"Unlike others 3d engines, like Direct3D, OpenGL, V3X lets you choose whatever platform or 3D API you choose.
It supports both OpenGL (on Win32, BeOS, MacOs), Direct3D (under Win32), Glide (under Dos, Win32, BeOS, MacOS), and his own software rendering format (on Win32, BeOs, MacOs, Dos). All this is achieved using specifically designed internal format for rasterizing which is very extensible."
Y a ecrit support Direct3D underwin32 uniquement, ca veut pas dire sous BeOS
me trompe-je ?
# J'ai pas lu ca !!!
Posté par Anonyme . En réponse à la dépêche DirectX 8 sous BeOS. Évalué à 0.
It supports both OpenGL (on Win32, BeOS, MacOs), Direct3D (under Win32), Glide (under Dos, Win32, BeOS, MacOS), and his own software rendering format (on Win32, BeOs, MacOs, Dos). All this is achieved using specifically designed internal format for rasterizing which is very extensible."
Y a ecrit support Direct3D underwin32 uniquement, ca veut pas dire sous BeOS
me trompe-je ?