Questions tagged [fighting-game]
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Optimal position detection for character
In a classic fighting game like Mortal Kombat, character A is on the left facing right and character B is on the right facing left.
At some point the characters can swap positions and hence where they'...
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What is the function or benefit of including juggling mechanics in a fighting game?
I am putting together the initial design ideas for a 3D fighting game. Overall the style of the combat I would like to be something between UFC and DOA games, so focused on realism but the pacing more ...
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Unity Input Buffers
I’m working on the framework for my 2.5D fighting game in Unity (it’s gonna be similar to Street Fighter IV) and I’ve got movement down so I want to start adding attacks. Since there’s going to be ...
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user162217
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Refactoring fighting game Movement class responsibilities
I'm a web developer, new to C# and trying to learn Unity. I've learned the C# syntax, I understand how to write working code, although I'm having a hard time understanding when and to what classes ...
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How to make fighting roster actually fair and FEEL fair?
I plan on creating a fighting game in the future, and I'm wondering how to make a roster functionally fair, and feel fair. You see, Super Smash Brothers Ultimate is functionally fair (I think), but at ...
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user124517
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JavaFX - How do I create a health bar?
I tried searching online on how to implement health bar with Java FX in a 2D side-view Java fighting game but I can only find those that goes with 'awt' and 'Swing'.
The health bar I'm picturing are ...
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Box2d punch detection
So working on a 2d fighting game and wondering whats a good method for detecting punch collision. Ive got a few questions on how to implement the attack stuff. Im using box2d (and Libgdx) for the ...
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Synchronise events in Multiplayer Game
I am trying to make a fighting game where two characters are fighting with hands or can have some weapon in their hands. It's a multiplayer game targeting initially for mobile devices. In Game, there ...
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What should I use as units for my 2D game?
I'm trying to create my first C++ 2D fighting game from scratch, using SDL, and so far I got things to where I am able to move a couple sprites around using some keyboard keys. Right now, I have it so ...
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How do I program attacks and combos in a fighting game?
I'm working on a game a bit like "Super Smash Bros.", using C++ and SFML. I can't figure out a good way to program attacks.
First, I coded individual functions for each attack. The problem with this ...
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How to solve "server lag" problems that break the game
How do real-time multiplayer games deal with latency problems (or "server lag")?
Imagine an online fighting game where 2 players battle head-to-head in real time. When a player performs an action, ...
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Unity C# Input Buffering
So, I've got a fighting game with some pretty tight input windows, and I'd like to buffer the inputs for a few frames.
Basically, if the fighter is in the neutral state, pressing attack should lead ...
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Maintaining/Updating Large Amount of Player States
I am developing a fighting game to practice my skills in Java and I would like to know what would be the best approach for figuring out how to easily expand the amount of states a player can have ...
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How can I handle fighting game collisions for complex animations?
Imagine that I have an animation like this.
As you can see, this attack hits in three horizontal places.
The opponent facing this player could be hit mid and low (standing or crouching).
The same ...
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How do I implement a hit box system in a fighting game?
In a fighting game, a move that you execute is basically just a series of hit boxes that are enabled and disabled at certain times. I want to know how do you create this hit box system.
I have no idea ...