- Haskell 100%
| app | version 9 ( #24 ) | |
| assets | version 4 ( #23 ) | |
| assets.in | version 4 ( #23 ) | |
| src/Common | version 9 ( #24 ) | |
| test | version 9 ( #24 ) | |
| .gitattributes | tidy things up a little | |
| .gitignore | add character customization ( #21 ) | |
| assets.yaml | version 4 ( #23 ) | |
| CONTRIBUTING.md | version 9 ( #24 ) | |
| LICENSE | move project | |
| package.yaml | bump version number down | |
| README.md | version 4 ( #23 ) | |
| space-hs.cabal | version 9 ( #24 ) | |
| stack.yaml | finish version 2 ( #22 ) | |
| stack.yaml.lock | finish version 2 ( #22 ) | |
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Space.hs is a simulation-heavy multiplayer survival game, themed around a space station in the (very near) future.
The game's framework is built around Space Station 13's base mechanics, inheriting some of its defining features: 2d slice vision, z-levels (more akin to CataclysmDDA here), the characters, hands system etc.
What this game is
This game is absolutely not a faithful recreation of Space Station 13 in any capacity:
- This game is a lot more simulation-heavy, more akin to CataclysmDDA.
- The timeframe era of this game is the near future (2027-2030), not 3000 years into the future.
- This is not literal sci-fi, every mechanic is derived or inspired by real life physics, brands etc. Where it falls short, quality of life matters more.
- Mechanics are not half-assed OR isolated. Everything is stretched out as far as possible to ensure it has some merit to normal gameplay, not necessarily something niche.
- This is not a job larping simulator. This game is not designed around roleplay. Please go get a job in real life.
Space Station 13's flawed design falls short in many places and has many holes, no merit in making yet another clone.
Contributing
I'm NOT looking for contributors or maintainers, or any of that sort, few reasons why:
- The language is niche, and I prefer writing code in THIS language. simply my own personal preference, like it or not.
- The development being lead by mainly 3 people is important to design and code clarity.
If you want to add your own features, as long as it isn't half-assed, please apply to join the discord server and discuss it further there. Otherwise, we can discuss in PR comments or the sort.
I'd much prefer to be able to implement the features myself rather than re-org someone else's code.
Why gatekeep?
To ensure the game's kept niche, the discord server's apply to join. That's how you access the official servers if you're interested.