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Angles and Polar Coordinates

Representing complex numbers, vectors, or positions using angles is a fundamental construction in calculus and geometry, and many applied areas like geodesy.The Wolfram Language offers a flexible variety of ways of working with angles: as numeric objects in radians, Quantity objects with any angular unit, or degree-minute-second (DMS) lists and strings. These forms are understood and automatically converted by the functions working with angles, in particular functions converting between polar or spherical coordinates and Cartesian coordinates, as well as the geodesy functionality.

Specifying Angles

Degree (° ) constant to convert from radians to degrees

FromDMS convert from degrees-minutes-seconds format

DMSList   DMSString

Quantity explicitly specify units for angles

Computing Angles

VectorAngle angle between vectors

PlanarAngle planar angle defined by three points

SolidAngle solid angle subtended by a region

PolygonAngle vertex angle of a polygon

PolyhedronAngle vertex and edge angles of a polyhedron

DihedralAngle angle between planes in 3D

Vectors & Paths

AngleVector create a vector at a specified angle

CirclePoints equally distributed points around a circle (regular -gon)

AnglePath form a path from a sequence of "turtle-like" turns and motions

Coordinate Transformations

FromPolarCoordinates convert from {r,θ} to {x,y}

ToPolarCoordinates convert from {x,y} to {r,θ}

RotationMatrix rotation matrix in any number of dimensions

Complex Numbers

AbsArg convert a complex number to polar form

Abs   Arg   Sign   ReIm

Geodesy

GeoPosition   Latitude   Longitude   LatitudeLongitude

GeoDirection   GeoDestination   GeoDisplacement

Astronomy

AstroPosition   AstroAngularSeparation

Spherical Coordinates

ToSphericalCoordinates   FromSphericalCoordinates   CoordinateTransform

3D Rotations

EulerMatrix   RollPitchYawMatrix   AnglePath3D

Polar Plotting

PolarPlot   ListPolarPlot   SphericalPlot3D

Visual Rotation

Rotate   RotationTransform   ImageRotate

Geometric Constructions »

AngleBisector   TriangleConstruct   ...

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