13ebfcc713
mob: update operator attacks.
7f1dc4e4c9
mob: unfuck A_LeadTarget somewhat.
03ee5f8e37
mob: update shotgunguy aiming/recoil to new system.
87b535ff6d
mob: remove jackboot perfect accuracy.
1cc4843faf
mob: have a functioning A_ThrowOffAim and A_MonsterMuzzleClimb.
823890f892
dehacked: omit P2 items in P1 and vice versa.
0664435afb
mob: start new, different functions for inaccuracy.
Lightweight thrown items are weapons of mass destruction
classes with uppercased RefIDs are discovered but not given
0fa2ac18bc
heart: tone it down a bit.
rocket marines are unable to aim rocket grenades
How did that code ever work properly before this fix just now...
87f916045f
operator: give angle and pitch to spawned projectiles.
a2506fceb1
cvars: add "Realistic" preset.
115126d0cc
Fuzzy Line-of-Sight checking function (#410)
Fuzzy Line-of-Sight checking function
Fuzzy Line-of-Sight checking function
Been going back and forth about whether to ask you to get rid of the isolation because I can see myself fussing over this for way too long trying to fix what would turn out to be an unrelated desync.
Being in force incap and bracing yourself against a wall makes it so you cannot switch items in the inventory wheel.
I can't even test this because I've basically got less than a second between "too damaged to even lean on the thing" and "recovered enough to stand on my own"...
make player grunt when something *almost* causes damage
chex.wad didn't ran.
once again thinking about the merging and exploding flemoids but i really have way too much on a far too tiny plate right now...
chex.wad didn't ran.