1. Web
  2. Web APIs
  3. OscillatorNode
  4. setPeriodicWave()

OscillatorNode: setPeriodicWave() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since ⁨July 2015⁩.

The setPeriodicWave() method of the OscillatorNode interface is used to point to a PeriodicWave defining a periodic waveform that can be used to shape the oscillator's output, when type is custom.

Syntax

js
setPeriodicWave(wave)

Parameters

wave

A PeriodicWave object representing the waveform to use as the shape of the oscillator's output.

Return value

None (undefined).

Examples

The following example illustrates simple usage of createPeriodicWave(), recreating a sine wave from a periodic wave.

js
const real = new Float32Array(2);
const imag = new Float32Array(2);
const ac = new AudioContext();
const osc = ac.createOscillator();
real[0] = 0;
imag[0] = 0;
real[1] = 1;
imag[1] = 0;
const wave = ac.createPeriodicWave(real, imag);
osc.setPeriodicWave(wave);
osc.connect(ac.destination);
osc.start();
osc.stop(2);

This works because a sound that contains only a fundamental tone is by definition a sine wave.

Here, we create a PeriodicWave with two values. The first value is the DC offset, which is the value at which the oscillator starts. 0 is good here, because we want to start the curve at the middle of the [-1.0; 1.0] range.

The second and subsequent values are sine and cosine components. You can think of it as the result of a Fourier transform, where you get frequency domain values from time domain value. Here, with createPeriodicWave(), you specify the frequencies, and the browser performs an inverse Fourier transform to get a time domain buffer for the frequency of the oscillator. Here, we only set one component at full volume (1.0) on the fundamental tone, so we get a sine wave.

Specifications

Specification
Web Audio API
# dom-oscillatornode-setperiodicwave

Browser compatibility

See also

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