Back online

As you might have noticed, this page is pretty much dead since about seven years.
That's why I've disabled it completely earlier this year.
However, it has come to my attention that this might be considered disrespectful towards the good people who have contributed content to the filedump section of this page.
For this reason, I'm putting it back online and plan to keep it that way.

Apart from that, I've more or less retracted from online communication.

As far as Project N is concerned (the original reason for the extended hiatus), I do not have any news.
I still have hope that we can release it one day...

Posted by d4s on 2019年03月23日 09:19:00 snes [permalink]

intermission

Hiatus is still in effect and will be for quite some time, but here's something to keep you entertained in the mean time:

Video footage of a 5 year old unorthodox rhythm game/rpg hybrid I developed but never finished & released.

Me playing & talking about the game and the motivations behind it:
[フレーム]

Annotated direct feed footage:
[フレーム]

Posted by d4s on 2013年02月03日 15:54:55 snes homebrew unreleased [permalink]

Super Road Blaster sourcecode

-also, version upped to 1.2-

I've uploaded the full sourcecode of Super Road Blaster to github.
This is version 1.2, which features a couple of bugfixes here and there as well as new features.

Regular release:
Super Road Blaster v1.2 for Super Nintendo (453Mb download)

Full changelog below:

  • added support for 1/1/1 chipset SNES/SFC
  • added persistent highscore saving to SRAM
  • added level completion screens
  • added support for new msu1 command (audio error)
  • fixed glitching sprite tiles after game over/new game (super rare)
  • fixed wrongly allocated palette on hud sprites (super rare)
  • fixed death events in level 4
  • fixed death event in level1
  • fixed black flickering on scene change
  • fixed invalid frames on real hardware (relatively rare)
  • fixed single-frame gfx glitch on dashboard when dying
  • fixed flicker on video load
  • fixed pause not pausing video bug
  • fixed super logo not getting deleted (super rare)
  • fixed dashboard bg layer having wrong tilemap size

Relevant link: https://github.com/DocSchoko/SNE...
Posted by d4s on 2012年08月31日 00:24:08 snes homebrew msu1 [permalink]

Super Road Blaster v1.1

-this is it, the final version!-

It's official:
I've gotten quite a lot of valuable feedback after releasing version 1.0 and have been working hard on fixing any remaining issues.
Time to give you the definitive version, the biggest game on the system by far and the Sega Mega CD killer:

Super Road Blaster v1.1 for Super Nintendo! (453Mb download)
Mirror on superfamicom.org
Game manual


Ok, maybe I'm 20 years late, but who's perfect, right? ;)

Gameplay video:

[フレーム]

Screenshots:

Intro


Titlescreen


Gameplay



Relevant link: /pub/Sup...
Posted by d4s on 2012年05月19日 19:20:26 snes homebrew msu1 [permalink]

Super Road Blaster released

I'm releasing version 1.0 of Road Blaster for SNES today, which has aptly been renamed to Super Road Blaster. Not all planned features and requests (persistent highscore saving, 256color intro video etc.) have been implemented, but I hope you enjoy it anyway:

Click here to download (453Mb download)

Mirror on superfamicom.org
thanks to Matthew Callis.
Download includes game manual.

[Update] Archive has been updated to ROM version 1.1.

Relevant link: /pub/Sup...
Posted by d4s on 2012年05月13日 22:51:36 snes homebrew msu1 [permalink]

Road Blaster

-advancing slowly-

Just a quick update for those waiting for the finished release of Road Blaster:

Progress has been slow, but steady. I've fixed a couple of memory leaks, polished up most of the graphics, added some bells & whistles here and there and most importantly corrected a couple of serious bugs in my video graphics converter tool.
On top of that, I'm also preprocessing the video with a filter in order to compress better, which is the key to NTSC video support.
Can't give you an ETA yet, and I suspect that I'll be busy working on that game for quite some time still, but I'll keep you posted.

Posted by d4s on 2012年02月13日 23:55:39 snes homebrew msu1 [permalink]

A Bug's Life crack

The usual crap...





Relevant link: /pub/a_bugs_...
Posted by d4s on 2012年02月13日 23:28:01 snes crack dump [permalink]

Aladdin 2000 crack

Apparantly a very incomplete and bad SNES port of the Aladdin Mega Drive/Genesis version.



Relevant link: /pub/aladdin...
Posted by d4s on 2012年02月13日 23:26:08 snes crack dump [permalink]
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