combat, already mostly finished:
- click to attack
- raycast to land hits
- armor layers and protection
- swing based on weight
- stats tied in
firearms are done, this is mergeable, just gotta switch v12 to be in a branch and not on my fork
vv---- scratch all of this ----vv
some chores left to do, more load bearing for this version in particular:
- Events.hs full reorg, un-tie combat from click handling, put keypress/click handling in a separate file
- unarmed combat: punches
(削除) and shoves (削除ここまで)(when we have walls) - wounds: broken bones
- throwing
- keybind to drag an object
for this version (not in any particular order):
- construction
- firearms
- wound: embedded bullets
- held armor
- crit, knockdown and death
combat, already mostly finished:
- click to attack
- raycast to land hits
- armor layers and protection
- swing based on weight
- stats tied in
firearms are done, this is mergeable, just gotta switch v12 to be in a branch and not on my fork
vv---- scratch all of this ----vv
some chores left to do, more load bearing for this version in particular:
- [X] Events.hs full reorg, un-tie combat from click handling, put keypress/click handling in a separate file
- [ ] unarmed combat: punches ~~and shoves~~ (when we have walls)
- [ ] wounds: broken bones
- [ ] throwing
- [ ] keybind to drag an object
for this version (not in any particular order):
- [ ] construction
- [X] firearms
- [X] wound: embedded bullets
- [ ] held armor
- [ ] crit, knockdown and death