TBD (not in any particular order):
- health, stamina, regeneration
(削除) death and respawn (half-done) (削除ここまで)death is done, but respawning isn't really applicative for this version(削除) wounds (削除ここまで)no reason to implement as of right now- dragging and anchored entities (no input, but works)
- stat penalties (low stamina, carry weight)
- worn slots
- generic inventories
- special inventory:
(削除) rigs (削除ここまで)mounts - armor for worn clothing
- combat mode and fighting
- volume + weight for items
- melee cooldown based on weight
(削除) armor flexibility (half-done) (削除ここまで)technically already done, minus the stat penalties, but u're not currently wearing inflexible armor- render the clothing
chores:
- decouple ECS from the pure cx -> cy functions
- expand functions further
- Common.Types reorg
last minute changes:
- permanent damage to armor (20% of all damage)
- tie stats into combat now
- damage rolls
TBD (not in any particular order):
- [X] health, stamina, regeneration
- [X] ~~death and respawn (half-done)~~ death is done, but respawning isn't really applicative for this version
- [X] ~~wounds~~ no reason to implement as of right now
- [X] dragging and anchored entities (no input, but works)
- [X] stat penalties (low stamina, carry weight)
- [X] worn slots
- [X] generic inventories
- [X] special inventory: ~~rigs~~ mounts
- [X] armor for worn clothing
- [X] combat mode and fighting
- [X] volume + weight for items
- [X] melee cooldown based on weight
- [X] ~~armor flexibility (half-done)~~ technically already done, minus the stat penalties, but u're not currently wearing inflexible armor
- [X] render the clothing
chores:
- [X] decouple ECS from the pure cx -> cy functions
- [X] expand functions further
- [X] Common.Types reorg
last minute changes:
- [X] permanent damage to armor (20% of all damage)
- [X] tie stats into combat now
- [X] damage rolls