1. Web
  2. Web APIs
  3. GPUDevice
  4. features

GPUDevice: features property

Limited availability

This feature is not Baseline because it does not work in some of the most widely-used browsers.

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Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.

Note: This feature is available in Web Workers.

The features read-only property of the GPUDevice interface returns a GPUSupportedFeatures object that describes additional functionality supported by the device. Only features requested during the creation of the device (i.e., when GPUAdapter.requestDevice() is called) are included.

Note: Not all features will be available to WebGPU in all browsers that support it, even if the features are supported by the underlying hardware. See GPUAdapter.features for more details.

Value

A GPUSupportedFeatures object instance. This is a setlike object.

Examples

In the following code we check whether a GPUAdapter has the texture-compression-astc feature available. If so, we push it into the array of requiredFeatures, and request a device with that feature requirement using GPUAdapter.requestDevice().

We then log all items in the GPUDevice.features set to the console. This set should only contain a single item — texture-compression-astc — as that was the only feature requested when the device was created.

js
async function init() {
 if (!navigator.gpu) {
 throw Error("WebGPU not supported.");
 }
 const adapter = await navigator.gpu.requestAdapter();
 if (!adapter) {
 throw Error("Couldn't request WebGPU adapter.");
 }
 const requiredFeatures = [];
 if (adapter.features.has("texture-compression-astc")) {
 requiredFeatures.push("texture-compression-astc");
 }
 const device = await adapter.requestDevice({
 requiredFeatures,
 });
 device.features.forEach((value) => {
 console.log(value);
 });
 // ...
}

Specifications

Specification
WebGPU
# dom-gpudevice-features

Browser compatibility

See also

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