Super Road Blaster sourcecode

-also, version upped to 1.2-

I've uploaded the full sourcecode of Super Road Blaster to github.
This is version 1.2, which features a couple of bugfixes here and there as well as new features.

Regular release:
Super Road Blaster v1.2 for Super Nintendo (453Mb download)

Full changelog below:

  • added support for 1/1/1 chipset SNES/SFC
  • added persistent highscore saving to SRAM
  • added level completion screens
  • added support for new msu1 command (audio error)
  • fixed glitching sprite tiles after game over/new game (super rare)
  • fixed wrongly allocated palette on hud sprites (super rare)
  • fixed death events in level 4
  • fixed death event in level1
  • fixed black flickering on scene change
  • fixed invalid frames on real hardware (relatively rare)
  • fixed single-frame gfx glitch on dashboard when dying
  • fixed flicker on video load
  • fixed pause not pausing video bug
  • fixed super logo not getting deleted (super rare)
  • fixed dashboard bg layer having wrong tilemap size

Relevant link: https://github.com/DocSchoko/SNE...
Posted by d4s on 2012年08月31日 00:24:08 snes homebrew msu1 [permalink]

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