1. Web
  2. Web APIs
  3. WebGLRenderingContext
  4. useProgram()

WebGLRenderingContext: useProgram() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨July 2015⁩.

Note: This feature is available in Web Workers.

The WebGLRenderingContext.useProgram() method of the WebGL API sets the specified WebGLProgram as part of the current rendering state.

Syntax

js
useProgram(program)

Parameters

program

A WebGLProgram to use.

Return value

None (undefined).

Examples

js
const program = gl.createProgram();
// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
gl.useProgram(program);

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

See also

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