So, GeometryDashAPI is the library for edit everything that you imagine
Amooong things...
Edit your own level from the stored data, or download from the server and... edit it!
var local = await LocalLevels.LoadFileAsync(); var level = local.GetLevel("MyLevel", revision: 0).LoadLevel(); level.AddColor(new Color(11) { Rgb = RgbColor.FromHex("#ffa500") // orange }); for (var x = 0; x < 1024; x += 4) { level.AddBlock(new ColorBlock(1887) { PositionX = x, PositionY = (float)Math.Sin(x / 100f) * 120, ColorBase = 11 }); } local.GetLevel("MyLevel", revision: 0).SaveLevel(level); await local.SaveAsync();
Open .dat/.plist file for explore your own statistics, creation, downloads, achievements and more
var manager = GameManager.LoadFile(); manager.PlayerName = "your name :>"; manager.Save();
For editing .dat files with a text editor, you can use CLI tool for unpacking them
Don't think about communicates with the server.
Ready-made methods are at your disposal for
- search
- account
- ...
(削除) to be honest there are few methods. (削除ここまで)todo: add a new items when make more methods ;)
var client = new GameClient(); var user = await client.SearchUserAsync("Folleach");
You can even interact with unofficial servers too
- Install
GeometryDashAPIfrom Nuget - The end. You can use it :)
See wiki for learn more information
- .NET 6
- .NET Core 2.2
- .NET Framework 4.8
The main version pattern is 0.x.y
Where x is this some new feature or a big rework
Where y is this a small fix [bug]
Sometimes there are -alpha suffix appears.
This is means experiment release for include this library to other projects
Major 0 will be change to 1 when library will support most features of game
Every version should contains a tag, with prefix v.
Example: v1.2.3-alpha
| Name | Link |
|---|---|
| SharpZipLib | GitHub |
| csFastFloat | GitHub |
| UrlBase64 | GitHub |