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Posté par niavlys le 04 mars 2004 à 15:39. En réponse à la dépêche Linux sur Gamecube: le terminal X. Évalué à 2.
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Posté par niavlys . En réponse à la dépêche Linux sur Gamecube: le terminal X. Évalué à 2.
MPU ("Micro Processing Unit")
Custom IBM Power PC "Gekko"
Manufacturing Process
0.18 micron IBM Copper Wire Technology
Clock Frequency 485 MHz
Internal Data Precision
32-bit Integer & 64-bit Floating-point
External Bus
1.3 GB/second peak bandwidth
32-bit address space
64-bit data bus
162 MHz clock
Internal Cache
L1: Instruction 32KB, Data 32KB (8 way)
L2: 256KB (2 way)
Manufacturing Process
0.18 micron NEC Embedded DRAM Process
Clock Frequency
162 MHz
Embedded Frame Buffer
Approx. 2 MB
Sustainable Latency: 6.2ns (1T-SRAM)
Embedded Texture Cache
Approx. 1 MB
Sustainable Latency: 6.2 ns (1T-SRAM)
Texture Read Bandwidth
10.4 GB/second (Peak)
Main Memory Bandwidth
2.6 GB/second (Peak)
Pixel Depth
24-bit Color, 24-bit Z Buffer
Image Processing Functions
Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)
Real-time Decompression of Display List, HW 3-line Deflickering filter
Audio Processing
(Incorporated into the System LSI)
Sound Processor
Custom Macronix 16-bit DSP
Instruction Memory
8KB RAM + 8KB ROM
Data Memory
8KB RAM + 4KB ROM
Clock Frequency
81 MHz
Performance
64 simultaneous channels, ADPCM & PCM encoding
Sampling Frequency
48KHz
Floating-point Arithmetic Capability
10.5 GFLOPS (Peak)
(MPU, Geometry Engine, HW Lighting Total)
Real-world polygon
6 to 12 million polygons/second (Peak)
(Assuming actual game conditions with complex models, fully textured, fully lit, etc.)
System Memory "Splash"
40 MB
Main Memory
24 MB MoSys 1T-SRAM
Approximately 10ns Sustainable Latency
A-Memory
16 MB 81 MHz DRAM
Disc Drive
CAV (Constant Angular Velocity) System
Average Access Time
128ms
Data Transfer Speed
16Mbps to 25Mbps
Media
3 inch Nintendo GameCube Disc based on Matsushitas Optical Disc Technology
Capacity
Approx. 1.5GB
Input/Output
4 Controller Ports
2 Memory Card Slots
Analog AV Output
Digital AV Output
2 High-Speed Serial Ports
High-speed Parallel Port
Power Supply
AC Adapter DC12V x 3.5A
Dimensions
4.3"(H) x 5.9"(W) x 6.3"(D)