• [^] # Re: Oui mais ?

    Posté par . En réponse à la dépêche Linux sur Gamecube: le terminal X. Évalué à 2.

    les spec d'une gamecube:

    MPU ("Micro Processing Unit")
    Custom IBM Power PC "Gekko"
    Manufacturing Process
    0.18 micron IBM Copper Wire Technology

    Clock Frequency 485 MHz

    Internal Data Precision
    32-bit Integer & 64-bit Floating-point

    External Bus
    1.3 GB/second peak bandwidth
    32-bit address space
    64-bit data bus
    162 MHz clock

    Internal Cache
    L1: Instruction 32KB, Data 32KB (8 way)
    L2: 256KB (2 way)

    Manufacturing Process
    0.18 micron NEC Embedded DRAM Process

    Clock Frequency
    162 MHz

    Embedded Frame Buffer
    Approx. 2 MB
    Sustainable Latency: 6.2ns (1T-SRAM)

    Embedded Texture Cache
    Approx. 1 MB
    Sustainable Latency: 6.2 ns (1T-SRAM)

    Texture Read Bandwidth
    10.4 GB/second (Peak)

    Main Memory Bandwidth
    2.6 GB/second (Peak)

    Pixel Depth
    24-bit Color, 24-bit Z Buffer

    Image Processing Functions
    Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)
    Real-time Decompression of Display List, HW 3-line Deflickering filter

    Audio Processing
    (Incorporated into the System LSI)

    Sound Processor
    Custom Macronix 16-bit DSP

    Instruction Memory
    8KB RAM + 8KB ROM

    Data Memory
    8KB RAM + 4KB ROM

    Clock Frequency
    81 MHz

    Performance
    64 simultaneous channels, ADPCM & PCM encoding

    Sampling Frequency
    48KHz

    Floating-point Arithmetic Capability
    10.5 GFLOPS (Peak)

    (MPU, Geometry Engine, HW Lighting Total)

    Real-world polygon
    6 to 12 million polygons/second (Peak)

    (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)

    System Memory "Splash"
    40 MB

    Main Memory
    24 MB MoSys 1T-SRAM

    Approximately 10ns Sustainable Latency

    A-Memory
    16 MB 81 MHz DRAM

    Disc Drive
    CAV (Constant Angular Velocity) System

    Average Access Time
    128ms

    Data Transfer Speed
    16Mbps to 25Mbps

    Media
    3 inch Nintendo GameCube Disc based on Matsushita’s Optical Disc Technology

    Capacity
    Approx. 1.5GB

    Input/Output
    4 Controller Ports

    2 Memory Card Slots

    Analog AV Output

    Digital AV Output

    2 High-Speed Serial Ports

    High-speed Parallel Port

    Power Supply
    AC Adapter DC12V x 3.5A

    Dimensions
    4.3"(H) x 5.9"(W) x 6.3"(D)