1. Web
  2. Web APIs
  3. GPUShaderModule
  4. getCompilationInfo()

GPUShaderModule: getCompilationInfo() method

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The getCompilationInfo() method of the GPUShaderModule interface returns a Promise that fulfills with a GPUCompilationInfo object containing messages generated during the GPUShaderModule's compilation.

Syntax

js
getCompilationInfo()

Parameters

None.

Return value

A Promise that fulfills with a GPUCompilationInfo object.

GPUCompilationInfo contains a messages property, which is an array of GPUCompilationMessage objects, each one containing the details of an individual compilation message.

Examples

In the example below, we have deliberately left a parenthesis out of a function declaration in our shader code:

js
const shaders = `
struct VertexOut {
 @builtin(position) position : vec4f,
 @location(0) color : vec4f
}
@vertex
fn vertex_main(@location(0) position: vec4f,
 @location(1) color: vec4f -> VertexOut
{
 var output : VertexOut;
 output.position = position;
 output.color = color;
 return output;
}
@fragment
fn fragment_main(fragData: VertexOut) -> @location(0) vec4f
{
 return fragData.color;
}
`;

When we compile the shader module, we use getCompilationInfo() to grab some information about the resulting error:

js
async function init() {
 // ...
 const shaderModule = device.createShaderModule({
 code: shaders,
 });
 const shaderInfo = await shaderModule.getCompilationInfo();
 const firstMessage = shaderInfo.messages[0];
 console.log(firstMessage.lineNum); // 9
 console.log(firstMessage.message); // "expected ')' for function declaration"
 console.log(firstMessage.type); // "error"
 // ...
}

Specifications

Specification
WebGPU
# dom-gpushadermodule-getcompilationinfo

Browser compatibility

See also

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