717_1324879694.pngIt's that time of the year again...
A little late for christmas and sadly not finished, but rather barely playable, here's something new for your SNES.
The first direct port of a laserdisc game to the SNES, the first MSU-1 game and the biggest game on the SNES yet, at a whopping 6816 Mbit in size.
Msu-1 support is mandatory, so you will need either Bsnes or a sd2snes cartridge.
This thing is very unpolished, has a couple of graphical glitches and doesn't run in NTSC mode (due to v-blank limitations) yet, but I didn't feel like sitting on it any longer.
I give you:
Road Blaster
Mirror on superfamicom.org thanks to Matthew Callis
Updates will follow. Feel free to report any bugs/crashes you might encounter.
[フレーム]
713_1315740540.pngAnother game supplied by Bramsworth and Azathoth.
609_1315740111.pngI've been waiting for a long time to get my hands on that one.
Again thanks to Bramsworth & Azathoth, I was finally able to crack it.
Apart from the usual stupid schemes, it featured a rather obscure protection that didn't kick in before the player fired 32 shots, then waited for another 512 frames before finally crashing the game.
But, as we all know, security by obscurity never works, so here's the crack.
137_1315739450.pngThanks to Bramsworth for providing the cartridge and Azathoth for dumping it.
880_1315739177.pngPrevious crack crashed the game when looking down, so here's the fix.
975_1309089482.pngI believe there's still some confusion(even if it's only on my part) regarding the Super Famicom Box ROM-dumps out there.
In a nutshell, I dumped a couple of ROMs, but not all of them.
ROMs inside Super Famicom Box:
997_1307572388.pngI'm almost too ashamed to admit it, but I've created a romhack again.
A romhack of Super Mario World, of all things.
Yes, the Super Mario World that has been hacked to death a bazillion times.
But bear with me as this at least brings a couple of new things: Gone are overworld, titlescreen and game selection.
This game dumps you right into one of three specially-crafted time-attack stages repeated in an infinite loop after selecting them via a (admittedly poor) main menu.
You don't have lives, score or coins anymore.
All that counts is the time it takes you to complete a stage and this time is displayed on-screen with single-frame precision.
This was created for a local Nintendo convention called NCON and took over 70 hours to develop in total, including working for almost 3 days straight without catching any sleep. Like ever so often, it's a pretty rough hack job under the hood.
It was really enjoyable to see people getting hooked to this, trying to beat each others record by the millisecond for hours.
I created 3 cartridges of this game and people were constantly occupying them, all the way through the night and the next day.
On a not-so-fortunate sidenote, I've decided to drop all future support of any kind for NCON and related events.
The reason being that I have not once in my life met such ungratefulness for supporting an event by one of the organizers, having been treated downright disrespectful.
All I got from him was constant bitching and whining over non-issues.
Best part about this is that I even sent him a preview version the week before, so he could have easily checked it out and made suggestions about the parts he didn't like while I was developing it.
Needless to say, he didn't even bother to try it out beforehand.
I just don't get the arrogance and stupidity of people, sometimes...
Release includes sourcecode.
985_1304723948.pngYet again thanks to Lord Azathoth for supplying the cartridge. This game was previously undumped, so I've included both the unaltered dump and a cracked version. Protection-wise, it's still the same stupid crap DVS has been using since Pocket Monsters.