Advent of Code - Day 6, 2024: BFS and FSM

To solve this Advent of Code (parts 1 and 2), I used Breadth-First Search (BFS) to keep moving the guard as well as Finite State Machine (FSM) to control the directions. This solves part 1 easily. Part 2 can be solved using the same technique, takes a little longer since you need to try every empty cell, but it eventually does the trick (takes a min or so). Code is down below, cheers, ACC.

Day 6 - Advent of Code 2024


using System.IO;
using System.Collections;
using System;
using System.Text;
using System.Text.RegularExpressions;
using System.ComponentModel.DataAnnotations;
Process2();
void Process()
{
 string fileName = "input.txt";
 FileInfo fileInfo = new FileInfo(fileName);
 StreamReader sr = fileInfo.OpenText();
 List map = new List();
 int startRow = 0;
 int startCol = 0;
 while (!sr.EndOfStream)
 {
 string line = sr.ReadLine().Trim();
 map.Add(new StringBuilder(line));
 int indexStart = line.IndexOf('^');
 if (indexStart >= 0)
 {
 startRow = map.Count - 1;
 startCol = indexStart;
 }
 }
 sr.Close();
 int retVal = ProcessExitMap(map, startRow, startCol);
 Console.WriteLine(retVal);
}
void Process2()
{
 string fileName = "input.txt";
 FileInfo fileInfo = new FileInfo(fileName);
 StreamReader sr = fileInfo.OpenText();
 List map = new List();
 int startRow = 0;
 int startCol = 0;
 while (!sr.EndOfStream)
 {
 string line = sr.ReadLine().Trim();
 map.Add(new StringBuilder(line));
 int indexStart = line.IndexOf('^');
 if (indexStart >= 0)
 {
 startRow = map.Count - 1;
 startCol = indexStart;
 }
 }
 sr.Close();
 int retVal = 0;
 for (int row = 0; row < map.Count; row++)
 {
 for (int col = 0; col < map[row].Length; col++)
 {
 if (map[row][col] == '.')
 {
 map[row][col] = '#';
 if (ProcessExitMap(map, startRow, startCol) == -1)
 retVal++;
 map[row][col] = '.';
 }
 }
 }
 Console.WriteLine(retVal);
}
void PrintMap(List map, int guardRow, int guardCol)
{
 for (int row = 0; row < map.Count; row++)
 {
 for(int col = 0; col < map[row].Length;col++)
 {
 if (row == guardRow && col == guardCol)
 {
 Console.Write("@");
 }
 else
 {
 Console.Write(map[row][col]);
 }
 }
 Console.WriteLine();
 }
 Console.ReadLine();
}
int ProcessExitMap(List map, int startRow, int startCol)
{
 Queue
    queue = new Queue
      (); HashSet visited = new HashSet(); MapCell initialCell = new MapCell(startRow, startCol, 1, "up"); queue.Enqueue(initialCell); visited.Add(initialCell.key); HashSet distinctPositionsVisited = new HashSet (); while (queue.Count > 0) { MapCell currentCell = queue.Dequeue(); //Console.WriteLine("DISTINCT POSITIONS: {0}", distinctPositionsVisited.Count); //PrintMap(map, currentCell.row, currentCell.col); if (currentCell.row < 0 || currentCell.row >= map.Count || currentCell.col < 0 || currentCell.col >= map[startRow].Length) { //Console.WriteLine(); //Console.WriteLine("FOUND: {0}", distinctPositionsVisited.Count); return distinctPositionsVisited.Count; } string position = currentCell.row.ToString() + "@" + currentCell.col.ToString(); if(!distinctPositionsVisited.Contains(position)) distinctPositionsVisited.Add(position); int newRow = 0; int newCol = 0; string newDirection = ""; switch (currentCell.direction) { case "up": if (currentCell.row - 1 >= 0 && map[currentCell.row - 1][currentCell.col] == '#') { newRow = currentCell.row; newCol = currentCell.col; newDirection = "right"; MapCell newCell = new MapCell(newRow, newCol, currentCell.numberSteps, newDirection); queue.Enqueue(newCell); } else { newRow = currentCell.row - 1; newCol = currentCell.col; newDirection = "up"; MapCell newCell = new MapCell(newRow, newCol, currentCell.numberSteps + 1, newDirection); if (!visited.Contains(newCell.key)) { queue.Enqueue(newCell); visited.Add(newCell.key); } } break; case "down": if (currentCell.row + 1 < map.Count && map[currentCell.row + 1][currentCell.col] == '#') { newRow = currentCell.row; newCol = currentCell.col; newDirection = "left"; MapCell newCell = new MapCell(newRow, newCol, currentCell.numberSteps, newDirection); queue.Enqueue(newCell); } else { newRow = currentCell.row + 1; newCol = currentCell.col; newDirection = "down"; MapCell newCell = new MapCell(newRow, newCol, currentCell.numberSteps + 1, newDirection); if (!visited.Contains(newCell.key)) { queue.Enqueue(newCell); visited.Add(newCell.key); } } break; case "right": if (currentCell.col + 1 < map[currentCell.row].Length && map[currentCell.row][currentCell.col + 1] == '#') { newRow = currentCell.row; newCol = currentCell.col; newDirection = "down"; MapCell newCell = new MapCell(newRow, newCol, currentCell.numberSteps, newDirection); queue.Enqueue(newCell); } else { newRow = currentCell.row; newCol = currentCell.col + 1; newDirection = "right"; MapCell newCell = new MapCell(newRow, newCol, currentCell.numberSteps + 1, newDirection); if (!visited.Contains(newCell.key)) { queue.Enqueue(newCell); visited.Add(newCell.key); } } break; case "left": if (currentCell.col - 1 >= 0 && map[currentCell.row][currentCell.col - 1] == '#') { newRow = currentCell.row; newCol = currentCell.col; newDirection = "up"; MapCell newCell = new MapCell(newRow, newCol, currentCell.numberSteps, newDirection); queue.Enqueue(newCell); } else { newRow = currentCell.row; newCol = currentCell.col - 1; newDirection = "left"; MapCell newCell = new MapCell(newRow, newCol, currentCell.numberSteps + 1, newDirection); if (!visited.Contains(newCell.key)) { queue.Enqueue(newCell); visited.Add(newCell.key); } } break; } } return -1; } class MapCell { public int row = 0; public int col = 0; public int numberSteps = 0; public string direction = ""; public string key = ""; public MapCell(int row, int col, int numberSteps, string direction) { this.row = row; this.col = col; this.numberSteps = numberSteps; this.direction = direction; this.key = row.ToString() + "@" + col.ToString() + "@" + direction.ToString(); } }

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