Questions tagged [testing]
A process of using software to verify expected results and find errors. Many types of testing are possible.
93 questions
- Bountied 0
- Unanswered
- Frequent
- Score
- Trending
- Week
- Month
- Unanswered (my tags)
22
votes
3
answers
3k
views
Reasoning about quest and story deadlocks etc
Are there frameworks for reasoning about questions such as: Given my quest and level design, is it guaranteed that for any combination of player choices there is no way for the player to lock ...
1
vote
0
answers
49
views
OBS Won't Record Game at 1080p, Shrinks Screen When Resolution Increased [closed]
OBS won't record my game at 1080p, only at 720p. Increasing the resolution in OBS settings shrinks the screen. I've adjusted the game resolution too, but it's not working. Any solutions??
4
votes
1
answer
174
views
Automated playtesting in a 2D platformer
For a hard 2D platformer I'm working on, I want to make an automated playtesting system. The goal is to allow every level to be tested in parallel as part of an automated test suite. These tests would ...
0
votes
1
answer
319
views
Unity PlayMode tests - cannot find UnityEngine.InputSystem assembly
I'm trying to simulate user input in my Unity PlayMode tests. I've been reading this guide on the Unity website about adding input simulation into my tests. Specifically, it mentions I need to add the ...
1
vote
1
answer
120
views
Unity PlayMode Tests - Lifecycle Events don't fire when running 21 or more tests together
I'm experiencing an issue with my PlayMode tests, where all tests pass individually, but when running 21 or more tests together (using Run Selected or Run All), the same 2 tests fail. From further ...
1
vote
1
answer
439
views
How do I write unit tests in ECS when behaviors cause creation of deletion of entities?
I am writing a game using a custom ECS architecture. I recently had a chain of nasty bugs where fixing one bug caused regressions elsewhere. Being a software engineer by trade, I suppose that unit ...
0
votes
2
answers
67
views
Testing player preferences in unity
I have a section of a script that is pretty simple and works but I am wondering the best way to rewrite it to be testable.
...
3
votes
1
answer
292
views
How do I integrate Unity and CodeCov (Using GitHub Actions)?
GitHub actions attempt to upload my coverage reports to CodeCov, but I get an error. Below is my most recent GitHub Action code, and the error I'm receiving from CodeCov. Please let me know if there ...
2
votes
1
answer
160
views
How do I view the test going on in Unity Playmode?
I'm working on a new project using TDD, and I'm doing a good job of checking everything from the ground up including checking physics interactions on instantiated prefab, but I've gotten about to the ...
3
votes
0
answers
355
views
Install and register game to local steam client programmatically
I'm doing some automated UI testing - I want to programmatically install a game and then launch it.
From what I've seen, the Steam client isn't very accessible for UI automation (I can't view elements ...
2
votes
2
answers
105
views
If a game automatically downloads addon content it doesn't already have when joining a server, how can I test this without a second computer?
What I want to do is host a local test server that has the file, and connect to it from a local client which doesn't have the file. The only issue is that both the server and the client will look for ...
0
votes
0
answers
324
views
How can I record and replay axis input accurately for testing?
I want to do integration testing for an old C#/Unity project. The project uses its own input system, so I can't use inputEventTrace or any other convenient Unity ...
1
vote
1
answer
117
views
Do game testers have to live locally to be considered?
I've been told by a few former game testers that you must live in their city because game testing has few educational requirements so it's easier to hire someone local. Some descriptions say "you ...
0
votes
1
answer
685
views
How do I set up unit tests in Unity?
I have followed the Unity Test Framework documentation to create an EditMode test assembly and a test script. When I try to test a function like Utils.SomeMethod(), ...
0
votes
1
answer
258
views
How can i write automated tests for some SDL2 objects?
For eg having a class that is rendering something on the screen, could be even a point or a line if not an image or whatever.
How is possible to write some tests for that class only?
or just a small ...