mc776/LotansTomb
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A personal, experimental fork of Freedoom https://lotanstomb.rip/
  • Python 63.4%
  • TeX 25.8%
  • Makefile 10.7%
m 823890f892 dehacked: omit P2 items in P1 and vice versa.
https://github.com/freedoom/freedoom/issues/1610#issuecomment-4949317622
> I've always assumed that you couldn't omit stuff from the DEHACKED lump for some technical reason. Unless someone knows and can establish that it's safe it might as well be left in because the entire lump is under 23KiB (compare bossback.png at 24KiB and the uncompressed BOSSBACK lump 66.6KiB) and you're literally editing text files to save space on people's terabyte-sized drives.
Which means of course I'm going to try it.
Will revert if anything bad becomes noticeable.
2026年07月11日 19:30:31 -07:00
bootstrap bootstrap: explicitly specify endianness in struct.(un)pack calls. 2025年07月03日 11:16:25 -07:00
dist make: minor updates. 2026年04月02日 07:53:09 -07:00
flats flats: remove AQF022A; edit AQF022. 2026年06月22日 20:10:39 -07:00
graphics graphics: add Doom Retro "Console" menu item. 2026年06月19日 08:32:04 -07:00
levels levels: tweak Map01. 2026年06月23日 00:22:31 -07:00
lumps dehacked: omit P2 items in P1 and vice versa. 2026年07月11日 19:30:31 -07:00
manual manual: some tweaks. 2026年04月28日 22:22:15 -07:00
musics musics: new D_MAP29. 2026年06月11日 10:01:22 -07:00
patches patches: use the old 0.11 MUD. 2026年06月23日 01:07:35 -07:00
scripts make: delete fix-gfx-offsets. 2026年04月01日 23:31:50 -07:00
sounds sounds: use leileilol's old DSMANDTH. 2026年04月22日 22:07:49 -07:00
sprites sprites: fix up GOR2A0. 2026年04月06日 00:33:44 -07:00
.adoc-layout.conf add files 2023年10月29日 13:48:52 -07:00
.gitattributes add files 2023年10月29日 13:48:52 -07:00
.gitignore graphics: add a tiny plot summary to the help screens. 2026年03月29日 01:58:08 -07:00
agents.md build: streamline agentive AI implementations. 2026年05月29日 22:17:00 -07:00
BUILD-SYSTEM.adoc build-system: align a few things in the diagram. 2026年04月28日 09:14:23 -07:00
buildcfg.txt flats: remove AQF022A; edit AQF022. 2026年06月22日 20:10:39 -07:00
COMPILING.adoc documentation: fix typo in COMPILING. 2026年04月27日 19:58:37 -07:00
COPYING text: point to COPYING.txt instead of replicating constantly. 2026年02月24日 23:19:14 -08:00
CREDITS musics: new D_MAP29. 2026年06月11日 10:01:22 -07:00
CREDITS-LEVELS_TEMPLATE build: genertate CREDITS-LEVELS.txt. 2026年02月24日 22:52:01 -08:00
CREDITS-MUSIC musics: new D_MAP29. 2026年06月11日 10:01:22 -07:00
Makefile make: minor updates. 2026年04月02日 07:53:09 -07:00
NEWS.adoc documentation: various tweaks. 2025年03月02日 22:07:06 -08:00
README.adoc readme: improve hard wraps. 2026年06月01日 09:13:55 -07:00

Lotan’s Tomb

Lotan’s Tomb is a free/libre first person shooter that can be run using nearly any Doom source port.

It is a fork of the Freedoom project.

Check the manual for specific instructions.

Download

There is no stable release at this time.

Playable development builds are available at https://lotanstomb.rip/.

What "free" means

You know the phrase "Freedom isn’t free"? While nobody’s expecting you to pay for Lotan’s Tomb, the references to "free software" are supposed to mean the first rather than the second.

You may freely use Lotan’s Tomb for any purpose you see fit. You may redistribute it to anyone without needing to ask for permission, you may modify it (provided you keep the license intact, see COPYING.txt), and you may study it—​for example, to see how an "IWAD" is built.

You may read more about free software at the GNU and Free Software Foundation websites. One may question the wisdom of using the master’s tools against the house they built; but still we charge on, in the hopes of beating at least one sword into however unnatural-looking a ploughshare it takes.

Contributing to Lotan’s Tomb

As a personal project Lotan’s Tomb is not soliciting submissions. Please inquire with the upstream Freedoom community if there may be any assets that need updating or replacing.

Please feel free, however, to post an issue about any actual problems - typoes, crashes, softlocks, non-loading PWADs, copyright infringements, graphical anomalies, ableist rhetoric, broken game balance, etc..

AI-generated contributions will never be knowingly accepted. If and where unknowingly accepted, help in pointing out and eliminating the slop portions is generally welcome.