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Tile based game engines are incredible. With just a few different small rectangular tiles, a whole gaming world can be created. Currently, we are working on a tile based game engine in our game: Cross Country Running. The screen shots show how different base layers, fringe layers can be combined to create a beautiful and functional world.
Here are some documents
and links that will help you create tile based games. The documents
are not compiler or language specific (even though they do use some
C/C++ code).
Tile-Based Games FAQ version 1.2 by Greg Taylor
Tile Graphics Techniques 1.0 by Jason McIntosh
Amit's Game Programming Information
Questions? Comments? Share your thoughts on the Discussion Forums...
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