Use the Player settings to set various options for the final game built by Unity.
There are a few general settings that are the same regardless of the build target. These are covered below.
Most settings, however, are platform-specific and divided into the following sections:
You can find information about the settings specific to individual platforms in the platform’s own manual section. Not all sections are supported on every platform. This table provides a breakdown of which platform support these sections:
| Icon | Resolution and Presentation | Splash Image | Debugging and Crash Reporting | Other Settings | Publishing Settings | XR Settings |
|---|---|---|---|---|---|---|
| Standalone | √ | √ | √ | √ | √ | |
| iOS | √ | √ | √ | √ | √ | √ |
| Apple TV / tvOS | √ | √ | √ | √ | √ | |
| Android | √ | √ | √ | √ | √ | √ |
| WebGL | – | √ | (√) | √ | √ | |
| √ | – | (√) | √ | √ | ||
| Universal Windows / WSA | √ | √ | √ | √ | √ | √ |
| Property | Function |
|---|---|
| Company Name | Enter the name of your company. This is used to locate the preferences file. |
| Product Name | Enter the name that appears on the menu bar when your game is running. Unity also uses this to locate the preferences file. |
| Version | Enter the version number of your application. |
| Default Icon | Pick the the Texture 2D file that you want to use as a default icon for the application on every platform. You can override this for specific platforms. |
| Default Cursor | Pick the the Texture 2D file that you want to use as a default cursor for the application on every supported platform. |
| Cursor Hotspot | Set the offset value (in pixels) from the top left of the default cursor to the location of the cursor hotspot. |