Stage 6 | Very beginning of the stage |
| Overload Ocean | Stage 1 | Room after sloping room |
| Overload Ocean | Stage 2 | End of the first room |
| Overload Ocean | Stage 3 | Room after first Code Cube in Robobot dismount station |
| Overload Ocean | Stage 4 | Couple rooms after Invincible Candy |
| Overload Ocean | Stage 7 | In the icy room |
| Gigabyte Grounds | Stage 1 | Room with logs; second room with dowel rods |
| Gigabyte Grounds | Stage 2 | In optional room with first Code Cube |
| Gigabyte Grounds | Stage 4 | Second room |
| Gigabyte Grounds | Stage 5 | Use Remote Controller to navigate the robot to drop Battery into teleporter. Go into optional room with ESP from Telepathos. Use Psychokinesis on Bomb Block and then on Switch when Battery is below the top gate. Bring Battery to table saw. |
| Gigabyte Grounds | Stage 7 | Room with dowel rods |
| Rhythm Route | Stage 1 | Room after Sleepy Turtle room |
| Rhythm Route | Stage 2 | Room after Roulette room |
| Rhythm Route | Stage 3 | Room after taking two correct doors in puzzle |
| Rhythm Route | Stage 3 | First room after gates |
| Rhythm Route | Stage 5 | After teleporter room |
| Rhythm Route | Stage 7 | After Springy Note room |
| Access Ark | Stage 3 | First room, inside of crate |
| Access Ark | Stage 5 | Invader Armor battle; after Security Force battle |
| Access Ark | Stage 8 | Second room with crank |
| Mind in the Program | N/A | Susie gives it to Kirby |
In the Super Smash Bros. series [ ]
Robobot Armor appears as a Spirit in Super Smash Bros. Ultimate .
Related Quotes[ ]
Trivia[ ]
- While the Invader Armor is able to change abilities and gain new powers depending on the pilot, Robobot Armor, with Kirby as the pilot, is the result unexpected by Haltmann Works Company as it's greatly enhanced from the base Armor.[1]
- The technique used by the Robobot Armor to scan enemies bears a similarity to the Copy ability's Analyze Beam.
- ESP is the only Copy Ability introduced in Kirby: Planet Robobot to have a Robobot Armor Mode.
- Mike is the only limited-use Copy Ability that has a Robobot Armor Mode.
- When Kirby enters the Robobot Armor, his health meter is completely restored.
- The Robobot Armor may be an homage to Gurren Lagann, an anime series featuring a drill-themed mecha that adapts the powers of other machines and organisms. The attack Kirby uses to finish off Star Dream looks extremely similar to the "Giga Drill Break", a famous attack used in Gurren Lagann.
- It is also possible that the Halberd Mode itself is a reference to Arc-Gurren Lagann, which is a combination of the main protagonist's mecha and the space battleship, Arc-Gurren.
- Two pieces of concept artwork for Robobot Armor were merged and became the foundation of Susie's Business Suit.
- The Robobot Armor is similar to the Ride Armor from the Mega Man X games, as both are mechanical armor suits that can punch enemies and hover while dashing.
- One of the original designs for the Robobot Armor resembled Metal General EX.
Qbby rides cubic Robobot Armor.
- In BYE-BYE BOXBOY!, the comic Suit Up! depicts Qbby piloting a cubic machine similar to Robobot Armor. The comic ends with him turning around to find Kirby in his own Robobot Armor watching him.
- In Kirby: Planet Robobot's final cutscene, it is shown that the Robobot Armor is sentient (or may even have a soul), as it frees Kirby to help him return to Popstar and sheds a tear (possibly of coolant) as Kirby floats away. This was a choice made to contrast the heart-erasing nature of Star Dream.
- A deactivated Robobot Armor is one of Stone Kirby's transformations in Kirby Star Allies .
- Notes from the ESRB that explain Kirby: Planet Robobot's E rating explicitly mention the Jet and Halberd Robobot Armor Modes, saying: "In a handful of sequences, players can pilot a ship and shoot projectiles at obstacles and enemy bosses."[2]