RotationMatrix [θ]
gives the 2D rotation matrix that rotates 2D vectors counterclockwise by θ radians.
RotationMatrix [θ,w]
gives the 3D rotation matrix for a counterclockwise rotation around the 3D vector w.
RotationMatrix [{u,v}]
gives the matrix that rotates the vector u to the direction of the vector v in any dimension.
RotationMatrix [θ,{u,v}]
gives the matrix that rotates by θ radians in the plane spanned by u and v.
RotationMatrix
RotationMatrix [θ]
gives the 2D rotation matrix that rotates 2D vectors counterclockwise by θ radians.
RotationMatrix [θ,w]
gives the 3D rotation matrix for a counterclockwise rotation around the 3D vector w.
RotationMatrix [{u,v}]
gives the matrix that rotates the vector u to the direction of the vector v in any dimension.
RotationMatrix [θ,{u,v}]
gives the matrix that rotates by θ radians in the plane spanned by u and v.
Details and Options
- RotationMatrix gives matrices for rotations of vectors around the origin.
- Two different conventions for rotation matrices are in common use.
- RotationMatrix is set up to use the vector-oriented convention and to give a matrix m so that m.r yields the rotated version of a vector r.
- Transpose [RotationMatrix[…]] gives rotation matrices with the alternative coordinate-system-oriented convention for which r.m yields the rotated version of a vector r.
- Angles in RotationMatrix are in radians. θDegree or θ° specifies an angle in degrees.
- Positive θ in RotationMatrix [θ,{u,v}] corresponds to going from the direction of u towards the direction of v.
- RotationMatrix [θ] is equivalent to RotationMatrix [θ,{{1,0},{0,1}}].
- RotationMatrix [θ,w] is equivalent to RotationMatrix [θ,{u,v}], where u⊥w, v⊥w, and u,v,w form a right-handed coordinate system.
- RotationMatrix gives an orthogonal matrix of determinant 1, that in dimensions can be considered an element of the group .
- RotationMatrix supports the option TargetStructure , which specifies the structure of the returned matrix. Possible settings for TargetStructure include:
-
Automatic automatically choose the representation returned"Dense" represent the matrix as a dense matrix"Orthogonal" represent the matrix as an orthogonal matrix"Unitary" represent the matrix as a unitary matrix
- RotationMatrix […,TargetStructure Automatic ] is equivalent to RotationMatrix […,TargetStructure "Dense"].
Examples
open all close allBasic Examples (4)
General 2D rotation matrix for rotating a vector about the origin:
Apply rotation by to a unit vector in the direction:
Counterclockwise rotation by 30°:
Rotation that transforms the direction of {1,1} into the direction of {0,–1}:
3D rotation around the axis:
Scope (6)
A 4D rotation matrix, rotating in the plane:
A general 3D rotation matrix, rotating in the plane given by t{1,1,1} + s{1,–2,1}:
Rotate the vector {1,0,0} to the vector {0,0,1}:
Generate the rotation matrix for symbolic vectors, assuming that all quantities are real:
Rotating {0,0,1} gives the normalized {x,y,z} vector:
Transformation applied to a 2D shape:
Transformation applied to a 3D shape:
Options (1)
TargetStructure (1)
Return the rotation matrix as a dense matrix:
Return the rotation matrix as an orthogonal matrix:
Return the rotation matrix as a unitary matrix:
Applications (2)
Rotating 3D shapes:
Produce a basis for all rotations in dimension :
All rotations in 2D:
All rotations in 3D:
All rotations in 4D; in general basis elements are needed for dimension :
Properties & Relations (9)
A rotation matrix is orthogonal, i.e. the inverse is equal to the transpose:
In the complex case, the rotation matrix is unitary:
A rotation matrix has determinant :
Multiplying by the rotation matrix preserves the norm of a vector:
The inverse of RotationMatrix [θ,{u,v}] is given by RotationMatrix [-θ,{u,v}]:
The inverse of RotationMatrix [θ,{u,v}] is also given by RotationMatrix [θ,{v,u}]:
If u or v is not real the relationship is more complex:
In 2D the inverse of RotationMatrix [θ] is given by RotationMatrix [-θ]:
In 3D the inverse of RotationMatrix [θ,w] is given by RotationMatrix [θ,-w]:
If w is not real the relationship is more complex:
The composition of rotations is a rotation:
Possible Issues (1)
The order in which rotations are performed is important:
Rotating around and then is not the same as first rotating around and then :
Neat Examples (1)
Rotations of a circular sector:
Tech Notes
Related Guides
Related Workflows
- Rotate, Pan and Zoom 3D Graphics
Text
Wolfram Research (2007), RotationMatrix, Wolfram Language function, https://reference.wolfram.com/language/ref/RotationMatrix.html (updated 2024).
CMS
Wolfram Language. 2007. "RotationMatrix." Wolfram Language & System Documentation Center. Wolfram Research. Last Modified 2024. https://reference.wolfram.com/language/ref/RotationMatrix.html.
APA
Wolfram Language. (2007). RotationMatrix. Wolfram Language & System Documentation Center. Retrieved from https://reference.wolfram.com/language/ref/RotationMatrix.html
BibTeX
@misc{reference.wolfram_2025_rotationmatrix, author="Wolfram Research", title="{RotationMatrix}", year="2024", howpublished="\url{https://reference.wolfram.com/language/ref/RotationMatrix.html}", note=[Accessed: 17-November-2025]}
BibLaTeX
@online{reference.wolfram_2025_rotationmatrix, organization={Wolfram Research}, title={RotationMatrix}, year={2024}, url={https://reference.wolfram.com/language/ref/RotationMatrix.html}, note=[Accessed: 17-November-2025]}