AudioWorkletNode
Baseline
Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since April 2021.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note:
Although the interface is available outside secure contexts, the BaseAudioContext.audioWorklet property is not, thus custom AudioWorkletProcessors cannot be defined outside them.
The AudioWorkletNode interface of the Web Audio API represents a base class for a user-defined AudioNode, which can be connected to an audio routing graph along with other nodes. It has an associated AudioWorkletProcessor, which does the actual audio processing in a Web Audio rendering thread.
Constructor
AudioWorkletNode()-
Creates a new instance of an
AudioWorkletNodeobject.
Instance properties
Also Inherits properties from its parent, AudioNode .
AudioWorkletNode.portRead only-
Returns a
MessagePortused for bidirectional communication between the node and its associatedAudioWorkletProcessor. The other end is available under theportproperty of the processor. AudioWorkletNode.parametersRead only-
Returns an
AudioParamMap— a collection ofAudioParamobjects. They are instantiated during the creation of the underlyingAudioWorkletProcessor. If theAudioWorkletProcessorhas a staticparameterDescriptorsgetter, theAudioParamDescriptorarray returned from it is used to createAudioParamobjects on theAudioWorkletNode. With this mechanism it is possible to make your ownAudioParamobjects accessible from yourAudioWorkletNode. You can then use their values in the associatedAudioWorkletProcessor.
Events
processorerror-
Fired when an error is thrown in associated
AudioWorkletProcessor. Once fired, the processor and consequently the node will output silence throughout its lifetime.
Instance methods
Also inherits methods from its parent, AudioNode .
The AudioWorkletNode interface does not define any methods of its own.
Examples
In this example we create a custom AudioWorkletNode that outputs random noise.
First, we need to define a custom AudioWorkletProcessor, which will output random noise, and register it. Note that this should be done in a separate file.
// random-noise-processor.js
class RandomNoiseProcessor extends AudioWorkletProcessor {
process(inputs, outputs, parameters) {
const output = outputs[0];
output.forEach((channel) => {
for (let i = 0; i < channel.length; i++) {
channel[i] = Math.random() * 2 - 1;
}
});
return true;
}
}
registerProcessor("random-noise-processor", RandomNoiseProcessor);
Next, in our main script file we'll load the processor, create an instance of AudioWorkletNode passing it the name of the processor, and connect the node to an audio graph.
const audioContext = new AudioContext();
await audioContext.audioWorklet.addModule("random-noise-processor.js");
const randomNoiseNode = new AudioWorkletNode(
audioContext,
"random-noise-processor",
);
randomNoiseNode.connect(audioContext.destination);
Specifications
| Specification |
|---|
| Web Audio API> # AudioWorkletNode> |
Browser compatibility
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