- Python 63.4%
- TeX 25.8%
- Makefile 10.7%
|
m
823890f892
dehacked: omit P2 items in P1 and vice versa.
https://github.com/freedoom/freedoom/issues/1610#issuecomment-4949317622 > I've always assumed that you couldn't omit stuff from the DEHACKED lump for some technical reason. Unless someone knows and can establish that it's safe it might as well be left in because the entire lump is under 23KiB (compare bossback.png at 24KiB and the uncompressed BOSSBACK lump 66.6KiB) and you're literally editing text files to save space on people's terabyte-sized drives. Which means of course I'm going to try it. Will revert if anything bad becomes noticeable. |
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|---|---|---|
| bootstrap | bootstrap: explicitly specify endianness in struct.(un)pack calls. | |
| dist | make: minor updates. | |
| flats | flats: remove AQF022A; edit AQF022. | |
| graphics | graphics: add Doom Retro "Console" menu item. | |
| levels | levels: tweak Map01. | |
| lumps | dehacked: omit P2 items in P1 and vice versa. | |
| manual | manual: some tweaks. | |
| musics | musics: new D_MAP29. | |
| patches | patches: use the old 0.11 MUD. | |
| scripts | make: delete fix-gfx-offsets. | |
| sounds | sounds: use leileilol's old DSMANDTH. | |
| sprites | sprites: fix up GOR2A0. | |
| .adoc-layout.conf | add files | |
| .gitattributes | add files | |
| .gitignore | graphics: add a tiny plot summary to the help screens. | |
| agents.md | build: streamline agentive AI implementations. | |
| BUILD-SYSTEM.adoc | build-system: align a few things in the diagram. | |
| buildcfg.txt | flats: remove AQF022A; edit AQF022. | |
| COMPILING.adoc | documentation: fix typo in COMPILING. | |
| COPYING | text: point to COPYING.txt instead of replicating constantly. | |
| CREDITS | musics: new D_MAP29. | |
| CREDITS-LEVELS_TEMPLATE | build: genertate CREDITS-LEVELS.txt. | |
| CREDITS-MUSIC | musics: new D_MAP29. | |
| Makefile | make: minor updates. | |
| NEWS.adoc | documentation: various tweaks. | |
| README.adoc | readme: improve hard wraps. | |
Lotan’s Tomb
Lotan’s Tomb is a free/libre first person shooter that can be run using nearly any Doom source port.
It is a fork of the Freedoom project.
Check the manual for specific instructions.
Download
There is no stable release at this time.
Playable development builds are available at https://lotanstomb.rip/.
What "free" means
You know the phrase "Freedom isn’t free"? While nobody’s expecting you to pay for Lotan’s Tomb, the references to "free software" are supposed to mean the first rather than the second.
You may freely use Lotan’s Tomb for any purpose you see fit. You may
redistribute it to anyone without needing to ask for permission, you
may modify it (provided you keep the license intact, see COPYING.txt),
and you may study it—for example, to see how an "IWAD" is built.
You may read more about free software at the GNU and Free Software Foundation websites. One may question the wisdom of using the master’s tools against the house they built; but still we charge on, in the hopes of beating at least one sword into however unnatural-looking a ploughshare it takes.
Contributing to Lotan’s Tomb
As a personal project Lotan’s Tomb is not soliciting submissions. Please inquire with the upstream Freedoom community if there may be any assets that need updating or replacing.
Please feel free, however, to post an issue about any actual problems - typoes, crashes, softlocks, non-loading PWADs, copyright infringements, graphical anomalies, ableist rhetoric, broken game balance, etc..
AI-generated contributions will never be knowingly accepted. If and where unknowingly accepted, help in pointing out and eliminating the slop portions is generally welcome.